diff --git a/src/inspiration/quest-for-glory-iii-wages-of-war.md b/src/inspiration/quest-for-glory-iii-wages-of-war.md index 446db4d..ff85b97 100644 --- a/src/inspiration/quest-for-glory-iii-wages-of-war.md +++ b/src/inspiration/quest-for-glory-iii-wages-of-war.md @@ -43,6 +43,12 @@ Defeat Yesufu in five sequential trials to earn Warrior status from the Laibon, 7. **Spear Throw Contest:** Win unmoving and moving target throwing rounds using best weapon use skills available (5 PP) 8. **Wrestling Bridge Duel:** Match opponent's moves inversely—when Yesufu jumps, duck; when he dodges left, dodge left; repeat until falling off three times (5-10 PP depending on victory) +### Screenshots + +![Warrior Initiation Contest — Twisted Tree ring retrieval showing vine tied to spear](./qfg3-warrior-initiation-twisted-tree.png) + +![Wrestling Bridge mini-game interface showing directional controls and opponent stance](./qfg3-wrestling-bridge-controls.png) + **Pattern Type:** [Class-Specific Ritual](../puzzles/class-specific-ritual.md) — sequential trials with exact action requirements specific to Fighter/Warrior path; Wizard and Thief bypass entirely via different methods **Also Uses:** [Pattern Learning](../puzzles/pattern-learning.md) — Wrestling Bridge mechanics are taught earlier, then tested under pressure in Initiation @@ -83,6 +89,14 @@ Gather three distinct magical ingredients across different regions of Tarna, del 13. Return to Tarna Apothecary; give Salim all three ingredients one by one 14. Leave and return next in-game day; purchase or receive two Dispel Potions for plot progression +### Screenshots + +![Salim the Apothecary in his shop displaying ingredient dialogue options](./qfg3-salim-apothecary-ingredients.png) + +![Venomous Vines area showing meerbats and vine cluster with class-specific interaction hints](./qfg3-venomous-vines-meerbat.png) + +![Heart of the World tree top showing Guardian orb and water pouring animation](./qfg3-heart-of-world-gift.png) + **Pattern Type:** [Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) — sequential gathering of multiple components required before synthesis at Apothecary; each step's output enables later combination **Also Uses:** [Class-Specific Ritual](../puzzles/class-specific-ritual.md) — identical goal (get fruit from vine) requires three completely different mechanical approaches depending on Hero class @@ -117,6 +131,14 @@ Win the Wizard's Duel by casting exactly seven counter-spells in correct sequenc 9. **Final Round:** Shaman transforms into demon hybrid; choose HONORABLE OPTION (USE DISPEL POTION, 8 PP) or COMBAT option (5 PP minimum) 10. Receive spear of Death and magic drum from grateful Leopardman Chief upon honorable victory (10 PP for duel completion) +### Screenshots + +![Wizard's Duel arena showing Shaman opponent and hero with staff summoned](./qfg3-wizard-duel-summon-staff.png) + +![Magical duel progression displaying Wall of Flames spell effect around hero character](./qfg3-wizard-duel-flames.png) + +![Final round showing possessed Shaman transformation with Dispel Potion use option](./qfg3-shaman-possessed-dispel.png) + **Pattern Type:** [Class-Specific Ritual](../puzzles/class-specific-ritual.md) — entire puzzle path requires Magic skill; Fighter and Thief must complete warrior contest or stealth infiltration instead **Also Uses:** [Escalating Combat Progression](../puzzles/escalating-combat-progression.md) — spell difficulty increases per round from simple counters to complex environment manipulation