13 puzzle types derived from King's Quest VI and Monkey Island I/II:
Existing (KQVI): Multi-Faceted Plan, Sensory Exploitation, Metaphor-to-Literal,
Information Brokerage, Timed Consequence, Environmental Storytelling Discovery,
Cross-Realm Logistics, Truth Revelation
New (MI1/II): Observation Replay, Pattern Learning/Knowledge Transfer,
Memo Chain, Distraction Physics, Meta-Puzzle Construction
Each document includes:
- Information Architecture (how info is conveyed)
- Player Action Pattern (what player does with info)
- Core Mechanic (underlying puzzle logic)
- Variations and game examples
- Related types for cross-reference