4.7 KiB
4.7 KiB
Puzzle Design Knowledge Base
A taxonomy of puzzle design patterns from classic point-and-click adventure games.
Core Principles
Inspiration
Games Analyzed
- Beneath a Steel Sky (1994)
- Broken Sword 1: Shadow of the Templars (1996)
- Broken Sword II: The Smoking Mirror (1997)
- Day of the Tentacle (1993)
- Full Throttle (1995)
- Gabriel Knight 1: Sins of the Fathers (1993)
- Loom (1990)
- Grim Fandango (1998)
- Indiana Jones and the Fate of Atlantis (1992)
- Indiana Jones and the Last Crusade (1989)
- King's Quest III: To Heir Is Human (1986)
- King's Quest VII: The Princeless Bride (1994)
- King's Quest VIII: Mask of Eternity (1998)
- The Legend of Kyrandia: Book One (1992)
- Maniac Mansion (1987)
- Quest for Glory 1: Shadows of Darkness (1989)
- Quest for Glory II: Trial by Fire (1989)
- Quest for Glory III: Wages of War (1992)
- Quest for Glory IV: Shadows of Darkness (1994)
- Sam & Max Hit the Road (1993)
- Simon the Sorcerer (1993)
- Space Quest 1: The Sarien Encounter (1986)
- The Dig (1995)
- Syberia (2002)
- The Longest Journey (1999)
- Zak McKracken and the Alien Mindbenders (1988)
- Space Quest II: The Vohaul Assault (1987)
- SpaceQuest III: The Pirates of Pestulon (1989)
- SpaceQuest IV: The Rogerwars (1991)
Multi-Source Discovery
- Multi-Faceted Plan
- Information Brokerage Chain
- Environmental Storytelling Discovery
- Truth Revelation Mechanic