- Created 45 new room scenes from specs - Added proper .tscn and .gd files for each room - Wired up transitions based on spec exit information - Connected to existing rooms (017, 022, 028, 030, 031) where applicable - Rooms include: dwarfs areas, caves, swamp, castle, and more
36 lines
1.2 KiB
GDScript
36 lines
1.2 KiB
GDScript
extends Node2D
|
|
class_name TheFoyer
|
|
|
|
@onready var ego: Node2D = $"../ego"
|
|
|
|
func _ready() -> void:
|
|
pass
|
|
|
|
func _on_room_looked() -> void:
|
|
pass
|
|
|
|
func _on_kq4_017_spooky_house_exterior_interacted() -> void:
|
|
var target_scene = load("res://scenes/kq4_017_spooky_house_exterior/kq4_017_spooky_house_exterior.tscn")
|
|
if target_scene:
|
|
get_tree().change_scene_to_packed(target_scene)
|
|
|
|
func _on_kq4_067_the_parlor_interacted() -> void:
|
|
var target_scene = load("res://scenes/kq4_067_the_parlor/kq4_067_the_parlor.tscn")
|
|
if target_scene:
|
|
get_tree().change_scene_to_packed(target_scene)
|
|
|
|
func _on_kq4_060_bedroom_interacted() -> void:
|
|
var target_scene = load("res://scenes/kq4_060_bedroom/kq4_060_bedroom.tscn")
|
|
if target_scene:
|
|
get_tree().change_scene_to_packed(target_scene)
|
|
|
|
func _on_kq4_062_bedroom_interacted() -> void:
|
|
var target_scene = load("res://scenes/kq4_062_bedroom/kq4_062_bedroom.tscn")
|
|
if target_scene:
|
|
get_tree().change_scene_to_packed(target_scene)
|
|
|
|
func _on_kq4_064_old_dining_room_interacted() -> void:
|
|
var target_scene = load("res://scenes/kq4_064_old_dining_room/kq4_064_old_dining_room.tscn")
|
|
if target_scene:
|
|
get_tree().change_scene_to_packed(target_scene)
|