Complete: Add Screenshots sections for broken-sword-ii.md

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2026-03-18 20:47:18 -07:00
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@@ -48,6 +48,10 @@ Escape the warehouse rescue site by using masking tape to bypass elevator safety
11. Talk to Nico; she assists in two-player push animation sliding statue through door 11. Talk to Nico; she assists in two-player push animation sliding statue through door
12. Exit new passage; use manacles on overhead cable to descend to next location 12. Exit new passage; use manacles on overhead cable to descend to next location
### Screenshots
![Warehouse statue puzzle — crates stacked on pallet carrier with pulley system visible above and rope wound around statue base](./broken-sword-ii-puzzle1-s1.png)
**Pattern Type:** [[Multi-Character Coordination]](../puzzles/multi-character-coordination.md) — requires explicit character collaboration; single George action insufficient despite completing all prerequisite steps **Pattern Type:** [[Multi-Character Coordination]](../puzzles/multi-character-coordination.md) — requires explicit character collaboration; single George action insufficient despite completing all prerequisite steps
**Also Uses:** [[Meta-Puzzle Construction]](../puzzles/meta-puzzle-construction.md) — sequential chain where each sub-goal output (taped sensor, repositioned elevator block, reconfigured crate stack) enables subsequent step **Also Uses:** [[Meta-Puzzle Construction]](../puzzles/meta-puzzle-construction.md) — sequential chain where each sub-goal output (taped sensor, repositioned elevator block, reconfigured crate stack) enables subsequent step
@@ -83,6 +87,10 @@ Create distraction by provoking attendant's phone call to police, access locked
10. Press red signal button to switch tracks, allowing train boarding 10. Press red signal button to switch tracks, allowing train boarding
11. Enter waiting train car during green-light clearance window; ride to Thames Docks 11. Enter waiting train car during green-light clearance window; ride to Thames Docks
### Screenshots
![London Underground puzzle — weight card inserted into crack on cupboard door next to weighing machine with vending machine in background](./broken-sword-ii-puzzle2-s1.png)
**Pattern Type:** [[Cross-Realm Logistics]](../puzzles/cross-realm-logistics.md) — vending machine coin retrieval enables weight scale card access which enables cupboard opening enabling signal change **Pattern Type:** [[Cross-Realm Logistics]](../puzzles/cross-realm-logistics.md) — vending machine coin retrieval enables weight scale card access which enables cupboard opening enabling signal change
**Also Uses:** [[Timed Consequence]](../puzzles/timed-consequence.md) — attendant distraction creates limited window for previously-guarded door interaction **Also Uses:** [[Timed Consequence]](../puzzles/timed-consequence.md) — attendant distraction creates limited window for previously-guarded door interaction
@@ -123,6 +131,10 @@ Place surveyor's marker on rock needle using net-sensor extraction method, then
15. Examine pillar located directly above marker line-of-sight 15. Examine pillar located directly above marker line-of-sight
16. New path reveals to north; descend using this route to access hidden chamber 16. New path reveals to north; descend using this route to access hidden chamber
### Screenshots
![Zombie Island summit — theodolite mounted on tripod with scope view showing sparkling surveyor's marker among pillars](./broken-sword-ii-puzzle3-s1.png)
**Pattern Type:** [[Pattern Learning]](../puzzles/pattern-learning.md) — disguise/concealment mechanic established in earlier chapters (bank statement under leaves, stone in dog box) transfers to creeper covering marker **Pattern Type:** [[Pattern Learning]](../puzzles/pattern-learning.md) — disguise/concealment mechanic established in earlier chapters (bank statement under leaves, stone in dog box) transfers to creeper covering marker
**Also Uses:** [[Observation Replay]](../puzzles/observation-replay.md) — player must remember specific visual cue (sparkling marker through theodolite scope), then replay that observation by examining corresponding pillar location **Also Uses:** [[Observation Replay]](../puzzles/observation-replay.md) — player must remember specific visual cue (sparkling marker through theodolite scope), then replay that observation by examining corresponding pillar location