From b9bda3ebc5d4003dbb061be3363b7abf73e0e74a Mon Sep 17 00:00:00 2001 From: Bryce Date: Wed, 18 Mar 2026 20:50:36 -0700 Subject: [PATCH] Complete: Add Screenshots sections and verify accuracy for full-throttle.md --- src/inspiration/full-throttle.md | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/src/inspiration/full-throttle.md b/src/inspiration/full-throttle.md index 0b18308..116dcb8 100644 --- a/src/inspiration/full-throttle.md +++ b/src/inspiration/full-throttle.md @@ -44,6 +44,10 @@ All three components are delivered to Maureen, who fixes the bike and installs a 10. Retrieve the forks from the now-clear parts pile 11. Return all three items to Maureen for bike repair and booster installation +### Screenshots +- ![Todd's trailer interior showing cabinet with lockpick, fridge with meat, and welding torch on desk](./full-throttle-puzzle1-s1.png) +- ![Magnetic crane operation lifting car with dog above junk pile](./full-throttle-puzzle1-s2.png) + [Multi-Faceted Plan](../puzzles/multi-faceted-plan.md) — Multiple requirements (forks, torch, fuel) are gathered independently from different locations and synthesized at completion. Unlike Meta-Puzzle Construction, step order is flexible rather than sequential—each location's output doesn't enable subsequent steps. --- @@ -75,6 +79,10 @@ All four components are acquired: hover fan installed on bike, booster stolen fr 8. Enter Cavefish hideout when "Cave Entrance!" message appears; attach ramp to bike 9. Before exiting, unhook ramp and knock yellow navigation markers off the road (causing pursuing Cavefish to crash later) +### Screenshots +- ![Weapon selection UI showing tire iron, plank, chainsaw, and chain available for biker combat](./full-throttle-puzzle2-s1.png) +- ![Cavefish encounter showing timing mechanic: blind biker lifting head from oil fumes before attack](./full-throttle-puzzle2-s2.png) + [Escalating Combat Progression](../puzzles/escalating-combat-progression.md) — Players acquire increasingly powerful counter-weapons through sequential combat encounters with distinct enemy types. Unlike Pattern Learning, this is action-based acquisition rather than observation-based rule discovery—the weapons are taken physically from defeated opponents. --- @@ -107,6 +115,10 @@ A continuous path of exploded mines leads directly to the Vultures' hideout entr 9. Return to minefield; drop one bunny at a time along the established path 10. After each explosion, walk forward to the new furthest point and repeat until reaching hideout entrance +### Screenshots +- ![Horrace's souvenir stall with RC car, bunny on display, and battery slot](./full-throttle-puzzle3-s1.png) +- ![Minefield path showing exploded mine revealing battery and bunny approaching next mine](./full-throttle-puzzle3-s2.png) + [Distraction Physics](../puzzles/distraction-physics.md) — Environmental objects (RC car, toy bunnies) are used to break a blocking pattern (minefield guard) by exploiting NPC routines (Horrace chases lost property). Unlike Sensory Exploitation which targets perception weaknesses directly, this creates diversion through object manipulation. ---