Compare commits
26 Commits
88b4ce3e14
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sugary-pan
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| 9ed55d6345 | |||
| c115810425 | |||
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| fb8798a4ae | |||
| afcf92dbfd | |||
| dee6216873 | |||
| a0afc9bd1f |
3
.gitmodules
vendored
3
.gitmodules
vendored
@@ -1,3 +1,6 @@
|
||||
[submodule "kq4-sierra-decompile"]
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path = kq4-sierra-decompile
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url = ssh://raspberrypi/~/git/sierra-decompile
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[submodule "godot-mcp"]
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path = godot-mcp
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url = https://github.com/tugcantopaloglu/godot-mcp
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@@ -190,11 +190,18 @@ autowrap_mode = 3
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layer = 5
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||||
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[node name="InventoryBackpack" parent="HUD" unique_id=-294967294 instance=ExtResource("9_backpack")]
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anchors_preset = 0
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anchor_top = 0.0
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anchor_bottom = 0.0
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offset_top = 0.0
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offset_bottom = 70.0
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grow_vertical = 1
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[node name="InventoryOverlayLayer" type="CanvasLayer" parent="." unique_id=-294967293]
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layer = 10
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[node name="InventoryOverlay" parent="InventoryOverlayLayer" unique_id=-294967292 instance=ExtResource("a_overlay")]
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[connection signal="overlay_show_requested" from="HUD/InventoryBackpack" to="." method="_on_backpack_show_overlay"]
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[connection signal="overlay_hide_requested" from="HUD/InventoryBackpack" to="." method="_on_backpack_hide_overlay"]
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[connection signal="overlay_show_requested" from="HUD/InventoryBackpack" to="." method="_on_backpack_show_overlay"]
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[connection signal="item_confirmed" from="InventoryOverlayLayer/InventoryOverlay" to="." method="_on_overlay_item_confirmed"]
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29
MainGame.gd
29
MainGame.gd
@@ -3,6 +3,7 @@ extends Node2D
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var cursors = [load("res://boot_icon.png"), load("res://eye_icon.png"), load("res://hand_icon.png"), load("res://speech_icon.png")]
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var hourglass_cursor = load("res://hourglass_icon.png")
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var item_cursor: Texture2D = null
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var previous_cursor_index: int = 0
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var is_script_running: bool = false
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var is_cursor_locked: bool = false # When true, hourglass is shown and cursor can't be changed
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@@ -69,16 +70,32 @@ func set_script_cursor() -> void:
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func restore_cursor() -> void:
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is_script_running = false
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is_cursor_locked = false # Unlock cursor
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Input.set_custom_mouse_cursor(cursors[previous_cursor_index])
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if previous_cursor_index == ActionState.Action.ITEM:
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if item_cursor:
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Input.set_custom_mouse_cursor(item_cursor)
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else:
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Input.set_custom_mouse_cursor(cursors[ActionState.Action.WALK])
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else:
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Input.set_custom_mouse_cursor(cursors[previous_cursor_index])
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func _unhandled_input(event: InputEvent) -> void:
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$SceneViewport.push_input(event)
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func _on_backpack_show_overlay() -> void:
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$HUD/InventoryOverlay.show_overlay()
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$InventoryOverlayLayer/InventoryOverlay.show_overlay()
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func _on_backpack_hide_overlay() -> void:
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$HUD/InventoryOverlay.hide_overlay()
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$InventoryOverlayLayer/InventoryOverlay.hide_overlay()
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func _on_overlay_item_confirmed(item_id: String) -> void:
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InventoryManager.select_item(item_id)
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var def = InventoryManager.get_item_definition(item_id)
