86603f015e
Test vram
2026-03-10 13:08:26 -07:00
1679b717db
Add golden ball interactable set piece to bridge room
...
- Add golden_ball_walk_target Node2D at position (1400, 550) on the grassy area above the bridge
- Add golden_ball SetPiece with polygon resource for interactable area
- Connect touched signal to _on_golden_ball_touched handler
- When player uses hand cursor, they walk to the target and narration reveals the golden ball
- Use ScriptBuilder.and_then() to chain walk_to_deferred and narrate actions
2026-03-10 10:09:38 -07:00
b0eb6caf14
Replace say->narrate in remaining look script handlers (batch 2)
...
Complete the refactoring of look script handlers to use ScriptBuilder.narrate()
instead of ScriptBuilder.say() for better semantic clarity.
Files changed:
- kq4_013_beach.gd (3 instances)
- kq4_016_graveyard.gd (3 instances)
- kq4_017_spooky_house_exterior.gd (2 instances)
- kq4_022_gnomes_cottage.gd (2 instances)
- kq4_027_forest_path.gd (2 instances)
- kq4_029_dense_forest.gd (2 instances)
- kq4_030_mountain_pass.gd (2 instances)
- kq4_031_open_ocean.gd (2 instances)
- kq4_033_enchanted_island_beach.gd (2 instances)
- kq4_034_island_beach.gd (2 instances)
- kq4_035_island_beach.gd (2 instances)
- kq4_036_island_garden_pond.gd (2 instances)
- kq4_038_island_garden.gd (2 instances)
Total: 28 instances across 13 files
Archive scenes (healer_pasture, healer_interior, entrance) closed as
not in active project.
2026-03-10 09:44:21 -07:00
7ed20048b9
Replace say->narrate in remaining look script handlers
...
Continue refactoring look script handlers to use ScriptBuilder.narrate()
instead of ScriptBuilder.say() for better semantic clarity.
Files changed:
- kq4_036_island_garden_pond.gd (2 instances)
- kq4_013_beach.gd (3 instances)
- kq4_038_island_garden.gd (2 instances)
- kq4_033_enchanted_island_beach.gd (2 instances)
Total: 9 instances across 4 files
2026-03-10 09:41:55 -07:00
822be21c38
Replace say->narrate in look script handlers
...
Refactor all look script handlers to use ScriptBuilder.narrate() instead
of ScriptBuilder.say() for better semantic clarity. Look commands
describe what the player sees, so narrate is more appropriate than say.
Files changed:
- kq4_009_shady_wooded_area.gd (1 instance)
- kq4_010_forest_path.gd (3 instances)
- kq4_011_enchanted_grove.gd (2 instances)
- kq4_015_frog_pond.gd (4 instances)
- kq4_018_cemetery.gd (2 instances)
- kq4_023_forest_path_with_cottage.gd (2 instances)
- kq4_026_river_meadow.gd (1 instance)
- kq4_039_island_beach.gd (2 instances)
- kq4_040_island_beach_east.gd (2 instances)
Total: 19 instances across 9 files
2026-03-10 09:40:23 -07:00
5233e2c9e0
bd init: initialize beads issue tracking
2026-03-10 09:18:58 -07:00
e243083a5f
narration
2026-03-09 21:40:57 -07:00
1b13072412
progress
2026-03-09 20:43:30 -07:00
44926b751d
skill
2026-03-09 15:55:31 -07:00
629bdb3d78
agent update
2026-03-09 15:48:37 -07:00
fd9a667498
progress
2026-03-09 14:21:08 -07:00
7203c843ec
progresS
2026-03-09 11:57:48 -07:00
041c0ebbdb
progress
2026-03-09 10:54:10 -07:00
07b979e358
rpgronse
2026-03-09 09:22:41 -07:00
dd4899b8f9
progress
2026-03-09 09:22:21 -07:00
8cfae8dea2
progress
2026-03-05 22:47:43 -08:00
a2eb4de815
done
2026-03-04 22:52:02 -08:00
a675902d72
prgores
2026-03-04 22:17:44 -08:00
7c0ff65a19
progress
2026-03-04 22:05:05 -08:00
33dc00cb6a
progress
2026-03-04 20:35:24 -08:00
3fbb44f485
WIP
2026-03-04 14:33:37 -08:00
a04ae0edd9
supports resources based on masks.
2026-03-04 13:45:52 -08:00
a4cc5e8f5f
progress
2026-03-04 11:07:13 -08:00
4742ed003c
island beach
2026-03-01 09:38:25 -08:00
781f819949
nothing
2026-03-01 07:36:33 -08:00
c2f8e848c5
progress
2026-02-26 11:43:24 -08:00
0d2a941ecd
progress.
2026-02-25 17:41:12 -08:00
Bryce
0474ded71a
most areas connected
2026-02-21 15:36:42 -08:00
Bryce
d6b36d1f13
progress
2026-02-21 12:18:48 -08:00
Bryce
ff6d30259b
progress
2026-02-21 08:08:15 -08:00
Bryce
d1bacf8b0a
fixes
2026-02-21 08:03:33 -08:00
Bryce
f8c9495338
tweaks
2026-02-21 07:55:11 -08:00
Bryce
8b50530081
adds placeholder stuff
2026-02-20 23:02:47 -08:00
Bryce
71575c2256
changes
2026-02-20 21:34:02 -08:00
Bryce
77a9f73331
progress
2025-12-21 12:48:00 -08:00
93f5522d3d
rosella
2025-12-19 08:10:05 -08:00
db0d4bcf6a
changed sprite
2024-08-19 10:16:53 -07:00
ae16ae01b2
Better screen
2024-07-10 23:59:07 -07:00
8b5841e861
Makes lots of new screens
2024-07-01 08:24:25 -07:00
559f479db4
Removing stray images, small cleanups.
2024-06-25 06:51:53 -07:00
223b4aa1dc
Made dialog a separate view
2024-06-24 12:04:29 -07:00
89b82333bb
Adds portrait
2024-06-24 08:01:34 -07:00
dda5321ec8
Stuff
2024-06-10 16:53:55 -07:00
0df555a4bb
tries lofi
2024-06-03 20:25:42 -07:00
089cd2f86a
lfs config
2024-05-29 23:02:30 -07:00
242d74b0a7
initial
2024-05-29 13:26:31 -07:00
Bryce
6740949b05
test
2024-05-29 13:19:13 -07:00