Complete: Updated cross-references in puzzle type files
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@@ -1250,7 +1250,7 @@ Acquisition Sub-chain:
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a) Reach Frozen Reaches via pipe elevator from Barren Region lair (lines 1138-1143)
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b) Obtain crystal scepter from Snow Queen → use on Crystal Dragon for flight (lines 1147-1163)
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c) Complete extensive Ice Stronghold exploration including jail break, Thork fight
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d) Solve ice lever construction puzzle (detailed in meta-puzzle-construction.md)
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d) Solve ice lever construction puzzle (detailed in sequential-construction.md)
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e) Use ice lever to open barred cell door → Fourth mask piece in chest (lines 1237-1238)
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Most complex sub-chain - requires multiple previous region tool acquisitions
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@@ -9,7 +9,7 @@ The core distinction: solutions require reading NPC motivations, exploiting pers
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| Type | Social Mechanic | When to Use This Pattern |
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|------|-----------------|--------------------------|
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| [Comedy-Based Persuasion](puzzles/comedy-based-persuasion.md) | Humor/absurdity unlocks dialogue branches | Guard or authority figure has rigid but exploitable sense of propriety |
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| [Distraction & Environmental Manipulation](puzzles/distraction-physics.md) | Physical triggers divert NPC attention | NPC follows predictable patrol or sensory pathing logic |
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| [Distraction & Environmental Manipulation](puzzles/distraction-environmental-manipulation.md) | Physical triggers divert NPC attention | NPC follows predictable patrol or sensory pathing logic |
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| [Class-Specific Challenges](puzzles/class-specific-ritual.md) | Character class determines ritual solutions | Multiple entry paths exist, but each requires specific role-based trials |
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| [Multi-Faction Diplomacy](puzzles/multi-faction-diplomacy.md) | Conflicting faction rules create negotiation space | Multiple stakeholders with incompatible demands must be appeased |
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@@ -525,4 +525,4 @@ maintaining captured organism's viability is the timed challenge, with mechanica
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### Relationship to Predator Chase Escape Pattern
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Predator chase sequences are a specific variant where urgency is created through active pursuit rather than narrative deadline. The SQ3 Arnoid chase exemplifies this—the "timer" is how fast the robot catches Roger, not a story-based deadline like DOTT's time machine or QFG4's four-year limit. See [Distraction Physics](distraction-physics.md) for predator rerouting mechanics where players guide pursuers into environmental hazards.
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Predator chase sequences are a specific variant where urgency is created through active pursuit rather than narrative deadline. The SQ3 Arnoid chase exemplifies this—the "timer" is how fast the robot catches Roger, not a story-based deadline like DOTT's time machine or QFG4's four-year limit. See [Distraction Physics](distraction-environmental-manipulation.md) for predator rerouting mechanics where players guide pursuers into environmental hazards.
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