Commit Graph

54 Commits

Author SHA1 Message Date
7fafb34f28 Create room 045 (Genesta's Bed Chamber)
- Added kq4_045_genestas_bed_chamber scene
- Exit to room 046 (Genesta's Tower) - room 046 doesn't exist yet, transition pending
- Added warning handler for unimplemented transition
2026-03-10 13:37:20 -07:00
5db5b5a5e2 Create room 044 (Inside Whale) and wire to room 031
- Added kq4_044_inside_whale scene with exit to room 031
- Updated room 031 to add transition to room 044 (bidirectional connection)
- Both transitions validated with exit checker
2026-03-10 13:31:30 -07:00
6e981e7877 Create room 043 (Desert Island) and wire to room 031
- Added kq4_043_desert_island scene with 4 exits (north, east, south, west) to room 031
- Updated room 031 to add transition to room 043 (bidirectional connection)
- All 4 exits from room 043 validated with exit checker
2026-03-10 13:29:16 -07:00
df6f752e9f Create room 042 (Fisherman's Shack Inside) and wire to room 007
- Added kq4_042_fishermans_shack_inside scene with south exit to room 007
- Updated room 007 to add transition to room 042 (bidirectional connection)
- Fixed corrupted room 007 script file
- Both transitions validated with exit checker
2026-03-10 13:26:57 -07:00
ce6a6e3d16 Create room 032 (Ocean Near Island) and wire to room 031
- Added kq4_032_ocean_near_island scene with west, east, and south exits to room 031
- Updated room 031 to add north exit to room 032 (bidirectional connection)
- Room 032 north exit to room 040 omitted (room 040 doesn't exist yet)
- Note: Room 032 has 3 exits to room 031 (west, east, south) with unique node names
  since Godot doesn't allow duplicate node names. All three call the same handler.
2026-03-10 13:24:37 -07:00
9e75a226ea Create room 012 (Haunted Forest) and wire to rooms 006 and 011
- Added kq4_012_haunted_forest scene with north exit to room 006 and west exit to room 011
- Updated room 006 to add south exit to room 012 (bidirectional connection)
- Updated room 011 to add target UID for room 012 transition
- Room 012 south exit to room 018 omitted (room 018 doesn't exist yet)
- All 4 transitions validated with exit checker
2026-03-10 13:21:09 -07:00
b2ee6adda6 Create room 006 (Cave Entrance) and wire to room 005
- Added kq4_006_cave_entrance scene with west exit to room 005
- Updated room 005 to include target UID for room 006 transition
- Room 006 south exit to room 012 omitted (room 012 doesn't exist yet)
- Both transitions validated with exit checker
2026-03-10 13:18:53 -07:00
86603f015e Test vram 2026-03-10 13:08:26 -07:00
1679b717db Add golden ball interactable set piece to bridge room
- Add golden_ball_walk_target Node2D at position (1400, 550) on the grassy area above the bridge
- Add golden_ball SetPiece with polygon resource for interactable area
- Connect touched signal to _on_golden_ball_touched handler
- When player uses hand cursor, they walk to the target and narration reveals the golden ball
- Use ScriptBuilder.and_then() to chain walk_to_deferred and narrate actions
2026-03-10 10:09:38 -07:00
b0eb6caf14 Replace say->narrate in remaining look script handlers (batch 2)
Complete the refactoring of look script handlers to use ScriptBuilder.narrate()
instead of ScriptBuilder.say() for better semantic clarity.

Files changed:
- kq4_013_beach.gd (3 instances)
- kq4_016_graveyard.gd (3 instances)
- kq4_017_spooky_house_exterior.gd (2 instances)
- kq4_022_gnomes_cottage.gd (2 instances)
- kq4_027_forest_path.gd (2 instances)
- kq4_029_dense_forest.gd (2 instances)
- kq4_030_mountain_pass.gd (2 instances)
- kq4_031_open_ocean.gd (2 instances)
- kq4_033_enchanted_island_beach.gd (2 instances)
- kq4_034_island_beach.gd (2 instances)
- kq4_035_island_beach.gd (2 instances)
- kq4_036_island_garden_pond.gd (2 instances)
- kq4_038_island_garden.gd (2 instances)

Total: 28 instances across 13 files

Archive scenes (healer_pasture, healer_interior, entrance) closed as
not in active project.
2026-03-10 09:44:21 -07:00
7ed20048b9 Replace say->narrate in remaining look script handlers
Continue refactoring look script handlers to use ScriptBuilder.narrate()
instead of ScriptBuilder.say() for better semantic clarity.

