# Puzzle Design Knowledge Base A taxonomy of puzzle design patterns from classic point-and-click adventure games. [Introduction](./introduction.md) # Core Principles - [Core Principles](core-principles.md) - [Documentation Structure](documentation-structure.md) # Inspiration ## Games Analyzed - [Beneath a Steel Sky (1994)](inspiration/beneath-a-steel-sky.md) - [Broken Sword 1: Shadow of the Templars (1996)](inspiration/broken-sword-1-shadow-of-the-templars.md) - [Broken Sword II: The Smoking Mirror (1997)](inspiration/broken-sword-ii-the-smoking-mirror.md) - [Day of the Tentacle (1993)](inspiration/day-of-the-tentacle.md) - [Full Throttle (1995)](inspiration/full-throttle.md) - [Gabriel Knight 1: Sins of the Fathers (1993)](inspiration/gabriel-knight-1-sins-of-the-fathers.md) - [Loom (1990)](inspiration/loom.md) - [Grim Fandango (1998)](inspiration/grim-fandango.md) - [Indiana Jones and the Fate of Atlantis (1992)](inspiration/indiana-jones-and-the-fate-of-atlantis.md) - [Indiana Jones and the Last Crusade (1989)](inspiration/indiana-jones-and-the-last-crusade.md) - [King's Quest III: To Heir Is Human (1986)](inspiration/kings-quest-iii-to-heir-is-human.md) - [King's Quest VII: The Princeless Bride (1994)](inspiration/kings-quest-vii-the-princeless-bride.md) - [King's Quest VIII: Mask of Eternity (1998)](inspiration/kings-quest-viii-mask-of-eternity.md) - [The Legend of Kyrandia: Book One (1992)](inspiration/the-legend-of-kyrandia-book-one.md) - [Maniac Mansion (1987)](inspiration/maniac-mansion.md) - [Quest for Glory 1: Shadows of Darkness (1989)](inspiration/quest-for-glory-1-shadows-of-darkness.md) - [Quest for Glory II: Trial by Fire (1989)](inspiration/quest-for-glory-ii-trial-by-fire.md) - [Quest for Glory III: Wages of War (1992)](inspiration/quest-for-glory-iii-wages-of-war.md) - [Quest for Glory IV: Shadows of Darkness (1994)](inspiration/quest-for-glory-iv-shadows-of-darkness.md) - [Sam & Max Hit the Road (1993)](inspiration/sam-and-max-hit-the-road.md) - [Simon the Sorcerer (1993)](inspiration/simon-the-sorcerer.md) - [Space Quest 1: The Sarien Encounter (1986)](inspiration/spacequest-1-the-sarien-encounter.md) - [The Dig (1995)](inspiration/the-dig.md) - [Syberia (2002)](inspiration/syberia.md) - [The Longest Journey (1999)](inspiration/the-longest-journey.md) - [Zak McKracken and the Alien Mindbenders (1988)](inspiration/zak-mckracken-and-the-alien-mindbenders.md) - [Space Quest II: The Vohaul Assault (1987)](inspiration/spacequest-2-the-vohaul-assault.md) - [SpaceQuest III: The Pirates of Pestulon (1989)](inspiration/spacequest-iii-the-pirates-of-pestulon.md) - [SpaceQuest IV: The Rogerwars (1991)](inspiration/spacequest-iv-the-rogerwars.md) # Multi-Source Discovery - [Multi-Faceted Plan](puzzles/multi-faceted-plan.md) - [Information Brokerage Chain](puzzles/information-brokerage.md) - [Environmental Storytelling Discovery](puzzles/environmental-storytelling.md) - [Truth Revelation Mechanic](puzzles/truth-revelation.md) # Cross-Domain Logistics - [Cross-Realm Logistics](puzzles/cross-realm-logistics.md) - [Memo Chain](puzzles/memo-chain.md) # Observation & Memory - [Sensory Exploitation](puzzles/sensory-exploitation.md) - [Observation Replay](puzzles/observation-replay.md) - [Pattern Learning / Knowledge Transfer](puzzles/pattern-learning.md) # Sequential Construction - [Meta-Puzzle Construction](puzzles/meta-puzzle-construction.md) - [Repair Chain Construction](puzzles/repair-chain-construction.md) # Time-Based Mechanics - [Timed Consequence](puzzles/timed-consequence.md) - [Cross-Temporal Causality](puzzles/cross-temporal-causality.md) # Translation & Decoding - [Metaphor-to-Literal Translation](puzzles/metaphor-literal.md) - [Symbol Code Translation](puzzles/symbol-code-translation.md) # NPC Interaction - [NPC Distraction Physics](puzzles/distraction-physics.md) - [Comedy-Based NPC Persuasion](puzzles/comedy-based-persuasion.md) # Coordinated Actions - [Multi-Character Coordination](puzzles/multi-character-coordination.md) # Systems & Logic - [Systems & Logic Overview](puzzles/systems-and-logic-overview.md) - [Robot Programming / Color-Encoded Sequences](puzzles/robot-programming.md) - [Escalating Combat Progression](puzzles/escalating-combat-progression.md) # Infiltration & Stealth - [Corporate Infiltration](puzzles/corporate-infiltration.md) - [Predator Chase Escape](puzzles/predator-chase-escape.md) # Class & Faction Systems - [Class-Specific Ritual Challenge](puzzles/class-specific-ritual.md) - [Multi-Faction Diplomacy](puzzles/multi-faction-diplomacy.md) # Surreal Mechanics - [Surreal Logic Bridge](puzzles/surreal-logic-bridge.md) # Documentation Guidelines - [Style & Formatting](docs/style-formatting.md) - [Common Pitfalls](docs/common-pitfalls.md) - [Validation Checklist](docs/validation-checklist.md)