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gitea-docker/desktop/src-common/advent/screens/rooms/space.clj

176 lines
12 KiB
Clojure

(ns advent.screens.rooms.space
(:require [advent.screens.rooms :as rooms]
[advent.screens.rooms.common :as common]
[advent.actions :as actions]
[advent.screens.items :as items]
[advent.utils :as utils]
[clojure.zip :as zip]
[clojure.set :as set]
[clojure.string :as str]
[play-clj.core :refer :all]
[play-clj.ui :refer :all]
[play-clj.utils :refer :all]
[play-clj.math :refer :all]
[play-clj.g2d :refer :all]))
(defn taunt [screen entities]
(when (and (not (get-in entities [:actions :script-running?]))
(get-in entities [:state :active?])
(not (get-in entities [:state :blergh-dead?])))
((actions/get-script entities (actions/do-dialogue entities :blergh (rand-nth ["Come on, little man! Try and hit me!"
"What's the matter? Cold feet?"
"Come here and fight me like man!"
"Your precious Georgia McGorgeous would be laughing if she saw you now."
"Pick up your weapon and fight!"]))) entities))
nil)
(defn start-swing-if-necessary [screen e]
(if (and (not= (:anim e) :swing)
(> (:x e) 190))
(actions/start-animation screen e :swing)
e))
(defn start-fade-if-necessary [e screen]
(if (and (nil? (get-in e [:tweens :flash]))
(< (get-in e [:room :entities :ego :y]) 100))
(assoc-in e [:tweens :flash] (utils/tween :flash screen [:white-fade :opacity] 0.0 1.0 0.5 :power 3.0))
e))
(defn swing-at-blergh [entities]
(let [jump-path (bezier (map #(apply vector-2* %) [[15 45] [110 145] [195 180]]))
swing-path (bezier (map #(apply vector-2* %) [[195 180] [205 45]]))
jump-dist (utils/dist 15 45 205 45)
speed 190.0
jump-duration (/ jump-dist speed)
swing-dist (utils/dist 195 180 205 45)
swing-duration (/ swing-dist (* speed 1.5))]
(actions/run-action entities
(begin [this screen entities]
(-> entities
(update-in [:room :entities :ego]
#(actions/start-animation screen % :jump))
(assoc-in [:tweens :jump-pos] (utils/tween :jump-pos screen [:room :entities :ego :move-pct] 0.0 1.0 jump-duration :power 2))))
(continue [this screen entities]
(let [v (vector-2 0 0)
a (bezier! jump-path :value-at v (get-in entities [:room :entities :ego :move-pct] 0.0))]
(update-in entities [:room :entities :ego] #(assoc % :x (vector-2! v :x) :y (vector-2! v :y)))))
(done? [this screen entities]
(= (get-in entities [:room :entities :ego :move-pct]) 1.0))
(terminate [this screen entities]
(assoc-in entities [:room :entities :ego :move-pct] 0.0))
(can-skip? [this screen entities]
false))
(actions/run-action entities
(begin [this screen entities]
(-> entities
(update-in [:room :entities :ego]
#(actions/start-animation screen % :swing))
(assoc-in [:tweens :swing-pos] (utils/tween :swing-pos screen [:room :entities :ego :move-pct] 0.0 1.0 swing-duration :power 10))))
(continue [this screen entities]
(let [v (vector-2 0 0)
a (bezier! swing-path :value-at v (get-in entities [:room :entities :ego :move-pct] 0.0))]
(-> entities
(start-fade-if-necessary screen)
(update-in [:room :entities :ego] #(assoc % :x (vector-2! v :x) :y (vector-2! v :y))))))
(done? [this screen entities]
(= (get-in entities [:room :entities :ego :move-pct]) 1.0))
(terminate [this screen entities]
(-> entities
(assoc-in [:room :entities :ego :move-pct] 0.0)
(update-in [:room :entities :ego] #(actions/start-animation screen % :pant))))
(can-skip? [this screen entities]
false))
(actions/run-action entities
(begin [this screen entities]
(assoc-in entities [:tweens :flash] (utils/tween :flash screen [:white-fade :opacity] 1.0 0.0 3.0 :power 2.0)))
