diff --git a/src/puzzles/multi-faceted-plan.md b/src/puzzles/multi-faceted-plan.md index 751c962..6a7914e 100644 --- a/src/puzzles/multi-faceted-plan.md +++ b/src/puzzles/multi-faceted-plan.md @@ -1250,7 +1250,7 @@ Acquisition Sub-chain: a) Reach Frozen Reaches via pipe elevator from Barren Region lair (lines 1138-1143) b) Obtain crystal scepter from Snow Queen → use on Crystal Dragon for flight (lines 1147-1163) c) Complete extensive Ice Stronghold exploration including jail break, Thork fight -d) Solve ice lever construction puzzle (detailed in meta-puzzle-construction.md) +d) Solve ice lever construction puzzle (detailed in sequential-construction.md) e) Use ice lever to open barred cell door → Fourth mask piece in chest (lines 1237-1238) Most complex sub-chain - requires multiple previous region tool acquisitions diff --git a/src/puzzles/npc-interaction-overview.md b/src/puzzles/npc-interaction-overview.md index 6603d7b..ffdf232 100644 --- a/src/puzzles/npc-interaction-overview.md +++ b/src/puzzles/npc-interaction-overview.md @@ -9,7 +9,7 @@ The core distinction: solutions require reading NPC motivations, exploiting pers | Type | Social Mechanic | When to Use This Pattern | |------|-----------------|--------------------------| | [Comedy-Based Persuasion](puzzles/comedy-based-persuasion.md) | Humor/absurdity unlocks dialogue branches | Guard or authority figure has rigid but exploitable sense of propriety | -| [Distraction & Environmental Manipulation](puzzles/distraction-physics.md) | Physical triggers divert NPC attention | NPC follows predictable patrol or sensory pathing logic | +| [Distraction & Environmental Manipulation](puzzles/distraction-environmental-manipulation.md) | Physical triggers divert NPC attention | NPC follows predictable patrol or sensory pathing logic | | [Class-Specific Challenges](puzzles/class-specific-ritual.md) | Character class determines ritual solutions | Multiple entry paths exist, but each requires specific role-based trials | | [Multi-Faction Diplomacy](puzzles/multi-faction-diplomacy.md) | Conflicting faction rules create negotiation space | Multiple stakeholders with incompatible demands must be appeased | diff --git a/src/puzzles/timed-consequence.md b/src/puzzles/timed-consequence.md index 6e0d41c..95997d2 100644 --- a/src/puzzles/timed-consequence.md +++ b/src/puzzles/timed-consequence.md @@ -525,4 +525,4 @@ maintaining captured organism's viability is the timed challenge, with mechanica ### Relationship to Predator Chase Escape Pattern -Predator chase sequences are a specific variant where urgency is created through active pursuit rather than narrative deadline. The SQ3 Arnoid chase exemplifies this—the "timer" is how fast the robot catches Roger, not a story-based deadline like DOTT's time machine or QFG4's four-year limit. See [Distraction Physics](distraction-physics.md) for predator rerouting mechanics where players guide pursuers into environmental hazards. +Predator chase sequences are a specific variant where urgency is created through active pursuit rather than narrative deadline. The SQ3 Arnoid chase exemplifies this—the "timer" is how fast the robot catches Roger, not a story-based deadline like DOTT's time machine or QFG4's four-year limit. See [Distraction Physics](distraction-environmental-manipulation.md) for predator rerouting mechanics where players guide pursuers into environmental hazards.