Create rooms 053-099 with transitions

- Created 45 new room scenes from specs
- Added proper .tscn and .gd files for each room
- Wired up transitions based on spec exit information
- Connected to existing rooms (017, 022, 028, 030, 031) where applicable
- Rooms include: dwarfs areas, caves, swamp, castle, and more
This commit is contained in:
2026-03-10 14:01:24 -07:00
parent f7e1e19403
commit 30915514a8
268 changed files with 5413 additions and 0 deletions

View File

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extends Node2D
class_name TheFoyer
@onready var ego: Node2D = $"../ego"
func _ready() -> void:
pass
func _on_room_looked() -> void:
pass
func _on_kq4_017_spooky_house_exterior_interacted() -> void:
var target_scene = load("res://scenes/kq4_017_spooky_house_exterior/kq4_017_spooky_house_exterior.tscn")
if target_scene:
get_tree().change_scene_to_packed(target_scene)
func _on_kq4_067_the_parlor_interacted() -> void:
var target_scene = load("res://scenes/kq4_067_the_parlor/kq4_067_the_parlor.tscn")
if target_scene:
get_tree().change_scene_to_packed(target_scene)
func _on_kq4_060_bedroom_interacted() -> void:
var target_scene = load("res://scenes/kq4_060_bedroom/kq4_060_bedroom.tscn")
if target_scene:
get_tree().change_scene_to_packed(target_scene)
func _on_kq4_062_bedroom_interacted() -> void:
var target_scene = load("res://scenes/kq4_062_bedroom/kq4_062_bedroom.tscn")
if target_scene:
get_tree().change_scene_to_packed(target_scene)
func _on_kq4_064_old_dining_room_interacted() -> void:
var target_scene = load("res://scenes/kq4_064_old_dining_room/kq4_064_old_dining_room.tscn")
if target_scene:
get_tree().change_scene_to_packed(target_scene)