(continue [this screen entities]
entities)
(done? [this screen entities]
(nil? (get-in entities [:tweens :flash])))
(terminate [this screen entities]
entities)
(can-skip? [this screen entities]
false))))
(defn make [screen]
(let [blergh-stand (texture "space/blergh-stand.png")
blergh-talk (texture "space/blergh-talk.png")
blergh-flex (texture "space/blergh-flex.png")
blergh-talk-anim (animation 0.3 [blergh-talk blergh-stand])
blergh-stand-anim (animation 0.7 [blergh-flex blergh-stand])
blergh-swing (utils/make-anim "space/blergh-swing.png" [106 165] 0.1 [0 0 1 2 3 4 ])
blergh-appear (utils/make-anim "space/blergh-appear.png" [106 165] 0.05 (flatten [(range 13) 12 12 12 12 12 12 12 12 12 12 12 12 12 ]))
blergh-grow (utils/make-anim "space/blergh-grow.png" [106 165] 0.10 [0 1 0 1 0 1 0 1 1 1 1 0 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 1 2 1 2 1 2 1 2 1 2 1 2 1 2 2 2 2 2 3 2 3 2 3 2 3 2 3 2 3 2 3 2 3 2 3 3 3 3 3 3 3 3 3 3 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 5 6 7 8 9 10 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11])
bullet (utils/make-anim "space/bullet.png" [24 24] 0.0075 [0 1 2 0 1 2 0 1 2 0 1 2 0 1 2 3 3 3 4 4 5 5 6 5 4 7])]
(rooms/make :music :town-1
:interactions
{}
:layers [(assoc (texture "space/background.png") :x 0 :y 0 :baseline 0)]
:timers {:taunt [10.0 8.0 taunt]}
:blergh (rooms/make-entity :blergh (assoc (animation->texture screen blergh-appear)
:x 180 :y 50 :baseline 190
:stand blergh-stand-anim :talk blergh-talk-anim
:swing blergh-swing
:appear blergh-appear
:grow blergh-grow
:talk-color (color 0.95 0.4 0.2 1.0)
:script (actions/get-script entities (actions/do-dialogue entities :blergh "Come on! Try and hit me!"))
:scripts {:sword (actions/get-script entities
#_(actions/walk-straight-to entities :ego [205 45] :anim :jump :stop? false :speed 3.0)
(swing-at-blergh entities)
#_(actions/play-animation entities :ego :swing)
(actions/do-dialogue entities :blergh "Ha ha ha! Is that the best you can do?"
:blergh "Take this!")
(actions/play-animation entities :blergh :swing)
(actions/walk-straight-to entities :ego [100 45] :anim :squat :override-dir :right :speed 3.0)
(actions/do-dialogue entities :ego "Ouch!"
:blergh "My turn.")
#_(common/go-to-jail entities)
#_(actions/do-dialogue entities :ego "Hey!"
:ego "What's going on? I was just about to teach Blergh a lesson!"))
:magic-slingshot (actions/get-script entities
(actions/do-dialogue entities
:ego "Hey Blergh!"
:ego "Take this!")
(actions/play-animation entities :ego :shoot)
(actions/add-entity entities :bullet (get-in @entities [:room :bullet]))
(actions/walk-straight-to entities :bullet [213 166] :update-baseline? false :speed 5.0)
(actions/add-entity entities :broken-jewel (get-in @entities [:room :broken-jewel]))
(Thread/sleep 500)
(actions/remove-entity entities :bullet)
(actions/update-state entities #(assoc % :broke-jewel? true))
(actions/do-dialogue entities
:blergh "Argh! My magic lightning helmet!"
:blergh "No matter. I will destroy you with my bare hands!"))}))
:entities {}
:bullet (assoc (animation->texture screen bullet)
:x 130 :y 85 :baseline 241
:walk bullet)
:broken-jewel (assoc (texture "space/broken-jewel.png")
:x 222 :y 172 :baseline 240)
:collision "space/collision.png"
:scale-fn (constantly 1.5)
:start-pos [140 55]
:apply-state (fn [e]
(as-> e e
(if (get-in e [:state :broke-jewel?])
(assoc-in e [:room :entities :broken-jewel] (get-in e [:room :entities :broken-jewel]))
e)
(assoc-in e [:room :entities :blergh] (get-in e [:room :blergh])))
))))