67 lines
1.4 KiB
Markdown
67 lines
1.4 KiB
Markdown
# Examples
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## Adding Example to Existing Type
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In `puzzles/metaphor-literal.md`, under "## Game Examples":
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```markdown
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### Monkey Island II: Bone Maze Navigation Song
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**Metaphor from dream**: "The HEAD bone is connected to the RIB bone, the RIB bone to the LEG bone..."
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**Translation Chain**:
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1. Player hears song during dream state
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2. Later encounters maze with Ugly Bone Thing wall panels
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3. Recognizes song describes physical connections; first 3 bones per verse = passages
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4. Push HEAD→RIB→LEG for each room, ignoring 4th bone (noise)
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**Why It's This Type**: Poetic encoding must be decoded into literal mechanical solution.
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```
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## Creating New Type Document
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File: `puzzles/kebab-case-name.md`
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```markdown
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# [Type Name]
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**Information Architecture**: How player discovers puzzle structure.
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**Player Action Pattern**:
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1. Step one
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2. Step two
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3. Solution
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**Core Mechanic**: One sentence only.
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---
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## Game Examples
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### [Game]: [Puzzle]
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**Setup**: Brief context.
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**Solution Chain**:
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1-5. Actions and discoveries...
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**Why It's This Type**: Explicit link to core mechanic.
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---
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## Related Types
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| Type | Similarity | Distinction |
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```
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Then update `/README.md` table of contents with new row.
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## README Update Format
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```markdown
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| 14 | [New Type](./puzzles/new-type.md) | One-line core mechanic | MI2 |
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```
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- Increment number sequentially
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- Link uses kebab-case matching filename
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- Game Source = KQVI, MI1, MI2, or "TBD" |