Complete: Add Screenshots sections to QFG III inspiration page
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@@ -43,6 +43,12 @@ Defeat Yesufu in five sequential trials to earn Warrior status from the Laibon,
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7. **Spear Throw Contest:** Win unmoving and moving target throwing rounds using best weapon use skills available (5 PP)
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7. **Spear Throw Contest:** Win unmoving and moving target throwing rounds using best weapon use skills available (5 PP)
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8. **Wrestling Bridge Duel:** Match opponent's moves inversely—when Yesufu jumps, duck; when he dodges left, dodge left; repeat until falling off three times (5-10 PP depending on victory)
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8. **Wrestling Bridge Duel:** Match opponent's moves inversely—when Yesufu jumps, duck; when he dodges left, dodge left; repeat until falling off three times (5-10 PP depending on victory)
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### Screenshots
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**Pattern Type:** [Class-Specific Ritual](../puzzles/class-specific-ritual.md) — sequential trials with exact action requirements specific to Fighter/Warrior path; Wizard and Thief bypass entirely via different methods
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**Pattern Type:** [Class-Specific Ritual](../puzzles/class-specific-ritual.md) — sequential trials with exact action requirements specific to Fighter/Warrior path; Wizard and Thief bypass entirely via different methods
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**Also Uses:** [Pattern Learning](../puzzles/pattern-learning.md) — Wrestling Bridge mechanics are taught earlier, then tested under pressure in Initiation
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**Also Uses:** [Pattern Learning](../puzzles/pattern-learning.md) — Wrestling Bridge mechanics are taught earlier, then tested under pressure in Initiation
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@@ -83,6 +89,14 @@ Gather three distinct magical ingredients across different regions of Tarna, del
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13. Return to Tarna Apothecary; give Salim all three ingredients one by one
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13. Return to Tarna Apothecary; give Salim all three ingredients one by one
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14. Leave and return next in-game day; purchase or receive two Dispel Potions for plot progression
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14. Leave and return next in-game day; purchase or receive two Dispel Potions for plot progression
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### Screenshots
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**Pattern Type:** [Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) — sequential gathering of multiple components required before synthesis at Apothecary; each step's output enables later combination
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**Pattern Type:** [Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) — sequential gathering of multiple components required before synthesis at Apothecary; each step's output enables later combination
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**Also Uses:** [Class-Specific Ritual](../puzzles/class-specific-ritual.md) — identical goal (get fruit from vine) requires three completely different mechanical approaches depending on Hero class
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**Also Uses:** [Class-Specific Ritual](../puzzles/class-specific-ritual.md) — identical goal (get fruit from vine) requires three completely different mechanical approaches depending on Hero class
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@@ -117,6 +131,14 @@ Win the Wizard's Duel by casting exactly seven counter-spells in correct sequenc
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9. **Final Round:** Shaman transforms into demon hybrid; choose HONORABLE OPTION (USE DISPEL POTION, 8 PP) or COMBAT option (5 PP minimum)
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9. **Final Round:** Shaman transforms into demon hybrid; choose HONORABLE OPTION (USE DISPEL POTION, 8 PP) or COMBAT option (5 PP minimum)
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10. Receive spear of Death and magic drum from grateful Leopardman Chief upon honorable victory (10 PP for duel completion)
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10. Receive spear of Death and magic drum from grateful Leopardman Chief upon honorable victory (10 PP for duel completion)
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### Screenshots
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**Pattern Type:** [Class-Specific Ritual](../puzzles/class-specific-ritual.md) — entire puzzle path requires Magic skill; Fighter and Thief must complete warrior contest or stealth infiltration instead
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**Pattern Type:** [Class-Specific Ritual](../puzzles/class-specific-ritual.md) — entire puzzle path requires Magic skill; Fighter and Thief must complete warrior contest or stealth infiltration instead
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**Also Uses:** [Escalating Combat Progression](../puzzles/escalating-combat-progression.md) — spell difficulty increases per round from simple counters to complex environment manipulation
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**Also Uses:** [Escalating Combat Progression](../puzzles/escalating-combat-progression.md) — spell difficulty increases per round from simple counters to complex environment manipulation
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