Fix: Add missing A→O edges in KQVI chart (tea cup, iceberg lettuce, milk/baby's tears, chessboard queens, maze skeleton/coins/path, brick trap, shield, black feather, stinky flower, ember/hair/spoiled egg, magic map to boiling pool)

This commit is contained in:
2026-03-19 22:27:27 -07:00
parent 424bc47a67
commit 15e580078d

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@@ -139,6 +139,7 @@ flowchart TD
end
O_RECEIVE_MAGIC_MAP --> P_PROBLEM_GNOMES
O_RECEIVE_MAGIC_MAP --> P_PROBLEM_BOILING_POOL
O_RECEIVE_NIGHTINGALE --> A_PLAY_NIGHTINGALE
O_RECEIVE_MINT --> A_GIVE_MINT
O_RECEIVE_RABBIT_FOOT --> A_GIVE_RABBIT_FOOT
@@ -194,12 +195,17 @@ flowchart TD
end
C2 --> A_PICK_ICEY_LETTUCE
A_PICK_ICEY_LETTUCE --> O_RECEIVE_ICEY_LETTUCE
C2 --> A_PICK_ROTTEN_TOMATO
C2 --> A_GET_TEA_CUP
A_GET_TEA_CUP --> O_RECEIVE_TEA_CUP
C2 --> A_PICK_DRINK_ME_POTION
O_RECEIVE_FLUTE --> A_PLAY_FLUTE_FLOWERS
O_RECEIVE_MILK --> A_GIVE_MILK_TO_PLANT
A_PICK_DRINK_ME_POTION --> O_RECEIVE_DRINK_ME
C2 --> A_GET_MILK_BOTTLE
A_GET_MILK_BOTTLE --> O_RECEIVE_MILK
O_RECEIVE_MILK --> A_GIVE_MILK_TO_PLANT
A_GIVE_MILK_TO_PLANT --> O_RECEIVE_BABYS_TEARS
O_RECEIVE_FLUTE --> A_PLAY_FLUTE_FLOWERS
A_PLAY_FLUTE_FLOWERS --> O_RECEIVE_HOLE_IN_WALL
A_PICK_ROTTEN_TOMATO --> O_RECEIVE_ROTTEN_TOMATO
O_RECEIVE_ROTTEN_TOMATO --> A_GIVE_ROTTEN_TOMATO
@@ -212,6 +218,8 @@ flowchart TD
end
C2 --> A_TALK_TO_QUEENS
A_TALK_TO_QUEENS --> O_RECEIVE_RED_SCARF
A_TALK_TO_QUEENS --> O_RECEIVE_LUMP_OF_COAL
O_RECEIVE_LUMP_OF_COAL -.-> A_TRADE_COAL_FOR_EGG["A: Trade coal for sulfur egg"]
subgraph area_iow_point["Isle of Wonder - Point / Book Garden"]
@@ -285,6 +293,9 @@ flowchart TD
P_PROBLEM_MAZE_L1 --> A_NAVIGATE_TO_SKELETON
P_PROBLEM_MAZE_L1 --> A_COLLECT_COINS
P_PROBLEM_MAZE_L1 --> A_USE_BRICK_TRAP
A_SOLVE_TILE_PUZZLE --> O_MAZE_PATH_OPEN
A_NAVIGATE_TO_SKELETON --> O_RECEIVE_SKULL
A_COLLECT_COINS --> O_RECEIVE_COINS
subgraph area_maze_l2["Minotaur's Maze - Level 2 (Dark)"]
P_PROBLEM_DARK_L2["Problem: Cannot see in dark passage"]
@@ -300,12 +311,14 @@ flowchart TD
end
O_RECEIVE_BRICK --> A_USE_BRICK_TRAP
A_USE_BRICK_TRAP --> O_TRAP_STOPPED
O_RECEIVE_TINDERBOX --> A_LIGHT_TINDERBOX
O_RECEIVE_HOLE_IN_WALL --> A_USE_HOLE_IN_WALL
A_LIGHT_TINDERBOX --> O_CAN_SEE
O_CAN_SEE --> A_USE_HOLE_IN_WALL
O_CAN_SEE --> A_FIND_SHIELD
A_FIND_SHIELD --> O_RECEIVE_SHIELD
subgraph area_maze_lair["Minotaur's Lair"]
P_PROBLEM_MINOTAUR["Problem: Minotaur blocks exit"]
@@ -391,7 +404,9 @@ flowchart TD
P_PROBLEM_LOGIC_CLIFFS --> A_SOLVE_CLIFF_PUZZLES
A_SOLVE_CLIFF_PUZZLES --> C6
C6 --> A_GET_BLACK_FEATHER
A_GET_BLACK_FEATHER --> O_RECEIVE_BLACK_FEATHER
C6 --> A_GET_STINKY_FLOWER
A_GET_STINKY_FLOWER --> O_RECEIVE_STINKY_FLOWER
subgraph area_ism_clifftop["Isle of Sacred Mountain - Clifftop & Cave"]
P_PROBLEM_DARK_CAVE["Problem: Dark cave blocks path"]
@@ -425,6 +440,13 @@ flowchart TD
A_CAST_CHARM_SPELL["A: Cast Charm Creatures of Night spell"]
O_NIGHTMARE_MOUNT["O: Nightmare horse mount available"]
A_COLLECT_COMPONENTS --> A_GET_EMBER
A_COLLECT_COMPONENTS --> A_GET_HAIR
A_COLLECT_COMPONENTS --> A_GET_SPOILED_EGG
A_GET_EMBER --> O_RECEIVE_EMBER
A_GET_HAIR --> O_RECEIVE_HAIR
A_GET_SPOILED_EGG --> O_RECEIVE_SPOILED_EGG
end
O_RECEIVE_SKULL & O_RECEIVE_EMBER & O_RECEIVE_SPOILED_EGG & O_RECEIVE_HAIR --> P_PROBLEM_SPELL_COMPONENTS