Complete: Add Screenshots sections to Maniac Mansion page; correct puzzle steps
This commit is contained in:
@@ -36,16 +36,21 @@ The pool empties (revealing reactor), items are collected, then refilled before
|
||||
1. As Dave, open drain grating at front of mansion
|
||||
2. Crawl to water valve located under the house
|
||||
3. Switch to Syd; unlock pool door with silver key
|
||||
4. Fill a glass jar from the drained pool for later use
|
||||
5. Position Syd beside the empty pool ladder
|
||||
6. Switch back to Dave underwater grating area
|
||||
4. Obtain glass jar from kitchen
|
||||
5. Position Syd beside the pool ladder
|
||||
6. Switch back to Dave at underground grating area
|
||||
7. Dave turns ON water valve to drain the pool completely
|
||||
8. Syd descends into empty pool to access reactor room
|
||||
9. Syd retrieves glowing key and radio from reactor room
|
||||
10. Syd climbs out before timer expires
|
||||
11. Dave immediately turns OFF valve to refill pool
|
||||
12. Water rises, refilling pool and preventing reactor overheating
|
||||
13. Both players survive; items secured for future puzzles
|
||||
8. Syd fills glass jar from pool (for plant puzzle later)
|
||||
9. Pool empties; Syd descends into empty pool to access reactor room
|
||||
10. Syd retrieves glowing key and radio from reactor room
|
||||
11. Syd climbs out before timer expires
|
||||
12. Dave immediately turns OFF valve to refill pool
|
||||
13. Water rises, refilling pool and preventing reactor overheating
|
||||
14. Both players survive; items secured for future puzzles
|
||||
|
||||
### Screenshots
|
||||
|
||||

|
||||
|
||||
[Timed Consequence](../puzzles/timed-consequence.md) — Physical constraint (reactor overheats without water) creates mandatory deadline requiring coordinated parallel actions, distinguishing this from simple multi-character gathering where timing isn't the primary constraint.
|
||||
|
||||
@@ -84,6 +89,10 @@ The broken wires are repaired via coordinated breaker/attic work; arcade high sc
|
||||
13. Enter memorized high score at keypad
|
||||
14. Secret laboratory door opens, granting access to meteor control room
|
||||
|
||||
### Screenshots
|
||||
|
||||

|
||||
|
||||
[Information Brokerage](../puzzles/information-brokerage.md) — Incidental game information (arcade high score) is collected and exchanged for functional progress (laboratory access), differentiating from Symbol Code Translation which requires systematic cipher work rather than direct value transfer.
|
||||
|
||||
---
|
||||
@@ -108,19 +117,24 @@ Undeveloped film is collected, developer fluid absorbed in sponge, Michael proce
|
||||
|
||||
1. As Dave, exit mansion front door
|
||||
2. Examine bush on right side of steps; collect undeveloped film
|
||||
3. Switch to Syd; enter storeroom through dining room
|
||||
4. Grab bottle of developer from top shelf—deliberately let it drop and shatter onto grating
|
||||
5. Dave positions sponge under the shattered bottle
|
||||
6. Dave uses sponge to soak up spilled developer fluid
|
||||
7. Michael receives undeveloped film from Dave in art room
|
||||
8. Michael enters darkroom door on second floor landing (dark initially)
|
||||
9. Michael closes door; uses "what is" command to find red light switch
|
||||
10. Turn ON red light, preserving film emulsion during processing
|
||||
11. Use developer-soaked sponge on photographic tray
|
||||
12. Apply film to tray to develop the image
|
||||
13. Collect developed prints from tray
|
||||
14. Deliver prints to Weird Ed in his room
|
||||
15. Weird Ed confirms meteor plans visible; schedules meeting in lab
|
||||
3. Open grating at base of steps; crawl under the house to area beneath storeroom grating
|
||||
4. Switch to Syd; enter storeroom through dining room
|
||||
5. Grab bottle of developer from top shelf—it slips and shatters onto underground grating
|
||||
6. Switch back to Dave under the mansion
|
||||
7. Use sponge to soak up spilled developer fluid through grating
|
||||
8. Michael receives undeveloped film from Dave in art room
|
||||
9. Michael enters darkroom door on second floor landing (dark initially)
|
||||
10. Michael closes door; uses "what is" command to find red light switch
|
||||
11. Turn ON red light, preserving film emulsion during processing
|
||||
12. Use developer-soaked sponge on photographic tray
|
||||
13. Apply film to tray to develop the image
|
||||
14. Collect developed prints from tray
|
||||
15. Deliver prints to Weird Ed in his room
|
||||
16. Weird Ed confirms meteor plans visible; schedules meeting in lab
|
||||
|
||||
### Screenshots
|
||||
|
||||

|
||||
|
||||
[Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) — Sequential dependency chain where each step's output enables the next (film collected → developer gathered → processing complete), distinguishing from Multi-Faceted Plan where requirements could be gathered in any order before synthesis.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user