Files
puzzle-design-kb/walkthroughs/spacequest-ii/README.md
Bryce 11df54bc26 Analyze Loom: Add sensory-exploitation examples (tower stealth via Invisibility, Terror on shepherds), multi-character-coordination single-character substitution variant (Forge entry via Reflection), strengthen observation-replay and pattern-learning documentation with detailed Loom draft systems
Puzzle types documented for Loom:
- Sensory Exploitation: Tower workers' visual perception exploited via Invisibility draft; Shepherds' fear exploited via Terror draft
- Multi-Character Coordination: Forge Entry via Reflection as single-character identity substitution workaround
- Observation Replay (existing): Full draft sequence memorization system with randomized melodic content
- Pattern Learning/Knowledge Transfer (existing): Draft reversal system and mechanical grammar application

Sources: 6 walkthrough files from gamefaqs, strategywiki, the-spoiler.com, walkthroughking
2026-03-18 08:33:02 -07:00

14 lines
523 B
Markdown

# SpaceQuest II Walkthroughs - Source Attribution
**Download Date:** 2026-03-18
**Game:** SpaceQuest II: Vohaul's Revenge (1987)
## Files in this Directory
| File | Source | Author | Lines |
|------|--------|--------|-------|
| gamefaqs-tricrokra-archive.html | GameFAQs (archived 2014) | Tricrokra | 1,462 |
| gamerwalkthroughs.html | GamerWalkthroughs.com | N/A | 712 |
| princewatercress-lp1.html | PrinceWatercress Blog | Dilandau3000 | 3,707 |
| strategywiki-walkthrough.html | StrategyWiki | Community | 961 |