Complete: Gateway process, dangling node detection, and disconnected node fixes

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2026-03-19 22:44:51 -07:00
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@@ -120,22 +120,23 @@ Complete overhaul of the King's Quest VI puzzle dependency chart based on compre
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## 6. Gateway Process for Major Unlocks
## 6. Gateway Process for Major Unlocks
### 6a: Analyze crossing patterns (5+ lines)
- [ ] **6a.1: Count outgoing lines from Magic Map**
- Magic Map → enables Isle of Wonder, Isle of Beast, Isle of Mists, Sacred Mountain (4+ destinations)
- [ ] **6a.2: Count outgoing lines from trade items to gnome puzzles**
- Nightingale, Mint, Rabbit Foot, Ink → all feed into Five Senses Gnomes
- [ ] **6a.3: Document other 5+ crossing points**
- [x] **6a.1: Count outgoing lines from Magic Map**
- Magic Map → enables IoW gnomes, IoB boiling pool, Sacred Mountain cliffs, Realm of Dead (4+ destinations)
- [x] **6a.2: Count outgoing lines from trade items to gnome puzzles**
- Nightingale, Mint, Rabbit Foot, Ink, Stinky Flower → all feed into Five Senses Gnomes
- [x] **6a.3: Document other 5+ crossing points**
- Consequence nodes C1-C10 already serve as gateway abstractions
### 6b: Create UNLOCK gateway nodes
- [ ] **6b.1: Create `UNLOCK_ISLAND_TRAVEL` gateway**
- [x] **6b.1: Create `UNLOCK_ISLAND_TRAVEL` gateway**
- Place after O_RECEIVE_MAGIC_MAP
- All island destinations route through this node
- [ ] **6b.2: Create `UNLOCK_GNOME_ACCESS` gateway**
- [x] **6b.2: Create `UNLOCK_GNOME_ACCESS` gateway**
- Place where trade items converge for gnome puzzles
- [ ] **6b.3: Route connections through gateway nodes**
- [x] **6b.3: Route connections through gateway nodes**
### 6c: Build dangling node detection script
- [x] **6c.1: Create `scripts/check-dangling-nodes.sh`**