Files changed:
- kq4_036_island_garden_pond.gd (2 instances)
- kq4_013_beach.gd (3 instances)
- kq4_038_island_garden.gd (2 instances)
- kq4_033_enchanted_island_beach.gd (2 instances)

Total: 9 instances across 4 files
2026-03-10 09:41:55 -07:00
822be21c38 Replace say->narrate in look script handlers
Refactor all look script handlers to use ScriptBuilder.narrate() instead
of ScriptBuilder.say() for better semantic clarity. Look commands
describe what the player sees, so narrate is more appropriate than say.

Files changed:
- kq4_009_shady_wooded_area.gd (1 instance)
- kq4_010_forest_path.gd (3 instances)
- kq4_011_enchanted_grove.gd (2 instances)
- kq4_015_frog_pond.gd (4 instances)
- kq4_018_cemetery.gd (2 instances)
- kq4_023_forest_path_with_cottage.gd (2 instances)
- kq4_026_river_meadow.gd (1 instance)
- kq4_039_island_beach.gd (2 instances)
- kq4_040_island_beach_east.gd (2 instances)

Total: 19 instances across 9 files
2026-03-10 09:40:23 -07:00
5233e2c9e0 bd init: initialize beads issue tracking 2026-03-10 09:18:58 -07:00
e243083a5f narration 2026-03-09 21:40:57 -07:00
1b13072412 progress 2026-03-09 20:43:30 -07:00
44926b751d skill 2026-03-09 15:55:31 -07:00
629bdb3d78 agent update 2026-03-09 15:48:37 -07:00
fd9a667498 progress 2026-03-09 14:21:08 -07:00
7203c843ec progresS 2026-03-09 11:57:48 -07:00
041c0ebbdb progress 2026-03-09 10:54:10 -07:00
07b979e358 rpgronse 2026-03-09 09:22:41 -07:00
dd4899b8f9 progress 2026-03-09 09:22:21 -07:00
8cfae8dea2 progress 2026-03-05 22:47:43 -08:00
a2eb4de815 done 2026-03-04 22:52:02 -08:00
a675902d72 prgores 2026-03-04 22:17:44 -08:00
7c0ff65a19 progress 2026-03-04 22:05:05 -08:00
33dc00cb6a progress 2026-03-04 20:35:24 -08:00
3fbb44f485 WIP 2026-03-04 14:33:37 -08:00
a04ae0edd9 supports resources based on masks. 2026-03-04 13:45:52 -08:00
a4cc5e8f5f progress 2026-03-04 11:07:13 -08:00
4742ed003c island beach 2026-03-01 09:38:25 -08:00
781f819949 nothing 2026-03-01 07:36:33 -08:00
c2f8e848c5 progress 2026-02-26 11:43:24 -08:00
0d2a941ecd progress. 2026-02-25 17:41:12 -08:00
Bryce
0474ded71a most areas connected 2026-02-21 15:36:42 -08:00
Bryce
d6b36d1f13 progress 2026-02-21 12:18:48 -08:00
Bryce
ff6d30259b progress 2026-02-21 08:08:15 -08:00
Bryce
d1bacf8b0a fixes 2026-02-21 08:03:33 -08:00
Bryce
f8c9495338 tweaks 2026-02-21 07:55:11 -08:00
Bryce
8b50530081 adds placeholder stuff 2026-02-20 23:02:47 -08:00
Bryce
71575c2256 changes 2026-02-20 21:34:02 -08:00
Bryce
77a9f73331 progress 2025-12-21 12:48:00 -08:00
93f5522d3d rosella 2025-12-19 08:10:05 -08:00
db0d4bcf6a changed sprite 2024-08-19 10:16:53 -07:00
ae16ae01b2 Better screen 2024-07-10 23:59:07 -07:00
8b5841e861 Makes lots of new screens 2024-07-01 08:24:25 -07:00
559f479db4 Removing stray images, small cleanups. 2024-06-25 06:51:53 -07:00
223b4aa1dc Made dialog a separate view 2024-06-24 12:04:29 -07:00
89b82333bb Adds portrait 2024-06-24 08:01:34 -07:00
dda5321ec8 Stuff 2024-06-10 16:53:55 -07:00