Create rooms 053-099 with transitions

- Created 45 new room scenes from specs
- Added proper .tscn and .gd files for each room
- Wired up transitions based on spec exit information
- Connected to existing rooms (017, 022, 028, 030, 031) where applicable
- Rooms include: dwarfs areas, caves, swamp, castle, and more
This commit is contained in:
2026-03-10 14:01:24 -07:00
parent f7e1e19403
commit 30915514a8
268 changed files with 5413 additions and 0 deletions

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extends Node2D
class_name SevenDwarfsBedroom
@onready var ego: Node2D = $"../ego"
func _ready() -> void:
pass
func _on_room_looked() -> void:
pass
func _on_kq4_054_seven_dwarfs_cottage_interacted() -> void:
var target_scene = load("res://scenes/kq4_054_seven_dwarfs_cottage/kq4_054_seven_dwarfs_cottage.tscn")
if target_scene:
get_tree().change_scene_to_packed(target_scene)

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[ext_resource type="Texture2D" path="res://scenes/kq4_053_seven_dwarfs_bedroom/pic_053_visual.png" id="2_texture"]
[ext_resource type="Script" uid="uid://xmphq3i0wbg3" path="res://ScalePoint_.gd" id="3_scale"]
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outlines = Array[PackedVector2Array]([PackedVector2Array(100, 800, 1800, 800, 1800, 1200, 100, 1200)])
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y_sort_enabled = true
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texture = ExtResource("2_texture")
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script = ExtResource("3_scale")
target_scale = 0.3
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target_scale = 0.4
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navigation_polygon = SubResource("NavigationPolygon_main")
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extends Node2D
class_name SevenDwarfsCottage
@onready var ego: Node2D = $"../ego"
func _ready() -> void:
pass
func _on_room_looked() -> void:
pass
func _on_kq4_053_seven_dwarfs_bedroom_interacted() -> void:
var target_scene = load("res://scenes/kq4_053_seven_dwarfs_bedroom/kq4_053_seven_dwarfs_bedroom.tscn")
if target_scene:
get_tree().change_scene_to_packed(target_scene)
func _on_kq4_022_gnomes_cottage_interacted() -> void:
var target_scene = load("res://scenes/kq4_022_gnomes_cottage/kq4_022_gnomes_cottage.tscn")
if target_scene:
get_tree().change_scene_to_packed(target_scene)
func _on_kq4_053_seven_dwarfs_bedroom_interacted() -> void:
var target_scene = load("res://scenes/kq4_053_seven_dwarfs_bedroom/kq4_053_seven_dwarfs_bedroom.tscn")
if target_scene:
get_tree().change_scene_to_packed(target_scene)

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extends Node2D
class_name SevenDwarfsDiamondMine
@onready var ego: Node2D = $"../ego"
func _ready() -> void:
pass
func _on_room_looked() -> void:
pass
func _on_kq4_056_diamond_mine_interacted() -> void:
var target_scene = load("res://scenes/kq4_056_diamond_mine/kq4_056_diamond_mine.tscn")
if target_scene:
get_tree().change_scene_to_packed(target_scene)
func _on_kq4_028_mine_entrance_interacted() -> void:
var target_scene = load("res://scenes/kq4_028_mine_entrance/kq4_028_mine_entrance.tscn")
if target_scene:
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extends Node2D
class_name DiamondMine
@onready var ego: Node2D = $"../ego"
func _ready() -> void:
pass
func _on_room_looked() -> void:
pass
func _on_kq4_055_seven_dwarfs_diamond_mine_interacted() -> void:
var target_scene = load("res://scenes/kq4_055_seven_dwarfs_diamond_mine/kq4_055_seven_dwarfs_diamond_mine.tscn")
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extends Node2D
class_name WitchCave
@onready var ego: Node2D = $"../ego"
func _ready() -> void:
pass
func _on_room_looked() -> void:
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class_name OrganRoom
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func _ready() -> void:
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extends Node2D
class_name BabyNursery
@onready var ego: Node2D = $"../ego"
func _ready() -> void:
pass
func _on_room_looked() -> void:
pass
func _on_kq4_062_bedroom_interacted() -> void:
var target_scene = load("res://scenes/kq4_062_bedroom/kq4_062_bedroom.tscn")
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extends Node2D
class_name Bedroom
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func _ready() -> void:
pass
func _on_room_looked() -> void:
pass
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class_name TowerStairs
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func _ready() -> void:
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extends Node2D
class_name Bedroom
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func _ready() -> void:
pass
func _on_room_looked() -> void:
pass
func _on_kq4_068_the_foyer_interacted() -> void:
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if target_scene:
get_tree().change_scene_to_packed(target_scene)
func _on_kq4_059_baby_nursery_interacted() -> void:
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extends Node2D
class_name Attic
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extends Node2D
class_name OldDiningRoom
@onready var ego: Node2D = $"../ego"
func _ready() -> void:
pass
func _on_room_looked() -> void:
pass
func _on_kq4_068_the_foyer_interacted() -> void:
var target_scene = load("res://scenes/kq4_068_the_foyer/kq4_068_the_foyer.tscn")
if target_scene:
get_tree().change_scene_to_packed(target_scene)
func _on_kq4_065_old_kitchen_interacted() -> void:
var target_scene = load("res://scenes/kq4_065_old_kitchen/kq4_065_old_kitchen.tscn")
if target_scene:
get_tree().change_scene_to_packed(target_scene)

