diff --git a/src/INDIANA-JONES-ANALYSIS-CHECKLIST.md b/src/INDIANA-JONES-ANALYSIS-CHECKLIST.md index 01723a6..daecd7c 100644 --- a/src/INDIANA-JONES-ANALYSIS-CHECKLIST.md +++ b/src/INDIANA-JONES-ANALYSIS-CHECKLIST.md @@ -28,7 +28,7 @@ --- -### ✅ Meta-Puzzle Construction (`puzzles/meta-puzzle-construction.md`) +### ✅ Meta-Puzzle Construction (`puzzles/sequential-construction.md`) - [x] Generator/Truck Repair Chain (sequential gas transfer → power → spark plug → vehicle) - [x] Balloon Construction Chain (Wits path: basket bladder/net/hose assembly sequence) - [x] Robot Assembly Puzzle (Atlantis finale: 4-part collection with strict assembly sequence) @@ -103,7 +103,7 @@ Pending review for: Mural interpretation at Crete ruins; tomb/doorway clue place ### Files Modified: 1. `puzzles/multi-faceted-plan.md` - Added 2 IJOA examples 2. `puzzles/information-brokerage.md` - Added Algiers trading network example -3. `puzzles/meta-puzzle-construction.md` - Added 3 sequential chain examples +3. `puzzles/sequential-construction.md` - Added 3 sequential chain examples 4. `puzzles/pattern-learning.md` - Added Lost Dialogue Navigation System (major section) 5. `puzzles/sensory-exploitation.md` - Added Seance ghost deception example 6. `puzzles/multi-character-coordination.md` - Added Team path coordination examples diff --git a/src/docs/index.md b/src/docs/index.md index f731b29..b00a234 100644 --- a/src/docs/index.md +++ b/src/docs/index.md @@ -17,8 +17,8 @@ A taxonomy of puzzle design patterns derived from analysis of King's Quest VI: H | 9 | [Observation Replay Puzzle](./puzzles/observation-replay.md) | Single viewing of sequence, must reproduce exactly when opportunity arises | MI | | 10 | [Pattern Learning / Knowledge Transfer](./puzzles/pattern-learning.md) | Learn rule set in low-stakes domain; apply exhaustively under consequences | MI | | 11 | [Environmental Memo Chain](./puzzles/memo-chain.md) | Scattered written fragments across locations; synthesize narrative to reveal solution | MI | -| 12 | [NPC Distraction Physics](./puzzles/distraction-physics.md) | Manipulate environment to break NPC blocking pattern without confrontation | MI | -| 13 | [Meta-Puzzle Construction](./puzzles/meta-puzzle-construction.md) | Sequential interdependence; each step's output becomes next step's input | MI | +| 12 | [NPC Distraction Physics](./puzzles/distraction-environmental-manipulation.md) | Manipulate environment to break NPC blocking pattern without confrontation | MI | +| 13 | [Meta-Puzzle Construction](./puzzles/sequential-construction.md) | Sequential interdependence; each step's output becomes next step's input | MI | ---