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puzzle-design-kb/src/SUMMARY.md

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# Puzzle Design Knowledge Base
A taxonomy of puzzle design patterns from classic point-and-click adventure games.
[Introduction](./introduction.md)
# Core Principles
- [Core Principles](core-principles.md)
- [Documentation Structure](documentation-structure.md)
# Inspiration
## Games Analyzed
- [Beneath a Steel Sky (1994)](inspiration/beneath-a-steel-sky.md)
- [Broken Sword 1: Shadow of the Templars (1996)](inspiration/broken-sword-1-shadow-of-the-templars.md)
- [Broken Sword II: The Smoking Mirror (1997)](inspiration/broken-sword-ii-the-smoking-mirror.md)
- [Day of the Tentacle (1993)](inspiration/day-of-the-tentacle.md)
- [Full Throttle (1995)](inspiration/full-throttle.md)
- [Gabriel Knight 1: Sins of the Fathers (1993)](inspiration/gabriel-knight-1-sins-of-the-fathers.md)
- [Loom (1990)](inspiration/loom.md)
- [Grim Fandango (1998)](inspiration/grim-fandango.md)
- [Indiana Jones and the Fate of Atlantis (1992)](inspiration/indiana-jones-and-the-fate-of-atlantis.md)
- [Indiana Jones and the Last Crusade (1989)](inspiration/indiana-jones-and-the-last-crusade.md)
- [King's Quest III: To Heir Is Human (1986)](inspiration/kings-quest-iii-to-heir-is-human.md)
- [King's Quest VII: The Princeless Bride (1994)](inspiration/kings-quest-vii-the-princeless-bride.md)
- [King's Quest VIII: Mask of Eternity (1998)](inspiration/kings-quest-viii-mask-of-eternity.md)
- [Kyrandria 1: Shadow of the Fox (1992)](inspiration/kyrandria-1-shadow-of-the-fox.md)
- [Maniac Mansion (1987)](inspiration/maniac-mansion.md)
- [Quest for Glory 1: Shadows of Darkness (1989)](inspiration/quest-for-glory-1-shadows-of-darkness.md)
# Multi-Source Discovery
- [Multi-Faceted Plan](puzzles/multi-faceted-plan.md)
- [Information Brokerage Chain](puzzles/information-brokerage.md)
- [Environmental Storytelling Discovery](puzzles/environmental-storytelling.md)
- [Truth Revelation Mechanic](puzzles/truth-revelation.md)
# Cross-Domain Logistics
- [Cross-Realm Logistics](puzzles/cross-realm-logistics.md)
- [Memo Chain](puzzles/memo-chain.md)
# Observation & Memory
- [Sensory Exploitation](puzzles/sensory-exploitation.md)
- [Observation Replay](puzzles/observation-replay.md)
- [Pattern Learning / Knowledge Transfer](puzzles/pattern-learning.md)
# Sequential Construction
- [Meta-Puzzle Construction](puzzles/meta-puzzle-construction.md)
- [Repair Chain Construction](puzzles/repair-chain-construction.md)
# Time-Based Mechanics
- [Timed Consequence](puzzles/timed-consequence.md)
- [Cross-Temporal Causality](puzzles/cross-temporal-causality.md)
# Translation & Decoding
- [Metaphor-to-Literal Translation](puzzles/metaphor-literal.md)
- [Symbol Code Translation](puzzles/symbol-code-translation.md)
# NPC Interaction
- [NPC Distraction Physics](puzzles/distraction-physics.md)
- [Comedy-Based NPC Persuasion](puzzles/comedy-based-persuasion.md)
# Coordinated Actions
- [Multi-Character Coordination](puzzles/multi-character-coordination.md)
# Programming & Logic
- [Robot Programming / Color-Encoded Sequences](puzzles/robot-programming.md)
# Combat Progression
- [Escalating Combat Progression](puzzles/escalating-combat-progression.md)
# Infiltration & Stealth
- [Corporate Infiltration](puzzles/corporate-infiltration.md)
- [Predator Chase Escape](puzzles/predator-chase-escape.md)
# Class & Faction Systems
- [Class-Specific Ritual Challenge](puzzles/class-specific-ritual.md)
- [Multi-Faction Diplomacy](puzzles/multi-faction-diplomacy.md)
# Surreal Mechanics
- [Surreal Logic Bridge](puzzles/surreal-logic-bridge.md)
# Documentation Guidelines
- [Style & Formatting](docs/style-formatting.md)
- [Common Pitfalls](docs/common-pitfalls.md)
- [Validation Checklist](docs/validation-checklist.md)