Commit Graph

6 Commits

Author SHA1 Message Date
e232fa303a Add design best practices section to skill template
- Add 'How to Design Great Puzzles of This Type' section
- Per-type best practices table with universal principles
- Antithesis to the Quick Pitfalls section
2026-03-19 11:17:19 -07:00
0648d82c60 Add puzzle type refactoring plan and update skill template
- Create REFACTOR_PUZZLE_TYPES.md with detailed analysis and implementation plan
- Update adventure-puzzle-analyzer skill template to match target playbook format:
  - Core Mechanic section (≤3 sentences)
  - Exactly 3 examples with consistent format
  - Solution Chain as numbered specific actions
  - Add Key Rules section
- Add refactoring tasks to TODOS.md referencing the plan
2026-03-19 09:43:28 -07:00
625397b79a changes. 2026-03-18 20:36:05 -07:00
54aa233142 Add: inspiration-page-creator skill for autonomous game documentation 2026-03-18 17:04:50 -07:00
67bf25f8cc Analyze Maniac Mansion: Added Multi-Character Coordination puzzle type; documented pool reactor meltdown (Timed Consequence), arcade code observation (Observation Replay), music room demo chain & envelope steam puzzle (Meta-Puzzle Construction)
Puzzles documented:
- Pool Reactor Meltdown: Two-character timed sequence with narrative urgency
- Meteor Mess Arcade: Observation replay of cutscene high score
- Music Room Demo Tape → Contract: Sequential meta-construction chain for Syd/Razor ending
- Envelope Steam Extraction: Resource transformation puzzle with temporal separation

New puzzle type created: Multi-Character Coordination (exploits party system for actions spanning separated locations)

Files updated: timed-consequence.md, observation-replay.md, meta-puzzle-construction.md, README.md
Walkthroughs collected: syntax2000 walkthrough + wikipedia game overview
2026-03-17 23:55:40 -07:00
08f62c9aef progress 2026-03-17 20:22:03 -07:00