Complete: Add Screenshots sections and verify accuracy for full-throttle.md

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2026-03-18 20:50:36 -07:00
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@@ -44,6 +44,10 @@ All three components are delivered to Maureen, who fixes the bike and installs a
10. Retrieve the forks from the now-clear parts pile 10. Retrieve the forks from the now-clear parts pile
11. Return all three items to Maureen for bike repair and booster installation 11. Return all three items to Maureen for bike repair and booster installation
### Screenshots
- ![Todd's trailer interior showing cabinet with lockpick, fridge with meat, and welding torch on desk](./full-throttle-puzzle1-s1.png)
- ![Magnetic crane operation lifting car with dog above junk pile](./full-throttle-puzzle1-s2.png)
[Multi-Faceted Plan](../puzzles/multi-faceted-plan.md) — Multiple requirements (forks, torch, fuel) are gathered independently from different locations and synthesized at completion. Unlike Meta-Puzzle Construction, step order is flexible rather than sequential—each location's output doesn't enable subsequent steps. [Multi-Faceted Plan](../puzzles/multi-faceted-plan.md) — Multiple requirements (forks, torch, fuel) are gathered independently from different locations and synthesized at completion. Unlike Meta-Puzzle Construction, step order is flexible rather than sequential—each location's output doesn't enable subsequent steps.
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@@ -75,6 +79,10 @@ All four components are acquired: hover fan installed on bike, booster stolen fr
8. Enter Cavefish hideout when "Cave Entrance!" message appears; attach ramp to bike 8. Enter Cavefish hideout when "Cave Entrance!" message appears; attach ramp to bike
9. Before exiting, unhook ramp and knock yellow navigation markers off the road (causing pursuing Cavefish to crash later) 9. Before exiting, unhook ramp and knock yellow navigation markers off the road (causing pursuing Cavefish to crash later)
### Screenshots
- ![Weapon selection UI showing tire iron, plank, chainsaw, and chain available for biker combat](./full-throttle-puzzle2-s1.png)
- ![Cavefish encounter showing timing mechanic: blind biker lifting head from oil fumes before attack](./full-throttle-puzzle2-s2.png)
[Escalating Combat Progression](../puzzles/escalating-combat-progression.md) — Players acquire increasingly powerful counter-weapons through sequential combat encounters with distinct enemy types. Unlike Pattern Learning, this is action-based acquisition rather than observation-based rule discovery—the weapons are taken physically from defeated opponents. [Escalating Combat Progression](../puzzles/escalating-combat-progression.md) — Players acquire increasingly powerful counter-weapons through sequential combat encounters with distinct enemy types. Unlike Pattern Learning, this is action-based acquisition rather than observation-based rule discovery—the weapons are taken physically from defeated opponents.
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@@ -107,6 +115,10 @@ A continuous path of exploded mines leads directly to the Vultures' hideout entr
9. Return to minefield; drop one bunny at a time along the established path 9. Return to minefield; drop one bunny at a time along the established path
10. After each explosion, walk forward to the new furthest point and repeat until reaching hideout entrance 10. After each explosion, walk forward to the new furthest point and repeat until reaching hideout entrance
### Screenshots
- ![Horrace's souvenir stall with RC car, bunny on display, and battery slot](./full-throttle-puzzle3-s1.png)
- ![Minefield path showing exploded mine revealing battery and bunny approaching next mine](./full-throttle-puzzle3-s2.png)
[Distraction Physics](../puzzles/distraction-physics.md) — Environmental objects (RC car, toy bunnies) are used to break a blocking pattern (minefield guard) by exploiting NPC routines (Horrace chases lost property). Unlike Sensory Exploitation which targets perception weaknesses directly, this creates diversion through object manipulation. [Distraction Physics](../puzzles/distraction-physics.md) — Environmental objects (RC car, toy bunnies) are used to break a blocking pattern (minefield guard) by exploiting NPC routines (Horrace chases lost property). Unlike Sensory Exploitation which targets perception weaknesses directly, this creates diversion through object manipulation.
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