Complete: Add Screenshots sections and verify accuracy for beneath-a-steel-sky.md

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2026-03-18 20:43:36 -07:00
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@@ -40,6 +40,12 @@ Delegate conversation to Joey and instruct him to use his robot charm on the rec
4. Receptionist accepts Joey's credentials and opens the door
5. Enter Dr. Burke's office
### Screenshots
![Show Robert being rejected by holographic receptionist with dialogue options exhausted](./beneath-a-steel-sky-puzzle1-s1.png)
![Display Joey using Natural Charm on receptionist, showing her accepting response](./beneath-a-steel-sky-puzzle1-s2.png)
**Pattern Type:** [[Sensory Exploitation]](../puzzles/sensory-exploitation.md) — exploits NPC perception weakness (receptionist screens humans, not robots)
**Also Uses:** [[Comedy-Based NPC Persuasion]](../puzzles/comedy-based-persuasion.md) — humor derived from Joey's unexpected success
@@ -70,6 +76,12 @@ Decrypt and decompress data containers across LINC-Space rooms to extract passwo
5. Cross bridge tiles by alternating passwords: place RED on current tile, collect it from next tile, then GREEN, etc.
6. Reach thick plasma beam to access restricted area containing BUST (Phoenix) and DOCUMENT
### Screenshots
![LINC-Space interface showing the BALL item and CARPET BAG before decompression](./beneath-a-steel-sky-puzzle2-s1.png)
![Plasma bridge tiles with red and green yin-yang password symbols placed on them](./beneath-a-steel-sky-puzzle2-s2.png)
**Pattern Type:** [[Symbol Code Translation]](../puzzles/symbol-code-translation.md) — visual symbols must be matched to matching surfaces in sequence
**Also Uses:** [[Meta-Puzzle Construction]](../puzzles/meta-puzzle-construction.md) — tools gathered early enable later puzzle resolution
@@ -93,13 +105,19 @@ Create a chain distraction: place dog biscuits on a rope-launched plank to catap
### Steps
1. Obtain DOG BISCUITS from Mrs. Piermont's apartment (distract Spunky with videotape while stealing them)
2. Locate ground level plaza near pool where BRICKS and PLANK are stacked
3. Place DOG BISCUITS on top of the PLANK
4. Wait for Mrs. Piermont and Spunky to return from club after membership call
5. When Spunky sniffs the biscuits on the plank, use ROPE mechanism to launch plank into pool with dog
6. Officer Blunt runs to rescue Spunky; Mrs. Piermont follows in panic
7. Enter St. James Club while both are distracted at the pool
1. Talk to Mrs. Piermont about club sponsorship; she agrees and calls the club from her apartment
2. While she's on the phone, distract Spunky by playing VIDEOTAPE in VCR
3. Steal DOG BISCUITS from the bowl while Spunky is watching the tape
4. Leave apartment; locate BRICKS and PLANK near pool at ground level
5. Place DOG BISCUITS on top of PLANK, then enter/exit St. James Club waiting for Piermont to return
6. When barking sounds (Spunky found biscuits), use ROPE to launch plank into pool
7. Officer Blunt and Mrs. Piermont run to pool; enter St. James Club while they're distracted
### Screenshots
![Mrs. Piermont's apartment showing dog Spunky watching videotape with biscuit bowl accessible](./beneath-a-steel-sky-puzzle3-s1.png)
![Ground level plaza showing PLANK with DOG BISCUITS placed on it, ROPE mechanism nearby](./beneath-a-steel-sky-puzzle3-s2.png)
**Pattern Type:** [[Multi-Faceted Plan]](../puzzles/multi-faceted-plan.md) — multiple requirements (biscuits, plank access, rope timing) gathered independently, synthesized at climax
**Also Uses:** [[NPC Distraction Physics]](../puzzles/distraction-physics.md) — physical event (dog launch) creates time window for infiltration