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if def and def.icon:
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item_cursor = def.icon
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Input.set_custom_mouse_cursor(item_cursor)
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ActionState.current_action = ActionState.Action.ITEM
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else:
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Input.set_custom_mouse_cursor(cursors[ActionState.Action.WALK])
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func _input(event):
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if event.is_action_released("quit"):
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@@ -87,8 +104,8 @@ func _input(event):
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var prev_action = ActionState.current_action
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ActionState.current_action = (ActionState.current_action + 1) % 5
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if ActionState.current_action == ActionState.Action.ITEM:
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if InventoryManager.selected_item:
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Input.set_custom_mouse_cursor(cursors[ActionState.current_action], Input.CursorShape.CURSOR_ARROW, Vector2(0,0))
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if InventoryManager.selected_item and item_cursor:
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Input.set_custom_mouse_cursor(item_cursor, Input.CursorShape.CURSOR_ARROW, Vector2(0,0))
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else:
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ActionState.current_action = (ActionState.current_action + 1) % 5
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Input.set_custom_mouse_cursor(cursors[ActionState.current_action], Input.CursorShape.CURSOR_ARROW, Vector2(0,0))
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1
godot-mcp
Submodule
1
godot-mcp
Submodule
Submodule godot-mcp added at b77dfc7c62
@@ -3,4 +3,5 @@ class_name ItemDefinition
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@export var id: String = ""
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@export var name: String = ""
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@export var icon: Texture2D
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@export var combination_category: String = ""
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@@ -13,12 +13,14 @@ var _state: State = State.IDLE
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var _animating: bool = false
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var _active_tween: Tween = null
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var _floating_item_color: Color = Color(1, 1, 1, 0)
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var _home_position: Vector2 = Vector2(0, 0)
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@onready var backpack_icon: ColorRect = $BackpackIcon
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@onready var floating_item: ColorRect = $FloatingItem
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@onready var animation_player: AnimationPlayer = $AnimationPlayer
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func _ready() -> void:
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_home_position = backpack_icon.position
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floating_item.modulate = Color(1, 1, 1, 0)
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floating_item.visible = false
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InventoryManager.item_acquired.connect(_on_item_acquired)
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@@ -71,7 +73,7 @@ func _transition_to_idle() -> void:
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_active_tween = tween
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_animating = true
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tween.tween_property(backpack_icon, "rotation", 0.0, 0.35).set_trans(Tween.TRANS_LINEAR)
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tween.tween_property(backpack_icon, "position", backpack_icon.position, 0.35).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN)
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tween.tween_property(backpack_icon, "position", _home_position, 0.35).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN)
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tween.tween_callback(_on_transition_complete.bind(State.IDLE))
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func _transition_to_open() -> void:
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@@ -87,7 +89,7 @@ func _transition_to_open() -> void:
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_active_tween = tween
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_animating = true
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tween.tween_property(backpack_icon, "rotation", PI / 4, 0.35).set_trans(Tween.TRANS_LINEAR)
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tween.tween_property(backpack_icon, "position", Vector2(backpack_icon.position.x + 20, backpack_icon.position.y + 20), 0.35).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN)
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tween.tween_property(backpack_icon, "position", _home_position + Vector2(20, 20), 0.35).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN)
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tween.tween_callback(_on_transition_complete.bind(State.OPEN))
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tween.tween_callback(overlay_show_requested.emit)
