adding simple warrior dialogue.

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2014-11-11 17:44:45 -08:00
parent 3929c392ef
commit 15fdefe984
2 changed files with 60 additions and 14 deletions

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@@ -9,18 +9,64 @@
[play-clj.utils :refer :all]
[play-clj.g2d :refer :all]))
(defn do-warrior-dialogue [entities]
(actions/talk entities :ego "Hey guys!")
(actions/talk entities :warriors "Hark! Good day, young esquire.")
(actions/present-choices entities
{:choices ["Why dost thou speaketh in this manner?"
{:run #(actions/respond entities %
:warriors "`Tis but a tradition!"
:warriors "All knights speaketh in such a manner."
:warriors "As my father instructedeth unto me as a mere lad: "
:warriors "'Son, thou must speaketh in this manner.'"
:warriors "And I asketh unto him:"
:warriors "'But father, why musteth I speaketh in this manner?'"
:warriors "'Yea, my son, for thou art a knight. And thou musteth speaketh in this manner.'"
:warriors "And I toldeth unto him:"
:warriors "'Thou art my father, and I am thy son. Therefore I will speaketh in this manner.'"
:ego "... I think I've got the idea.")
:choices actions/previous-choices}
"Can I be a knight like you guys?"
{:run #(actions/respond entities %
:warriors "We thinketh not, young esquire."
:warriors "You lacketh the strength and vigor required for such a task.")
:choices ["But I'm on a quest to become a knight!"
{:run #(actions/respond entities %
:warriors "Young esquire, thou art valiant in heart. "
:warriors "Departeth henceforth and go hitherto, unto the gym.")}
"I challenge you to a arm wrestling match to prove my strength."
{:run #(actions/respond entities % :warriors "[TODO] You lose.")}
"Something else."
{:choices actions/something-else}]
}
"Goodbye."
{:run #(actions/respond entities % :warriors "Fare thee well, and godspeed.")}]}))
(defn make [screen]
(rooms/make :music :town-1
:interactions
{:right-dir {:box [300 0 320 120]
:script (actions/get-script
entities
(actions/walk-to entities :ego [319 50])
(actions/transition-background entities :inside-castle [65 150])
(actions/walk-to entities :ego [126 80]))
:cursor :right}
}
:layers [(assoc (texture "inside-cafeteria/background.png") :x 0 :y 0 :baseline 0)]
:entities {}
:collision "inside-cafeteria/collision.png"
:scale-fn (utils/scaler-fn-with-baseline 110 0.10 1.50)))
(let [warriors-stand-sheet (texture! (texture "inside-cafeteria/warriors-stand.png") :split 66 126)
warriors-stand (animation 0.2 (for [i [0 0 0 0 0 0 1 1 0 0 1 1 1 0 0 2 2 2 2 3 3 3 0 0 0 2 2 2 ]]
(aget warriors-stand-sheet 0 i)))]
(rooms/make :music :town-1
:interactions
{:right-dir {:box [300 0 320 120]
:script (actions/get-script
entities
(actions/walk-to entities :ego [319 50])
(actions/transition-background entities :inside-castle [65 150])
(actions/walk-to entities :ego [126 80]))
:cursor :right}
}
:layers [(assoc (texture "inside-cafeteria/background.png") :x 0 :y 0 :baseline 0)]
:entities {:warriors (actions/start-animation screen (assoc (animation->texture screen warriors-stand) :x 5 :y 9 :baseline 180
:left {:stand (utils/flip warriors-stand)
:talk (utils/flip warriors-stand)}
:right {:stand warriors-stand
:talk warriors-stand}
:facing :right
:script (actions/get-script entities
(do-warrior-dialogue entities)
))
:stand) }
:collision "inside-cafeteria/collision.png"
:scale-fn (utils/scaler-fn-with-baseline 110 0.10 1.50))))