starting on a good sequence for blergh fight.
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desktop/blergh.edn
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desktop/blergh.edn
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{:active? true, :convinced-wizard? true, :time :day, :inventory [:ladder :glass-eye :recipe :grass :medal :kiss :trophy :flask-1-strength :sword], :wizard-left? false, :clues #{}, :current-riddle :wool, :last-room :space, :wants-toy true, :mints-eaten 0, :object nil, :obtained-items #{:kiss :medal :sword :flask-1 :grass :ladder :trophy}}
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desktop/resources/ego/pant.png
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desktop/resources/ego/pant.png
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desktop/resources/ego/pant.pxa/0.pxi
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desktop/resources/ego/pant.pxa/1.pxi
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desktop/resources/ego/pant.pxa/CelData.plist
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desktop/resources/ego/pant.pxa/CelData.plist
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<array>
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<dict>
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<key>duration</key>
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<real>1</real>
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</dict>
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<dict>
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<key>duration</key>
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<real>1</real>
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</dict>
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</array>
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</plist>
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desktop/resources/ego/swing.pxa/5.pxi
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desktop/resources/ego/swing.pxa/6.pxi
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desktop/resources/ego/swing.pxa/7.pxi
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<key>duration</key>
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<real>1</real>
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</dict>
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<dict>
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<key>duration</key>
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<real>1</real>
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</dict>
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<dict>
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<key>duration</key>
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<real>1</real>
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</dict>
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<dict>
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<key>duration</key>
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<real>1</real>
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</dict>
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</array>
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</plist>
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desktop/resources/white.png
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desktop/resources/white.png
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@@ -116,7 +116,7 @@
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(update-in entities [:room :entities target-id] (comp #(start-animation screen % :stand) (if face #(assoc % :facing face) identity))))
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(defn walk-straight-to [entities target-id [final-x final-y] & {:keys [update-baseline? face speed anim override-dir]}]
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(defn walk-straight-to [entities target-id [final-x final-y] & {:keys [update-baseline? face speed anim override-dir stop?]}]
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(let [{start-x :x start-y :y} (get-in @entities [:room :entities target-id])
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final-x (int final-x)
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final-y (int final-y)
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@@ -155,7 +155,9 @@
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(< (utils/dist final-x final-y from-x from-y) 1)))
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(terminate [this screen entities]
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(stop screen entities target-id :face face))
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(if (or (nil? stop?) stop?)
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(stop screen entities target-id :face face)
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entities))
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(can-skip? [this screen entities]
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false))))
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@@ -10,6 +10,7 @@
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[play-clj.core :refer :all]
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[play-clj.ui :refer :all]
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[play-clj.utils :refer :all]
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[play-clj.math :refer :all]
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[play-clj.g2d :refer :all]))
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(defn taunt [screen entities]
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@@ -23,6 +24,88 @@
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"Pick up your weapon and fight!"]))) entities))
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nil)
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(defn start-swing-if-necessary [screen e]
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(if (and (not= (:anim e) :swing)
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(> (:x e) 190))
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(actions/start-animation screen e :swing)
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e))
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(defn start-fade-if-necessary [e screen]
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(if (and (nil? (get-in e [:tweens :flash]))
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(< (get-in e [:room :entities :ego :y]) 100))
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(assoc-in e [:tweens :flash] (utils/tween :flash screen [:white-fade :opacity] 0.0 1.0 0.5 :power 3.0))
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e))
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(defn swing-at-blergh [entities]
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(let [jump-path (bezier (map #(apply vector-2* %) [[15 45] [110 145] [195 180]]))
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swing-path (bezier (map #(apply vector-2* %) [[195 180] [205 45]]))
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jump-dist (utils/dist 15 45 205 45)
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speed 190.0
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jump-duration (/ jump-dist speed)
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swing-dist (utils/dist 195 180 205 45)
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swing-duration (/ swing-dist (* speed 1.5))]
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(actions/run-action entities
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(begin [this screen entities]
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(-> entities
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(update-in [:room :entities :ego]
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#(actions/start-animation screen % :jump))
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(assoc-in [:tweens :jump-pos] (utils/tween :jump-pos screen [:room :entities :ego :move-pct] 0.0 1.0 jump-duration :power 2))))
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(continue [this screen entities]
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(let [v (vector-2 0 0)
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a (bezier! jump-path :value-at v (get-in entities [:room :entities :ego :move-pct] 0.0))]
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(update-in entities [:room :entities :ego] #(assoc % :x (vector-2! v :x) :y (vector-2! v :y)))))
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(done? [this screen entities]
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(= (get-in entities [:room :entities :ego :move-pct]) 1.0))
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(terminate [this screen entities]
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(assoc-in entities [:room :entities :ego :move-pct] 0.0))
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(can-skip? [this screen entities]
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false))
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(actions/run-action entities
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(begin [this screen entities]
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(-> entities
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(update-in [:room :entities :ego]
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#(actions/start-animation screen % :swing))
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(assoc-in [:tweens :swing-pos] (utils/tween :swing-pos screen [:room :entities :ego :move-pct] 0.0 1.0 swing-duration :power 10))))
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(continue [this screen entities]
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(let [v (vector-2 0 0)
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a (bezier! swing-path :value-at v (get-in entities [:room :entities :ego :move-pct] 0.0))]
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(-> entities
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(start-fade-if-necessary screen)
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(update-in [:room :entities :ego] #(assoc % :x (vector-2! v :x) :y (vector-2! v :y))))))
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(done? [this screen entities]
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(= (get-in entities [:room :entities :ego :move-pct]) 1.0))
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(terminate [this screen entities]
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(-> entities
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(assoc-in [:room :entities :ego :move-pct] 0.0)
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(update-in [:room :entities :ego] #(actions/start-animation screen % :pant))))
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(can-skip? [this screen entities]
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false))
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(actions/run-action entities
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(begin [this screen entities]
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(assoc-in entities [:tweens :flash] (utils/tween :flash screen [:white-fade :opacity] 1.0 0.0 3.0 :power 2.0)))
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(continue [this screen entities]
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entities)
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(done? [this screen entities]
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(nil? (get-in entities [:tweens :flash])))
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(terminate [this screen entities]
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entities)
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(can-skip? [this screen entities]
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false))))
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(defn make [screen]
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(let [blergh-stand (texture "space/blergh-stand.png")
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blergh-talk (texture "space/blergh-talk.png")
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@@ -47,8 +130,9 @@
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:talk-color (color 0.95 0.4 0.2 1.0)
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:script (actions/get-script entities (actions/do-dialogue entities :blergh "Come on! Try and hit me!"))