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@@ -222,12 +224,13 @@ func _on_inventory_changed() -> void:
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_update_floating_item()
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func _gui_input(event: InputEvent) -> void:
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print("[BACKPACK] _gui_input: %s, state=%s" % [event, State.keys()[_state]])
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if event is InputEventMouseButton and event.pressed and event.button_index == 1:
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print("OBTAINED")
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if _state == State.IDLE:
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print("[BACKPACK] transitioning to OPEN")
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transition_to(State.OPEN)
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elif _state == State.OPEN:
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print("[BACKPACK] transitioning to IDLE")
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transition_to(State.IDLE)
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func _notification(what: int) -> void:
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@@ -1,28 +1,30 @@
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[gd_scene format=3 uid="uid://1406xmcnkygw0"]
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[gd_scene format=3 uid="uid://dxkyfas46q7ef"]
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[ext_resource type="Script" uid="uid://2x3g0ethsdcgo" path="res://inventory/inventory_backpack/InventoryBackpack.gd" id="1"]
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[ext_resource type="Script" uid="uid://v8du0eptw65c" path="res://inventory/inventory_backpack/InventoryBackpack.gd" id="1"]
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[node name="InventoryBackpack" type="Control" unique_id=1000000001]
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layout_mode = 0
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layout_mode = 3
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anchors_preset = 2
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anchor_top = 1.0
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anchor_bottom = 1.0
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offset_top = -70.0
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offset_right = 70.0
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offset_bottom = 70.0
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grow_vertical = 0
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script = ExtResource("1")
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[node name="BackpackIcon" type="ColorRect" parent="." unique_id=1000000002]
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layout_mode = 0
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offset_left = 0.0
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offset_top = 0.0
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offset_right = 60.0
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offset_bottom = 60.0
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mouse_filter = 1
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color = Color(0.4, 0.6, 0.9, 1)
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[node name="FloatingItem" type="ColorRect" parent="." unique_id=1000000003]
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visible = false
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layout_mode = 0
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offset_left = 20.0
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offset_top = -30.0
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offset_right = 50.0
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offset_bottom = 0.0
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color = Color(1, 0.6, 0.2, 1)
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visible = false
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1000000004]
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@@ -33,6 +33,8 @@ func _ready() -> void:
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InventoryManager.combination_attempted.connect(_on_combination_attempted)
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func show_overlay() -> void:
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print("[OVERLAY] show_overlay called, inventory has %d items" % InventoryManager.inventory.size())
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_refresh_grid()
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if _fade_tween:
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_fade_tween.kill()
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_fade_tween = null
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@@ -48,6 +50,7 @@ func show_overlay() -> void:
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tween.tween_callback(_on_fade_in_complete)
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func hide_overlay() -> void:
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print("[OVERLAY] hide_overlay called")
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if _fade_tween:
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_fade_tween.kill()
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_fade_tween = null
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@@ -84,28 +87,30 @@ func _refresh_grid() -> void:
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var slot_scene = load("res://inventory/inventory_overlay/InventorySlot.tscn")
