Complete: Updated cross-references in docs files and analysis checklists
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@@ -28,7 +28,7 @@
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### ✅ Meta-Puzzle Construction (`puzzles/meta-puzzle-construction.md`)
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### ✅ Meta-Puzzle Construction (`puzzles/sequential-construction.md`)
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- [x] Generator/Truck Repair Chain (sequential gas transfer → power → spark plug → vehicle)
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- [x] Generator/Truck Repair Chain (sequential gas transfer → power → spark plug → vehicle)
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- [x] Balloon Construction Chain (Wits path: basket bladder/net/hose assembly sequence)
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- [x] Balloon Construction Chain (Wits path: basket bladder/net/hose assembly sequence)
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- [x] Robot Assembly Puzzle (Atlantis finale: 4-part collection with strict assembly sequence)
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- [x] Robot Assembly Puzzle (Atlantis finale: 4-part collection with strict assembly sequence)
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@@ -103,7 +103,7 @@ Pending review for: Mural interpretation at Crete ruins; tomb/doorway clue place
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### Files Modified:
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### Files Modified:
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1. `puzzles/multi-faceted-plan.md` - Added 2 IJOA examples
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1. `puzzles/multi-faceted-plan.md` - Added 2 IJOA examples
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2. `puzzles/information-brokerage.md` - Added Algiers trading network example
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2. `puzzles/information-brokerage.md` - Added Algiers trading network example
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3. `puzzles/meta-puzzle-construction.md` - Added 3 sequential chain examples
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3. `puzzles/sequential-construction.md` - Added 3 sequential chain examples
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4. `puzzles/pattern-learning.md` - Added Lost Dialogue Navigation System (major section)
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4. `puzzles/pattern-learning.md` - Added Lost Dialogue Navigation System (major section)
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5. `puzzles/sensory-exploitation.md` - Added Seance ghost deception example
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5. `puzzles/sensory-exploitation.md` - Added Seance ghost deception example
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6. `puzzles/multi-character-coordination.md` - Added Team path coordination examples
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6. `puzzles/multi-character-coordination.md` - Added Team path coordination examples
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@@ -17,8 +17,8 @@ A taxonomy of puzzle design patterns derived from analysis of King's Quest VI: H
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| 9 | [Observation Replay Puzzle](./puzzles/observation-replay.md) | Single viewing of sequence, must reproduce exactly when opportunity arises | MI |
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| 9 | [Observation Replay Puzzle](./puzzles/observation-replay.md) | Single viewing of sequence, must reproduce exactly when opportunity arises | MI |
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| 10 | [Pattern Learning / Knowledge Transfer](./puzzles/pattern-learning.md) | Learn rule set in low-stakes domain; apply exhaustively under consequences | MI |
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| 10 | [Pattern Learning / Knowledge Transfer](./puzzles/pattern-learning.md) | Learn rule set in low-stakes domain; apply exhaustively under consequences | MI |
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| 11 | [Environmental Memo Chain](./puzzles/memo-chain.md) | Scattered written fragments across locations; synthesize narrative to reveal solution | MI |
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| 11 | [Environmental Memo Chain](./puzzles/memo-chain.md) | Scattered written fragments across locations; synthesize narrative to reveal solution | MI |
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| 12 | [NPC Distraction Physics](./puzzles/distraction-physics.md) | Manipulate environment to break NPC blocking pattern without confrontation | MI |
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| 12 | [NPC Distraction Physics](./puzzles/distraction-environmental-manipulation.md) | Manipulate environment to break NPC blocking pattern without confrontation | MI |
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| 13 | [Meta-Puzzle Construction](./puzzles/meta-puzzle-construction.md) | Sequential interdependence; each step's output becomes next step's input | MI |
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| 13 | [Meta-Puzzle Construction](./puzzles/sequential-construction.md) | Sequential interdependence; each step's output becomes next step's input | MI |
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