Complete: Add Screenshots sections to QFG III inspiration page

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2026-03-18 21:21:19 -07:00
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@@ -43,6 +43,12 @@ Defeat Yesufu in five sequential trials to earn Warrior status from the Laibon,
7. **Spear Throw Contest:** Win unmoving and moving target throwing rounds using best weapon use skills available (5 PP) 7. **Spear Throw Contest:** Win unmoving and moving target throwing rounds using best weapon use skills available (5 PP)
8. **Wrestling Bridge Duel:** Match opponent's moves inversely—when Yesufu jumps, duck; when he dodges left, dodge left; repeat until falling off three times (5-10 PP depending on victory) 8. **Wrestling Bridge Duel:** Match opponent's moves inversely—when Yesufu jumps, duck; when he dodges left, dodge left; repeat until falling off three times (5-10 PP depending on victory)
### Screenshots
![Warrior Initiation Contest — Twisted Tree ring retrieval showing vine tied to spear](./qfg3-warrior-initiation-twisted-tree.png)
![Wrestling Bridge mini-game interface showing directional controls and opponent stance](./qfg3-wrestling-bridge-controls.png)
**Pattern Type:** [Class-Specific Ritual](../puzzles/class-specific-ritual.md) — sequential trials with exact action requirements specific to Fighter/Warrior path; Wizard and Thief bypass entirely via different methods **Pattern Type:** [Class-Specific Ritual](../puzzles/class-specific-ritual.md) — sequential trials with exact action requirements specific to Fighter/Warrior path; Wizard and Thief bypass entirely via different methods
**Also Uses:** [Pattern Learning](../puzzles/pattern-learning.md) — Wrestling Bridge mechanics are taught earlier, then tested under pressure in Initiation **Also Uses:** [Pattern Learning](../puzzles/pattern-learning.md) — Wrestling Bridge mechanics are taught earlier, then tested under pressure in Initiation
@@ -83,6 +89,14 @@ Gather three distinct magical ingredients across different regions of Tarna, del
13. Return to Tarna Apothecary; give Salim all three ingredients one by one 13. Return to Tarna Apothecary; give Salim all three ingredients one by one
14. Leave and return next in-game day; purchase or receive two Dispel Potions for plot progression 14. Leave and return next in-game day; purchase or receive two Dispel Potions for plot progression
### Screenshots
![Salim the Apothecary in his shop displaying ingredient dialogue options](./qfg3-salim-apothecary-ingredients.png)
![Venomous Vines area showing meerbats and vine cluster with class-specific interaction hints](./qfg3-venomous-vines-meerbat.png)
![Heart of the World tree top showing Guardian orb and water pouring animation](./qfg3-heart-of-world-gift.png)
**Pattern Type:** [Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) — sequential gathering of multiple components required before synthesis at Apothecary; each step's output enables later combination **Pattern Type:** [Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) — sequential gathering of multiple components required before synthesis at Apothecary; each step's output enables later combination
**Also Uses:** [Class-Specific Ritual](../puzzles/class-specific-ritual.md) — identical goal (get fruit from vine) requires three completely different mechanical approaches depending on Hero class **Also Uses:** [Class-Specific Ritual](../puzzles/class-specific-ritual.md) — identical goal (get fruit from vine) requires three completely different mechanical approaches depending on Hero class
@@ -117,6 +131,14 @@ Win the Wizard's Duel by casting exactly seven counter-spells in correct sequenc
9. **Final Round:** Shaman transforms into demon hybrid; choose HONORABLE OPTION (USE DISPEL POTION, 8 PP) or COMBAT option (5 PP minimum) 9. **Final Round:** Shaman transforms into demon hybrid; choose HONORABLE OPTION (USE DISPEL POTION, 8 PP) or COMBAT option (5 PP minimum)
10. Receive spear of Death and magic drum from grateful Leopardman Chief upon honorable victory (10 PP for duel completion) 10. Receive spear of Death and magic drum from grateful Leopardman Chief upon honorable victory (10 PP for duel completion)
### Screenshots
![Wizard's Duel arena showing Shaman opponent and hero with staff summoned](./qfg3-wizard-duel-summon-staff.png)
![Magical duel progression displaying Wall of Flames spell effect around hero character](./qfg3-wizard-duel-flames.png)
![Final round showing possessed Shaman transformation with Dispel Potion use option](./qfg3-shaman-possessed-dispel.png)
**Pattern Type:** [Class-Specific Ritual](../puzzles/class-specific-ritual.md) — entire puzzle path requires Magic skill; Fighter and Thief must complete warrior contest or stealth infiltration instead **Pattern Type:** [Class-Specific Ritual](../puzzles/class-specific-ritual.md) — entire puzzle path requires Magic skill; Fighter and Thief must complete warrior contest or stealth infiltration instead
**Also Uses:** [Escalating Combat Progression](../puzzles/escalating-combat-progression.md) — spell difficulty increases per round from simple counters to complex environment manipulation **Also Uses:** [Escalating Combat Progression](../puzzles/escalating-combat-progression.md) — spell difficulty increases per round from simple counters to complex environment manipulation