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extends Node2D
class_name OldKitchen
@onready var ego: Node2D = $"../ego"
func _ready() -> void:
pass
func _on_room_looked() -> void:
pass
func _on_kq4_064_old_dining_room_interacted() -> void:
var target_scene = load("res://scenes/kq4_064_old_dining_room/kq4_064_old_dining_room.tscn")
if target_scene:
get_tree().change_scene_to_packed(target_scene)

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@@ -0,0 +1,20 @@
extends Node2D
class_name SecretTower
@onready var ego: Node2D = $"../ego"
func _ready() -> void:
pass
func _on_room_looked() -> void:
pass
func _on_kq4_061_tower_stairs_interacted() -> void:
var target_scene = load("res://scenes/kq4_061_tower_stairs/kq4_061_tower_stairs.tscn")
if target_scene:
get_tree().change_scene_to_packed(target_scene)
func _on_kq4_067_the_parlor_interacted() -> void:
var target_scene = load("res://scenes/kq4_067_the_parlor/kq4_067_the_parlor.tscn")
if target_scene:
get_tree().change_scene_to_packed(target_scene)

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extends Node2D
class_name TheParlor
@onready var ego: Node2D = $"../ego"
func _ready() -> void:
pass
func _on_room_looked() -> void:
pass
func _on_kq4_068_the_foyer_interacted() -> void:
var target_scene = load("res://scenes/kq4_068_the_foyer/kq4_068_the_foyer.tscn")
if target_scene:
get_tree().change_scene_to_packed(target_scene)
func _on_kq4_066_secret_tower_interacted() -> void:
var target_scene = load("res://scenes/kq4_066_secret_tower/kq4_066_secret_tower.tscn")
if target_scene:
get_tree().change_scene_to_packed(target_scene)

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extends Node2D
class_name TheFoyer
@onready var ego: Node2D = $"../ego"
func _ready() -> void:
pass
func _on_room_looked() -> void:
pass
func _on_kq4_017_spooky_house_exterior_interacted() -> void:
var target_scene = load("res://scenes/kq4_017_spooky_house_exterior/kq4_017_spooky_house_exterior.tscn")
if target_scene:
get_tree().change_scene_to_packed(target_scene)
func _on_kq4_067_the_parlor_interacted() -> void:
var target_scene = load("res://scenes/kq4_067_the_parlor/kq4_067_the_parlor.tscn")
if target_scene:
get_tree().change_scene_to_packed(target_scene)
func _on_kq4_060_bedroom_interacted() -> void:
var target_scene = load("res://scenes/kq4_060_bedroom/kq4_060_bedroom.tscn")
if target_scene:
get_tree().change_scene_to_packed(target_scene)
func _on_kq4_062_bedroom_interacted() -> void:
var target_scene = load("res://scenes/kq4_062_bedroom/kq4_062_bedroom.tscn")
if target_scene:
get_tree().change_scene_to_packed(target_scene)
func _on_kq4_064_old_dining_room_interacted() -> void:
var target_scene = load("res://scenes/kq4_064_old_dining_room/kq4_064_old_dining_room.tscn")
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[remap]
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extends Node2D
class_name TheCrypt
@onready var ego: Node2D = $"../ego"
func _ready() -> void:
pass
func _on_room_looked() -> void:
pass

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