67c91a37b0
fix: wire item_confirmed signal and set item cursor icon
2026-04-27 07:49:59 -07:00
a54fe6652f
feat: add example splash item for inventory testing
2026-04-27 07:49:58 -07:00
a9ec2e6893
fix: wire backpack signals to root Node2D instead of HUD CanvasLayer
2026-04-27 07:49:58 -07:00
378bcdda47
fix: wire backpack signals and simplify positioning
...
- Connect overlay_show_requested/overlay_hide_requested signals in Game.tscn
to new handlers in MainGame.gd that call show_overlay()/hide_overlay()
- Simplify backpack to fixed 70x70 position at top-left (layout_mode=0)
- Remove broken anchor overrides from Game.tscn that were anchoring to bottom
2026-04-27 07:49:58 -07:00
92866d5fc8
fix: make inventory backpack visible by instancing in Game.tscn and fixing Tween API
...
- Add InventoryBackpack under HUD CanvasLayer (layer 5) in Game.tscn
- Add InventoryOverlay under InventoryOverlayLayer CanvasLayer (layer 10)
- Fix Tween.TRANS_SINE_IN -> .set_trans(TRANS_SINE).set_ease(EASE_IN) in
InventoryBackpack.gd (Godot 4.6 split transition and easing APIs)
2026-04-27 07:49:58 -07:00
fd9a667498
progress
2026-03-09 14:21:08 -07:00
7203c843ec
progresS
2026-03-09 11:57:48 -07:00
a4cc5e8f5f
progress
2026-03-04 11:07:13 -08:00
Bryce
8b50530081
adds placeholder stuff
2026-02-20 23:02:47 -08:00
Bryce
77a9f73331
progress
2025-12-21 12:48:00 -08:00
93f5522d3d
rosella
2025-12-19 08:10:05 -08:00
ae16ae01b2
Better screen
2024-07-10 23:59:07 -07:00
8b5841e861
Makes lots of new screens
2024-07-01 08:24:25 -07:00
559f479db4
Removing stray images, small cleanups.
2024-06-25 06:51:53 -07:00
223b4aa1dc
Made dialog a separate view
2024-06-24 12:04:29 -07:00
89b82333bb
Adds portrait
2024-06-24 08:01:34 -07:00
dda5321ec8
Stuff
2024-06-10 16:53:55 -07:00
242d74b0a7
initial
2024-05-29 13:26:31 -07:00