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var slot: InventorySlot = slot_scene.instantiate()
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grid.add_child(slot)
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slot.set_item(def)
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slot.clicked.connect(_on_slot_clicked)
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slot.right_clicked.connect(_on_slot_right_clicked)
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slot.hovered.connect(_on_slot_hovered)
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slot.unhovered.connect(_on_slot_unhovered)
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grid.add_child(slot)
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|
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grid.columns = SLOTS_PER_ROW
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|
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func _on_slot_clicked(item_id: String) -> void:
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print("[OVERLAY] _on_slot_clicked: '%s', input_active=%s" % [item_id, input_active])
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if not input_active:
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return
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|
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for child in grid.get_children():
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if child is InventorySlot and child.item_id == item_id:
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if _selected_slot == null:
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_selected_slot = child
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_drag_start_time = Time.get_ticks_msec() / 1000.0
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_is_dragging = true
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_create_drag_preview(child)
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InventoryManager.select_item(item_id)
|
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item_confirmed.emit(item_id)
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hide_overlay()
|
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elif _selected_slot.item_id == item_id:
|
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_handle_release_same_item()
|
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InventoryManager.select_item(item_id)
|
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item_confirmed.emit(item_id)
|
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hide_overlay()
|
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else:
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combine_requested.emit(_selected_slot.item_id, item_id)
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_clear_selection()
|
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@@ -176,35 +181,19 @@ func _update_hover_label() -> void:
|
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else:
|
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hover_label.text = ""
|
||||
|
||||
func _on_background_gui_input(event: InputEvent) -> void:
|
||||
if event is InputEventMouseButton and event.button_index == 1 and event.pressed:
|
||||
hide_overlay()
|
||||
close_requested.emit()
|
||||
|
||||
func _gui_input(event: InputEvent) -> void:
|
||||
if not _is_visible:
|
||||
return
|
||||
|
||||
if event is InputEventMouseButton:
|
||||
if event.button_index == 1 and event.pressed:
|
||||
if not _is_dragging:
|
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pass
|
||||
elif event.button_index == 1 and not event.pressed:
|
||||
if _is_dragging:
|
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if _hovered_slot == null:
|
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_clear_selection()
|
||||
hide_overlay()
|
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close_requested.emit()
|
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elif _hovered_slot == _selected_slot:
|
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_handle_release_same_item()
|
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else:
|
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combine_requested.emit(_selected_slot.item_id, _hovered_slot.item_id)
|
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_clear_selection()
|
||||
return
|
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|
||||
if event is InputEventMouseMotion and _is_dragging and _dragged_item:
|
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_dragged_item.position = get_local_mouse_position() - Vector2(24, 24)
|
||||
if event is InputEventMouseButton and event.button_index == 1 and event.pressed:
|
||||
var panel_rect = panel.get_global_rect()
|
||||
if not panel_rect.has_point(get_global_mouse_position()):
|
||||
_clear_selection()
|
||||
hide_overlay()
|
||||
close_requested.emit()
|
||||
|
||||
|
||||
func _on_combination_attempted(item_a_id: String, item_b_id: String) -> void:
|
||||
pass
|
||||
|
||||
|
||||
@@ -1,29 +1,34 @@
|
||||
[gd_scene format=3 uid="uid://1p46uzngsih9o"]
|
||||
[gd_scene format=3 uid="uid://djoycn4xfa8p3"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://3mkdj9s1oe1jz" path="res://inventory/inventory_overlay/InventoryOverlay.gd" id="1"]
|
||||
[ext_resource type="Script" uid="uid://bkpafveapyv8n" path="res://inventory/inventory_overlay/InventoryOverlay.gd" id="1"]
|
||||
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_inv"]
|
||||
font_size = 20
|
||||
outline_size = 3
|
||||
outline_color = Color(0, 0, 0, 1)
|
||||
|
||||
[node name="InventoryOverlay" type="Control" unique_id=3000000001]
|
||||
[node name="InventoryOverlay" type="Control" unique_id=-1294967295]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1")
