Start: Gateway process and dangling node detection
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@@ -117,3 +117,43 @@ Complete overhaul of the King's Quest VI puzzle dependency chart based on compre
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- `src/inspiration/kings-quest-vi-heir-today-gone-tomorrow.md` - Documentation
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**Build Command:** `./build.sh` (not `mdbook build`)
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---
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## 6. Gateway Process for Major Unlocks ⏳
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### 6a: Analyze crossing patterns (5+ lines)
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- [ ] **6a.1: Count outgoing lines from Magic Map**
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- Magic Map → enables Isle of Wonder, Isle of Beast, Isle of Mists, Sacred Mountain (4+ destinations)
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- [ ] **6a.2: Count outgoing lines from trade items to gnome puzzles**
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- Nightingale, Mint, Rabbit Foot, Ink → all feed into Five Senses Gnomes
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- [ ] **6a.3: Document other 5+ crossing points**
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### 6b: Create UNLOCK gateway nodes
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- [ ] **6b.1: Create `UNLOCK_ISLAND_TRAVEL` gateway**
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- Place after O_RECEIVE_MAGIC_MAP
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- All island destinations route through this node
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- [ ] **6b.2: Create `UNLOCK_GNOME_ACCESS` gateway**
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- Place where trade items converge for gnome puzzles
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- [ ] **6b.3: Route connections through gateway nodes**
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### 6c: Build dangling node detection script
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- [ ] **6c.1: Create `scripts/check-dangling-nodes.sh`**
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- Parse .mmd mermaid file
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- Extract all nodes
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- Identify nodes with no incoming edges (except START)
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- Identify nodes with no outgoing edges (except END)
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- Identify nodes referenced but never defined
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- Output formatted report
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- [ ] **6c.2: Test script on current mermaid file**
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### 6d: Fix disconnected nodes
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- [ ] **6d.1: Run detection script**
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- [ ] **6d.2: Research walkthroughs for each issue**
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- [ ] **6d.3: Add appropriate edges**
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- [ ] **6d.4: Re-run and repeat until zero issues**
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---
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## Build Command
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`./build.sh` (not `mdbook build`)
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