66 lines
2.3 KiB
Markdown
66 lines
2.3 KiB
Markdown
# TODO List for KQVI Puzzle Dependencies Rework
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## 8 Critical Feedback Points to Address
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### 1. mdbook Mermaid Configuration
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- [ ] Add mermaid support to book.toml
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- [ ] Verify diagram renders with `mdbook build`
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### 2. Actions vs Outcomes as Separate Nodes
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- [ ] "Talk to ferryman" and "get rabbit's foot" must be SEPARATE nodes
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- [ ] Every action and outcome must be distinct nodes
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### 3. Individual Item Acquisition Nodes
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- [ ] "Receive coin" and "receive ring" must be separate nodes
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- [ ] Every individual item/event has its own outcome node
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### 4. Organize by Lands/Areas
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- [ ] Group nodes by geographical area
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- [ ] Isle of Sacred Mountain, Isle of Wonder, etc.
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- [ ] Show proper cross-area dependency hierarchy
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### 5. Problem-Solution Flow (FIX BACKWARDS STRUCTURE)
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- [ ] Current: Problem is prevented first (WRONG)
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- [ ] Should be: Solution steps lead TO problem resolution
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- [ ] Structure: START --> Prereqs --> Recognize Problem --> Solution Steps --> Problem Resolved
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### 6. Complete Puzzle Inventory from Walkthroughs
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- [ ] Read all 4 KQVI walkthroughs
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- [ ] Create checklist of ALL puzzles in the game
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- [ ] Verify each puzzle appears in the chart
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- [ ] Document any missing puzzles
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### 7. Mechanic Note on 4 Items (Locked Choice)
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- [ ] Document: paint brush, nightingale, tinderbox, flute are LOCKED CHOICE
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- [ ] Each unlocked by trading one for another
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- [ ] For dependency graph: treat each as UNLOCKED
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- [ ] Focus on locks and keys, not mini-game trading
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### 8. Modern, Legible Styling
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- [ ] Fix contrast and colors
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- [ ] WCAG accessibility minimums
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- [ ] Clean color palette for node types
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- [ ] Modern aesthetics
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---
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## Subtasks
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### Phase 1: Configuration & Research
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- [x] Task 1.1: Add mermaid preprocessor to book.toml
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- [x] Task 1.2: Verify mdbook build works with mermaid
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- [x] Task 2.1: Read all 4 KQVI walkthroughs
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- [x] Task 2.2: Create complete puzzle inventory checklist
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### Phase 2: Chart Rework
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- [ ] Task 3.1: Restructure nodes - separate actions from outcomes
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- [ ] Task 3.2: Create individual item acquisition nodes
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- [ ] Task 3.3: Organize by geographical areas
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- [ ] Task 3.4: Fix problem-solution flow direction
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- [ ] Task 3.5: Apply modern styling with proper contrast
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### Phase 3: Verification
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- [ ] Task 4.1: Cross-reference puzzle inventory against chart
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- [ ] Task 4.2: Add locked choice mechanic note
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- [ ] Task 4.3: Final mdbook build verification
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