Files
gitea-docker/desktop/src-common/advent/screens/rooms/ending.clj
2015-08-27 13:54:03 -07:00

91 lines
5.5 KiB
Clojure

(ns advent.screens.rooms.ending
(:require
[clojure.core.async :as a]
[advent.screens.rooms :as rooms]
[advent.screens.rooms.common :as common]
[advent.actions :as actions]
[advent.screens.items :as items]
[advent.tween :as tween]
[advent.utils :as utils]
[clojure.zip :as zip]
[clojure.set :as set]
[clojure.string :as str]
[play-clj.core :refer :all]
[play-clj.math :refer :all]
[play-clj.ui :refer :all]
[play-clj.utils :refer :all]
[play-clj.g2d :refer :all]))
(defn make [screen]
(let [
peddler-sheet (texture! (texture "outside-castle/peddler-talk.png" ) :split 18 36)
peddler-stand (utils/flip (animation 0.2 (for [i (flatten [(repeat 8 0) 6 (repeat 8 0) 6 (repeat 5 0) 4 5 4 5 4 5])]
(aget peddler-sheet 0 i))))
warden-sheet (texture! (texture "inside-jail/warden.png") :split 43 58)
warden-stand (animation 0.1 (for [i (flatten [(repeat 30 0) 2 (repeat 20 0) 2])]
(aget warden-sheet 0 i)))
game-player-stand (utils/make-anim "ending-castle/game-player.png" [14 39] 0.2 (flatten [(repeat 5 0) 1] ))
ladder-guard-stand-1 (animation 0.1 [(texture "inside-cafeteria/ladder-guard-2.png")])
ladder-guard-stand-2 (utils/flip (animation 0.1 [(texture "inside-cafeteria/ladder-guard-2.png")]))
grandma-stand (utils/make-anim "cat-tree/grandma.png" [25 36] 0.2 [0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1])
cat-stand (utils/make-anim "cat-tree/cat-stand.png" [22 10] 0.15 (flatten [(repeat 10 0) 1 1 (repeat 10 0) 2 3 4 3 0 0 2 3 4 3 (repeat 10 0) 1 1 (repeat 10 0) 5 5 6 6 7 (repeat 10 [7 8]) 6 5 0]))
scaler (utils/scaler-fn-with-baseline 20 0.01 1.20)]
(rooms/make :music :dream
:interactions {}
:layers [(assoc (texture "ending-castle/ending-castle2-assets/background.png") :x 0 :y 0 :origin-x 0 :origin-y 0 :baseline 0)
(assoc (texture "ending-castle/ending-castle2-assets/foreground.png") :x 160 :y 0 :origin-x 165 :origin-y 5 :baseline 240 :parallax 1.4)]
:entities {:peddler (assoc (animation->texture screen peddler-stand)
:x 245 :y 46 :baseline 200
:anim peddler-stand
:anim-start 0
:scaled true
)
#_#_:warden (assoc (animation->texture screen warden-stand)
:x 49 :y 72 :baseline (- 240 72)
:anim warden-stand
:anim-start 0
:scaled true
:scale-x 0.5
:scale-y 0.5
)
:ladder-guard-1 (assoc (animation->texture screen ladder-guard-stand-1)
:x 75 :y 69 :baseline (- 240 69)
:anim ladder-guard-stand-1
:anim-start 0
:scaled true
:scale-x (scaler [71 150])
:scale-y (scaler [71 150]))
:ladder-guard-2 (assoc (animation->texture screen ladder-guard-stand-2)
:x 179 :y 69 :baseline (- 240 69)
:anim ladder-guard-stand-2
:anim-start 0
:scaled true
:scale-x (scaler [179 150])
:scale-y (scaler [179 150]))
:game-player (assoc (animation->texture screen game-player-stand)
:x 216 :y 69 :baseline (- 240 69)
:anim game-player-stand
:anim-start 0
:scale-x (scaler [179 69])
:scale-y (scaler [179 69])
:scaled true)
:grandma (assoc (animation->texture screen grandma-stand)
:x 56 :y 77 :baseline (- 240 77)
:anim grandma-stand
:anim-start 0
:scale-x (scaler [56 77])
:scale-y (scaler [56 77])
:scaled true)
:cat (assoc (animation->texture screen cat-stand)
:x 73 :y 194 :baseline (- 240 195)
:anim cat-stand
:anim-start 0
:scale-x 0.65
:scale-y 0.65
:scaled true)}
:collision "ending-castle/ending-castle2-assets/collision.png"
:scale-fn scaler
:start-pos [140 55])))