|
||||
|
||||
[node name="Background" type="ColorRect" parent="." unique_id=3000000002]
|
||||
[node name="Background" type="ColorRect" parent="." unique_id=-1294967294]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 1
|
||||
color = Color(0, 0, 0, 0.7)
|
||||
|
||||
[node name="InventoryPanel" type="Control" parent="." unique_id=3000000003]
|
||||
[node name="InventoryPanel" type="Control" parent="." unique_id=-1294967293]
|
||||
layout_mode = 1
|
||||
anchors_preset = 7
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
@@ -35,29 +40,38 @@ offset_bottom = 150.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="Frame" type="ColorRect" parent="InventoryPanel" unique_id=3000000004]
|
||||
[node name="Frame" type="ColorRect" parent="InventoryPanel" unique_id=-1294967292]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
mouse_filter = 1
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
color = Color(0.15, 0.15, 0.2, 1)
|
||||
|
||||
[node name="ItemGrid" type="GridContainer" parent="InventoryPanel" unique_id=3000000005]
|
||||
[node name="ItemGrid" type="GridContainer" parent="InventoryPanel" unique_id=-1294967291]
|
||||
layout_mode = 1
|
||||
anchors_preset = 0
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = 10.0
|
||||
offset_top = 10.0
|
||||
offset_right = -10.0
|
||||
offset_bottom = -50.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="HoverLabel" type="Label" parent="InventoryPanel" unique_id=3000000006]
|
||||
[node name="HoverLabel" type="Label" parent="InventoryPanel" unique_id=-1294967290]
|
||||
layout_mode = 1
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.0
|
||||
anchors_preset = 12
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_bottom = -10.0
|
||||
grow_horizontal = 2
|
||||
horizontal_alignment = 1
|
||||
grow_vertical = 2
|
||||
label_settings = SubResource("LabelSettings_inv")
|
||||
horizontal_alignment = 1
|
||||
|
||||
[connection signal="gui_input" from="Background" to="." method="_on_background_gui_input"]
|
||||
|
||||
@@ -35,8 +35,10 @@ func set_hover(hovered: bool) -> void:
|
||||
item_box.color = Color(0.8, 0.8, 0.8, 1)
|
||||
|
||||
func _gui_input(event: InputEvent) -> void:
|
||||
print("[SLOT:%s] _gui_input: %s" % [item_id, event])
|
||||
if event is InputEventMouseButton:
|
||||
if event.button_index == 1 and event.pressed:
|
||||
print("[SLOT:%s] emitting clicked" % item_id)
|
||||
clicked.emit(item_id)
|
||||
elif event.button_index == 2:
|
||||
right_clicked.emit(item_id)
|
||||
|
||||
@@ -1,26 +1,32 @@
|
||||
[gd_scene format=3 uid="uid://1esl88fgtd2p6"]
|
||||
[gd_scene format=3 uid="uid://c7depvvxf5s6l"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://oegm753jbl9m" path="res://inventory/inventory_overlay/InventorySlot.gd" id="1"]
|
||||
[ext_resource type="Script" uid="uid://oegm753jbmam" path="res://inventory/inventory_overlay/InventorySlot.gd" id="1"]
|
||||
|
||||
[node name="InventorySlot" type="Control" unique_id=2000000001]
|
||||
custom_minimum_size = Vector2i(64, 64)
|
||||
custom_minimum_size = Vector2(64, 64)
|
||||
layout_mode = 3
|
||||
anchors_preset = 0
|
||||
script = ExtResource("1")
|
||||
|
||||
[node name="ItemBox" type="ColorRect" parent="." unique_id=2000000002]
|
||||
layout_mode = 1
|
||||
anchors_preset = 8
|
||||
anchors_preset = -1
|
||||
anchor_left = 0.062
|
||||
anchor_top = 0.062
|
||||
anchor_right = 0.938
|
||||
anchor_bottom = 0.938
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 1
|
||||
color = Color(1, 0.6, 0.2, 1)
|
||||
|
||||
[node name="HoverHighlight" type="ColorRect" parent="." unique_id=2000000003]
|
||||
visible = false
|
||||
layout_mode = 1
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 1
|
||||
color = Color(1, 1, 1, 0.3)
|
||||
visible = false
|
||||
|
||||
6
inventory/items/splash_item.tres
Normal file
6
inventory/items/splash_item.tres
Normal file
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"item_id": "splash",
|
||||
"name": "Splash",
|
||||
"icon": "res://splash.png",
|
||||
"combination_category": "potion"
|
||||
}
|
||||
@@ -24,6 +24,7 @@ config/icon="res://icon.png"
|
||||
ActionState="*res://ActionState.gd"
|
||||
CameraTransition="*res://camera_transition.tscn"
|
||||
InventoryManager="*res://inventory/InventoryManager.gd"
|
||||
McpInteractionServer="*uid://dovjioj1jyqpp"
|
||||
|
||||
[display]
|
||||
|
||||
|
||||
@@ -1,6 +1,17 @@
|
||||
extends Scene
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
super._ready()
|
||||
var def = ItemDefinition.new()
|
||||
def.id = "splash"
|
||||
def.name = "Splash"
|
||||
def.icon = load("res://splash.png")
|
||||
def.combination_category = "potion"
|
||||
InventoryManager.register_item(def)
|
||||
give_item("splash")
|
||||
|
||||
|
||||
func _on_meadow_interacted() -> void:
|
||||
$kq4_002_meadow.default_script(self)
|
||||
|
||||
|
||||
4421
scripts/mcp_interaction_server.gd
Normal file
4421
scripts/mcp_interaction_server.gd
Normal file
File diff suppressed because it is too large
Load Diff
1
scripts/mcp_interaction_server.gd.uid
Normal file
1
scripts/mcp_interaction_server.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://dovjioj1jyqpp
|
||||
BIN
splash.png
LFS
Normal file
BIN
splash.png
LFS
Normal file
Binary file not shown.
40
splash.png.import
Normal file
40
splash.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cxu3klicoldpv"
|
||||
path="res://.godot/imported/splash.png-929ed8a00b89ba36c51789452f874c77.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://splash.png"
|
||||
dest_files=["res://.godot/imported/splash.png-929ed8a00b89ba36c51789452f874c77.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
Reference in New Issue
Block a user