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:scripts {:sword (actions/get-script entities
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(actions/walk-straight-to entities :ego [205 45])
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(actions/play-animation entities :ego :swing)
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#_(actions/walk-straight-to entities :ego [205 45] :anim :jump :stop? false :speed 3.0)
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(swing-at-blergh entities)
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#_(actions/play-animation entities :ego :swing)
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(actions/do-dialogue entities :blergh "Ha ha ha! Is that the best you can do?"
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:blergh "Take this!")
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(actions/play-animation entities :blergh :swing)
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@@ -56,8 +140,8 @@
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(actions/do-dialogue entities :ego "Ouch!"
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:blergh "My turn.")
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(common/go-to-jail entities)
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(actions/do-dialogue entities :ego "Hey!"
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#_(common/go-to-jail entities)
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#_(actions/do-dialogue entities :ego "Hey!"
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:ego "What's going on? I was just about to teach Blergh a lesson!"))
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:magic-slingshot (actions/get-script entities
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(actions/do-dialogue entities
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@@ -176,12 +176,14 @@
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grow (animation 0.1 (for [i [0 1 1 1 1 1 1 1 1 1 1 0 0 0 0 3 0 0 0 0 3 0 0 0 3 3 0 0 0 2 2 0 0 2 0 0 2 0 2 0 2 0 2 0 2 0 2 3 2 3 2 3 2 3 2 4 3 4 3 4 3 4]]
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(texture (aget grow-sheet 0 i))))
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hold-up-to-window (utils/make-anim "ego/hold-up-to-window.png" [18 36] 0.1 [0 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 2 1 0 0 0 0 0 0])
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swing (utils/make-anim "ego/swing.png" [36 36] 0.05 (flatten [[0 0 0 1 2 3 3 3 3 ]]))
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jump (utils/make-anim "ego/swing.png" [36 75] 0.2 (flatten [[1 2]]))
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swing (utils/make-anim "ego/swing.png" [36 75] 0.145 (flatten [[3 4 5 6 7 ]]))
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grow-talk (utils/make-anim "ego/grow-talk.png" [18 36] 0.2 (range 2))
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get-sick (animation 0.3 (map (partial get [(aget talk-sheet 0 0 ) (texture "ego/get-sick.png")]) [0 1 1 1 1 1 1 1 1 1 1 1]) )
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spear (utils/make-anim "ego/spear.png" [18 100] 0.2 [0 1 2 3 2 3 2 3 2 3 2 1 0])
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crowbar (utils/make-anim "ego/crowbar.png" [36 36] 0.1 [0 0 0 1 1 2 2 2 2 2 3 2 3 2 3 2 3 2 3 3 3 1 1 0 0 0])
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shoot (utils/make-anim "ego/shoot.png" [24 36] 0.075 [0 0 0 1 1 2 2 2 2 2 2 2 2 3 4 5 4])
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pant (utils/make-anim "ego/pant.png" [31 36] 0.5 [0 1])
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ego {:right {:walk walk-right
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:stand stand-anim
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@@ -202,12 +204,14 @@
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:reach-up reach-up
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:reach-down reach-down
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:reach-start reach-start
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:jump jump
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:reach-stop reach-stop
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:shoot shoot
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[:fire 1] fire-1-anim
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[:fire 2] fire-2-anim
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[:fire 3] fire-3-anim
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:spear spear}
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:spear spear
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:pant pant}
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:left {:walk (utils/flip walk-right)
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:stand (utils/flip stand-anim)
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:talk (utils/flip talk-anim)
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@@ -230,7 +234,8 @@
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[:fire 1] (utils/flip fire-1-anim)
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[:fire 2] (utils/flip fire-2-anim)
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[:fire 3] (utils/flip fire-3-anim)
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:spear (utils/flip spear)}
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:spear (utils/flip spear)
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:pant (utils/flip pant)}
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:baseline (- 240 (last start-pos))
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:facing :right
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:origin-x 9
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@@ -402,7 +407,11 @@
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:scale-y 20
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:baseline 9500
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:opacity 0.0)
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:white-fade (assoc (texture "white.png")
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:scale-x 20
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:scale-y 20
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:baseline 9500
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:opacity 0.0)
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:actions {:object nil
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:channel (chan)
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:current nil
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