diff --git a/src/inspiration/broken-sword-ii-the-smoking-mirror.md b/src/inspiration/broken-sword-ii-the-smoking-mirror.md index 852a365..ce47660 100644 --- a/src/inspiration/broken-sword-ii-the-smoking-mirror.md +++ b/src/inspiration/broken-sword-ii-the-smoking-mirror.md @@ -48,6 +48,10 @@ Escape the warehouse rescue site by using masking tape to bypass elevator safety 11. Talk to Nico; she assists in two-player push animation sliding statue through door 12. Exit new passage; use manacles on overhead cable to descend to next location +### Screenshots + +![Warehouse statue puzzle — crates stacked on pallet carrier with pulley system visible above and rope wound around statue base](./broken-sword-ii-puzzle1-s1.png) + **Pattern Type:** [[Multi-Character Coordination]](../puzzles/multi-character-coordination.md) — requires explicit character collaboration; single George action insufficient despite completing all prerequisite steps **Also Uses:** [[Meta-Puzzle Construction]](../puzzles/meta-puzzle-construction.md) — sequential chain where each sub-goal output (taped sensor, repositioned elevator block, reconfigured crate stack) enables subsequent step @@ -83,6 +87,10 @@ Create distraction by provoking attendant's phone call to police, access locked 10. Press red signal button to switch tracks, allowing train boarding 11. Enter waiting train car during green-light clearance window; ride to Thames Docks +### Screenshots + +![London Underground puzzle — weight card inserted into crack on cupboard door next to weighing machine with vending machine in background](./broken-sword-ii-puzzle2-s1.png) + **Pattern Type:** [[Cross-Realm Logistics]](../puzzles/cross-realm-logistics.md) — vending machine coin retrieval enables weight scale card access which enables cupboard opening enabling signal change **Also Uses:** [[Timed Consequence]](../puzzles/timed-consequence.md) — attendant distraction creates limited window for previously-guarded door interaction @@ -123,6 +131,10 @@ Place surveyor's marker on rock needle using net-sensor extraction method, then 15. Examine pillar located directly above marker line-of-sight 16. New path reveals to north; descend using this route to access hidden chamber +### Screenshots + +![Zombie Island summit — theodolite mounted on tripod with scope view showing sparkling surveyor's marker among pillars](./broken-sword-ii-puzzle3-s1.png) + **Pattern Type:** [[Pattern Learning]](../puzzles/pattern-learning.md) — disguise/concealment mechanic established in earlier chapters (bank statement under leaves, stone in dog box) transfers to creeper covering marker **Also Uses:** [[Observation Replay]](../puzzles/observation-replay.md) — player must remember specific visual cue (sparkling marker through theodolite scope), then replay that observation by examining corresponding pillar location