Complete: Add Screenshots sections to Maniac Mansion page; correct puzzle steps
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@@ -36,16 +36,21 @@ The pool empties (revealing reactor), items are collected, then refilled before
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1. As Dave, open drain grating at front of mansion
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1. As Dave, open drain grating at front of mansion
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2. Crawl to water valve located under the house
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2. Crawl to water valve located under the house
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3. Switch to Syd; unlock pool door with silver key
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3. Switch to Syd; unlock pool door with silver key
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4. Fill a glass jar from the drained pool for later use
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4. Obtain glass jar from kitchen
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5. Position Syd beside the empty pool ladder
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5. Position Syd beside the pool ladder
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6. Switch back to Dave underwater grating area
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6. Switch back to Dave at underground grating area
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7. Dave turns ON water valve to drain the pool completely
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7. Dave turns ON water valve to drain the pool completely
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8. Syd descends into empty pool to access reactor room
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8. Syd fills glass jar from pool (for plant puzzle later)
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9. Syd retrieves glowing key and radio from reactor room
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9. Pool empties; Syd descends into empty pool to access reactor room
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10. Syd climbs out before timer expires
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10. Syd retrieves glowing key and radio from reactor room
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11. Dave immediately turns OFF valve to refill pool
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11. Syd climbs out before timer expires
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12. Water rises, refilling pool and preventing reactor overheating
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12. Dave immediately turns OFF valve to refill pool
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13. Both players survive; items secured for future puzzles
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13. Water rises, refilling pool and preventing reactor overheating
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14. Both players survive; items secured for future puzzles
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### Screenshots
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[Timed Consequence](../puzzles/timed-consequence.md) — Physical constraint (reactor overheats without water) creates mandatory deadline requiring coordinated parallel actions, distinguishing this from simple multi-character gathering where timing isn't the primary constraint.
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[Timed Consequence](../puzzles/timed-consequence.md) — Physical constraint (reactor overheats without water) creates mandatory deadline requiring coordinated parallel actions, distinguishing this from simple multi-character gathering where timing isn't the primary constraint.
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@@ -84,6 +89,10 @@ The broken wires are repaired via coordinated breaker/attic work; arcade high sc
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13. Enter memorized high score at keypad
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13. Enter memorized high score at keypad
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14. Secret laboratory door opens, granting access to meteor control room
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14. Secret laboratory door opens, granting access to meteor control room
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### Screenshots
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[Information Brokerage](../puzzles/information-brokerage.md) — Incidental game information (arcade high score) is collected and exchanged for functional progress (laboratory access), differentiating from Symbol Code Translation which requires systematic cipher work rather than direct value transfer.
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[Information Brokerage](../puzzles/information-brokerage.md) — Incidental game information (arcade high score) is collected and exchanged for functional progress (laboratory access), differentiating from Symbol Code Translation which requires systematic cipher work rather than direct value transfer.
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---
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---
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@@ -108,19 +117,24 @@ Undeveloped film is collected, developer fluid absorbed in sponge, Michael proce
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1. As Dave, exit mansion front door
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1. As Dave, exit mansion front door
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2. Examine bush on right side of steps; collect undeveloped film
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2. Examine bush on right side of steps; collect undeveloped film
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3. Switch to Syd; enter storeroom through dining room
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3. Open grating at base of steps; crawl under the house to area beneath storeroom grating
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4. Grab bottle of developer from top shelf—deliberately let it drop and shatter onto grating
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4. Switch to Syd; enter storeroom through dining room
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5. Dave positions sponge under the shattered bottle
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5. Grab bottle of developer from top shelf—it slips and shatters onto underground grating
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6. Dave uses sponge to soak up spilled developer fluid
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6. Switch back to Dave under the mansion
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7. Michael receives undeveloped film from Dave in art room
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7. Use sponge to soak up spilled developer fluid through grating
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8. Michael enters darkroom door on second floor landing (dark initially)
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8. Michael receives undeveloped film from Dave in art room
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9. Michael closes door; uses "what is" command to find red light switch
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9. Michael enters darkroom door on second floor landing (dark initially)
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10. Turn ON red light, preserving film emulsion during processing
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10. Michael closes door; uses "what is" command to find red light switch
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11. Use developer-soaked sponge on photographic tray
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11. Turn ON red light, preserving film emulsion during processing
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12. Apply film to tray to develop the image
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12. Use developer-soaked sponge on photographic tray
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13. Collect developed prints from tray
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13. Apply film to tray to develop the image
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14. Deliver prints to Weird Ed in his room
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14. Collect developed prints from tray
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15. Weird Ed confirms meteor plans visible; schedules meeting in lab
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15. Deliver prints to Weird Ed in his room
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16. Weird Ed confirms meteor plans visible; schedules meeting in lab
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### Screenshots
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[Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) — Sequential dependency chain where each step's output enables the next (film collected → developer gathered → processing complete), distinguishing from Multi-Faceted Plan where requirements could be gathered in any order before synthesis.
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[Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) — Sequential dependency chain where each step's output enables the next (film collected → developer gathered → processing complete), distinguishing from Multi-Faceted Plan where requirements could be gathered in any order before synthesis.
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