Complete: Gateway process, dangling node detection, and disconnected node fixes
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@@ -120,22 +120,23 @@ Complete overhaul of the King's Quest VI puzzle dependency chart based on compre
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## 6. Gateway Process for Major Unlocks ⏳
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## 6. Gateway Process for Major Unlocks ✅
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### 6a: Analyze crossing patterns (5+ lines)
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- [ ] **6a.1: Count outgoing lines from Magic Map**
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- Magic Map → enables Isle of Wonder, Isle of Beast, Isle of Mists, Sacred Mountain (4+ destinations)
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- [ ] **6a.2: Count outgoing lines from trade items to gnome puzzles**
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- Nightingale, Mint, Rabbit Foot, Ink → all feed into Five Senses Gnomes
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- [ ] **6a.3: Document other 5+ crossing points**
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- [x] **6a.1: Count outgoing lines from Magic Map**
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- Magic Map → enables IoW gnomes, IoB boiling pool, Sacred Mountain cliffs, Realm of Dead (4+ destinations)
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- [x] **6a.2: Count outgoing lines from trade items to gnome puzzles**
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- Nightingale, Mint, Rabbit Foot, Ink, Stinky Flower → all feed into Five Senses Gnomes
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- [x] **6a.3: Document other 5+ crossing points**
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- Consequence nodes C1-C10 already serve as gateway abstractions
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### 6b: Create UNLOCK gateway nodes
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- [ ] **6b.1: Create `UNLOCK_ISLAND_TRAVEL` gateway**
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- [x] **6b.1: Create `UNLOCK_ISLAND_TRAVEL` gateway**
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- Place after O_RECEIVE_MAGIC_MAP
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- All island destinations route through this node
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- [ ] **6b.2: Create `UNLOCK_GNOME_ACCESS` gateway**
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- [x] **6b.2: Create `UNLOCK_GNOME_ACCESS` gateway**
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- Place where trade items converge for gnome puzzles
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- [ ] **6b.3: Route connections through gateway nodes**
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- [x] **6b.3: Route connections through gateway nodes**
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### 6c: Build dangling node detection script
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- [x] **6c.1: Create `scripts/check-dangling-nodes.sh`**
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