1.4 KiB
1.4 KiB
Examples
Adding Example to Existing Type
In puzzles/metaphor-literal.md, under "## Game Examples":
### Monkey Island II: Bone Maze Navigation Song
**Metaphor from dream**: "The HEAD bone is connected to the RIB bone, the RIB bone to the LEG bone..."
**Translation Chain**:
1. Player hears song during dream state
2. Later encounters maze with Ugly Bone Thing wall panels
3. Recognizes song describes physical connections; first 3 bones per verse = passages
4. Push HEAD→RIB→LEG for each room, ignoring 4th bone (noise)
**Why It's This Type**: Poetic encoding must be decoded into literal mechanical solution.
Creating New Type Document
File: puzzles/kebab-case-name.md
# [Type Name]
**Information Architecture**: How player discovers puzzle structure.
**Player Action Pattern**:
1. Step one
2. Step two
3. Solution
**Core Mechanic**: One sentence only.
---
## Game Examples
### [Game]: [Puzzle]
**Setup**: Brief context.
**Solution Chain**:
1-5. Actions and discoveries...
**Why It's This Type**: Explicit link to core mechanic.
---
## Related Types
| Type | Similarity | Distinction |
Then update /README.md table of contents with new row.
README Update Format
| 14 | [New Type](./puzzles/new-type.md) | One-line core mechanic | MI2 |
- Increment number sequentially
- Link uses kebab-case matching filename
- Game Source = KQVI, MI1, MI2, or "TBD"