From ce79cb53178df7986d6daea2913cda85936a30b4 Mon Sep 17 00:00:00 2001 From: Bryce Date: Wed, 18 Mar 2026 20:43:36 -0700 Subject: [PATCH] Complete: Add Screenshots sections and verify accuracy for beneath-a-steel-sky.md --- src/inspiration/beneath-a-steel-sky.md | 32 ++++++++++++++++++++------ 1 file changed, 25 insertions(+), 7 deletions(-) diff --git a/src/inspiration/beneath-a-steel-sky.md b/src/inspiration/beneath-a-steel-sky.md index 0926cb9..a13432d 100644 --- a/src/inspiration/beneath-a-steel-sky.md +++ b/src/inspiration/beneath-a-steel-sky.md @@ -40,6 +40,12 @@ Delegate conversation to Joey and instruct him to use his robot charm on the rec 4. Receptionist accepts Joey's credentials and opens the door 5. Enter Dr. Burke's office +### Screenshots + +![Show Robert being rejected by holographic receptionist with dialogue options exhausted](./beneath-a-steel-sky-puzzle1-s1.png) + +![Display Joey using Natural Charm on receptionist, showing her accepting response](./beneath-a-steel-sky-puzzle1-s2.png) + **Pattern Type:** [[Sensory Exploitation]](../puzzles/sensory-exploitation.md) — exploits NPC perception weakness (receptionist screens humans, not robots) **Also Uses:** [[Comedy-Based NPC Persuasion]](../puzzles/comedy-based-persuasion.md) — humor derived from Joey's unexpected success @@ -70,6 +76,12 @@ Decrypt and decompress data containers across LINC-Space rooms to extract passwo 5. Cross bridge tiles by alternating passwords: place RED on current tile, collect it from next tile, then GREEN, etc. 6. Reach thick plasma beam to access restricted area containing BUST (Phoenix) and DOCUMENT +### Screenshots + +![LINC-Space interface showing the BALL item and CARPET BAG before decompression](./beneath-a-steel-sky-puzzle2-s1.png) + +![Plasma bridge tiles with red and green yin-yang password symbols placed on them](./beneath-a-steel-sky-puzzle2-s2.png) + **Pattern Type:** [[Symbol Code Translation]](../puzzles/symbol-code-translation.md) — visual symbols must be matched to matching surfaces in sequence **Also Uses:** [[Meta-Puzzle Construction]](../puzzles/meta-puzzle-construction.md) — tools gathered early enable later puzzle resolution @@ -93,13 +105,19 @@ Create a chain distraction: place dog biscuits on a rope-launched plank to catap ### Steps -1. Obtain DOG BISCUITS from Mrs. Piermont's apartment (distract Spunky with videotape while stealing them) -2. Locate ground level plaza near pool where BRICKS and PLANK are stacked -3. Place DOG BISCUITS on top of the PLANK -4. Wait for Mrs. Piermont and Spunky to return from club after membership call -5. When Spunky sniffs the biscuits on the plank, use ROPE mechanism to launch plank into pool with dog -6. Officer Blunt runs to rescue Spunky; Mrs. Piermont follows in panic -7. Enter St. James Club while both are distracted at the pool +1. Talk to Mrs. Piermont about club sponsorship; she agrees and calls the club from her apartment +2. While she's on the phone, distract Spunky by playing VIDEOTAPE in VCR +3. Steal DOG BISCUITS from the bowl while Spunky is watching the tape +4. Leave apartment; locate BRICKS and PLANK near pool at ground level +5. Place DOG BISCUITS on top of PLANK, then enter/exit St. James Club waiting for Piermont to return +6. When barking sounds (Spunky found biscuits), use ROPE to launch plank into pool +7. Officer Blunt and Mrs. Piermont run to pool; enter St. James Club while they're distracted + +### Screenshots + +![Mrs. Piermont's apartment showing dog Spunky watching videotape with biscuit bowl accessible](./beneath-a-steel-sky-puzzle3-s1.png) + +![Ground level plaza showing PLANK with DOG BISCUITS placed on it, ROPE mechanism nearby](./beneath-a-steel-sky-puzzle3-s2.png) **Pattern Type:** [[Multi-Faceted Plan]](../puzzles/multi-faceted-plan.md) — multiple requirements (biscuits, plank access, rope timing) gathered independently, synthesized at climax **Also Uses:** [[NPC Distraction Physics]](../puzzles/distraction-physics.md) — physical event (dog launch) creates time window for infiltration