112 lines
4.7 KiB
Markdown
112 lines
4.7 KiB
Markdown
# Puzzle Design Knowledge Base
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A taxonomy of puzzle design patterns from classic point-and-click adventure games.
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[Introduction](./introduction.md)
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# Core Principles
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- [Core Principles](core-principles.md)
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- [Documentation Structure](documentation-structure.md)
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# Inspiration
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## Games Analyzed
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- [Beneath a Steel Sky (1994)](inspiration/beneath-a-steel-sky.md)
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- [Broken Sword 1: Shadow of the Templars (1996)](inspiration/broken-sword-1-shadow-of-the-templars.md)
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- [Broken Sword II: The Smoking Mirror (1997)](inspiration/broken-sword-ii-the-smoking-mirror.md)
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- [Day of the Tentacle (1993)](inspiration/day-of-the-tentacle.md)
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- [Full Throttle (1995)](inspiration/full-throttle.md)
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- [Gabriel Knight 1: Sins of the Fathers (1993)](inspiration/gabriel-knight-1-sins-of-the-fathers.md)
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- [Loom (1990)](inspiration/loom.md)
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- [Grim Fandango (1998)](inspiration/grim-fandango.md)
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- [Indiana Jones and the Fate of Atlantis (1992)](inspiration/indiana-jones-and-the-fate-of-atlantis.md)
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- [Indiana Jones and the Last Crusade (1989)](inspiration/indiana-jones-and-the-last-crusade.md)
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- [King's Quest III: To Heir Is Human (1986)](inspiration/kings-quest-iii-to-heir-is-human.md)
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- [King's Quest VII: The Princeless Bride (1994)](inspiration/kings-quest-vii-the-princeless-bride.md)
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- [King's Quest VIII: Mask of Eternity (1998)](inspiration/kings-quest-viii-mask-of-eternity.md)
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- [The Legend of Kyrandia: Book One (1992)](inspiration/the-legend-of-kyrandia-book-one.md)
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- [Maniac Mansion (1987)](inspiration/maniac-mansion.md)
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- [Quest for Glory 1: Shadows of Darkness (1989)](inspiration/quest-for-glory-1-shadows-of-darkness.md)
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- [Quest for Glory II: Trial by Fire (1989)](inspiration/quest-for-glory-ii-trial-by-fire.md)
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- [Quest for Glory III: Wages of War (1992)](inspiration/quest-for-glory-iii-wages-of-war.md)
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- [Quest for Glory IV: Shadows of Darkness (1994)](inspiration/quest-for-glory-iv-shadows-of-darkness.md)
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- [Sam & Max Hit the Road (1993)](inspiration/sam-and-max-hit-the-road.md)
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- [Simon the Sorcerer (1993)](inspiration/simon-the-sorcerer.md)
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- [Space Quest 1: The Sarien Encounter (1986)](inspiration/spacequest-1-the-sarien-encounter.md)
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- [The Dig (1995)](inspiration/the-dig.md)
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- [Syberia (2002)](inspiration/syberia.md)
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- [The Longest Journey (1999)](inspiration/the-longest-journey.md)
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- [Zak McKracken and the Alien Mindbenders (1988)](inspiration/zak-mckracken-and-the-alien-mindbenders.md)
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- [Space Quest II: The Vohaul Assault (1987)](inspiration/spacequest-2-the-vohaul-assault.md)
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- [SpaceQuest III: The Pirates of Pestulon (1989)](inspiration/spacequest-iii-the-pirates-of-pestulon.md)
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- [SpaceQuest IV: The Rogerwars (1991)](inspiration/spacequest-iv-the-rogerwars.md)
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# Multi-Source Discovery
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- [Multi-Faceted Plan](puzzles/multi-faceted-plan.md)
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- [Information Brokerage Chain](puzzles/information-brokerage.md)
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- [Environmental Storytelling Discovery](puzzles/environmental-storytelling.md)
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- [Truth Revelation Mechanic](puzzles/truth-revelation.md)
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# Cross-Domain Logistics
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- [Cross-Realm Logistics](puzzles/cross-realm-logistics.md)
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- [Memo Chain](puzzles/memo-chain.md)
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# Observation & Memory
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- [Sensory Exploitation](puzzles/sensory-exploitation.md)
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- [Observation Replay](puzzles/observation-replay.md)
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- [Pattern Learning / Knowledge Transfer](puzzles/pattern-learning.md)
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# Sequential Construction
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- [Meta-Puzzle Construction](puzzles/meta-puzzle-construction.md)
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- [Repair Chain Construction](puzzles/repair-chain-construction.md)
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# Time-Based Mechanics
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- [Timed Consequence](puzzles/timed-consequence.md)
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- [Cross-Temporal Causality](puzzles/cross-temporal-causality.md)
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# Translation & Decoding
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- [Metaphor-to-Literal Translation](puzzles/metaphor-literal.md)
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- [Symbol Code Translation](puzzles/symbol-code-translation.md)
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# NPC Interaction
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- [NPC Distraction Physics](puzzles/distraction-physics.md)
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- [Comedy-Based NPC Persuasion](puzzles/comedy-based-persuasion.md)
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# Coordinated Actions
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- [Multi-Character Coordination](puzzles/multi-character-coordination.md)
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# Systems & Logic
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- [Systems & Logic Overview](puzzles/systems-and-logic-overview.md)
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- [Robot Programming / Color-Encoded Sequences](puzzles/robot-programming.md)
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- [Escalating Combat Progression](puzzles/escalating-combat-progression.md)
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# Infiltration & Stealth
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- [Corporate Infiltration](puzzles/corporate-infiltration.md)
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# Class & Faction Systems
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- [Class-Specific Ritual Challenge](puzzles/class-specific-ritual.md)
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- [Multi-Faction Diplomacy](puzzles/multi-faction-diplomacy.md)
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# Surreal Mechanics
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- [Surreal Logic Bridge](puzzles/surreal-logic-bridge.md)
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# Documentation Guidelines
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- [Style & Formatting](docs/style-formatting.md)
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- [Common Pitfalls](docs/common-pitfalls.md)
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- [Validation Checklist](docs/validation-checklist.md)
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