Fix 5 dangling node issues in KQVI chart
- Add A_GIVE_RING_TO_BEAUTY --> O_RECEIVE_BEASTS_RING (item returned by Beauty) - Add O_NAVIGATE_MAZE --> P_PROBLEM_DARK_L2 (dark maze entrance) - Add C1 --> A_SEARCH_BOOKSHELF (optional village activity) - Add P_PROBLEM_CHARON --> A_PAY_CHARON (ferry payment problem) - Add C4 --> P_PROBLEM_ROSE_HEDGE (archer gate to next obstacle) Remaining 23 dead-ends are legitimate parallel collectibles that feed into multi-source problem nodes downstream.
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@@ -94,6 +94,7 @@ flowchart TD
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C1 --> P_PROBLEM_NEED_MAP
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C1 --> P_PROBLEM_NEED_MAP
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C1 --> P_PROBLEM_FERRYMAN
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C1 --> P_PROBLEM_FERRYMAN
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C1 --> P_PROBLEM_JOLLO
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C1 --> P_PROBLEM_JOLLO
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C1 --> A_SEARCH_BOOKSHELF
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%% Village - Parallel independent paths (S3, S4, S5, S6 in original)
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%% Village - Parallel independent paths (S3, S4, S5, S6 in original)
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P_PROBLEM_PAWN_SHOP --> A_TALK_TO_PAWN_BROKER
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P_PROBLEM_PAWN_SHOP --> A_TALK_TO_PAWN_BROKER
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@@ -340,6 +341,7 @@ flowchart TD
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%% Parallel paths after maze - S23/S24 are PARALLEL, S20/S21 are PARALLEL
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%% Parallel paths after maze - S23/S24 are PARALLEL, S20/S21 are PARALLEL
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O_MAZE_PATH_OPEN & O_RECEIVE_SKULL & O_RECEIVE_COINS & O_TRAP_STOPPED --> A_NAVIGATE_TO_SKELETON
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O_MAZE_PATH_OPEN & O_RECEIVE_SKULL & O_RECEIVE_COINS & O_TRAP_STOPPED --> A_NAVIGATE_TO_SKELETON
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A_NAVIGATE_TO_SKELETON --> O_NAVIGATE_MAZE["O: Maze navigated, shield found"]
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A_NAVIGATE_TO_SKELETON --> O_NAVIGATE_MAZE["O: Maze navigated, shield found"]
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O_NAVIGATE_MAZE --> P_PROBLEM_DARK_L2
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%% =============================================================================
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%% =============================================================================
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%% PHASE 6: Isle of the Beast - Return Visit (with Shield)
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%% PHASE 6: Isle of the Beast - Return Visit (with Shield)
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@@ -357,6 +359,7 @@ flowchart TD
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O_RECEIVE_SHIELD --> P_PROBLEM_ARCHER
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O_RECEIVE_SHIELD --> P_PROBLEM_ARCHER
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P_PROBLEM_ARCHER --> A_USE_SHIELD_STATUE
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P_PROBLEM_ARCHER --> A_USE_SHIELD_STATUE
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A_USE_SHIELD_STATUE --> C4
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A_USE_SHIELD_STATUE --> C4
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C4 --> P_PROBLEM_ROSE_HEDGE
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O_RECEIVE_SCYTHE["O: Receive Scythe from IoM"] -.-> P_PROBLEM_ROSE_HEDGE
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O_RECEIVE_SCYTHE["O: Receive Scythe from IoM"] -.-> P_PROBLEM_ROSE_HEDGE
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P_PROBLEM_ROSE_HEDGE --> A_CUT_HEDGE
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P_PROBLEM_ROSE_HEDGE --> A_CUT_HEDGE
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@@ -383,6 +386,7 @@ flowchart TD
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O_BEAUTY_TRUSTS --> A_GIVE_RING_TO_BEAUTY
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O_BEAUTY_TRUSTS --> A_GIVE_RING_TO_BEAUTY
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A_GIVE_RING_TO_BEAUTY --> O_RECEIVE_BEAUTYS_DRESS
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A_GIVE_RING_TO_BEAUTY --> O_RECEIVE_BEAUTYS_DRESS
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A_GIVE_RING_TO_BEAUTY --> O_RECEIVE_MIRROR
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A_GIVE_RING_TO_BEAUTY --> O_RECEIVE_MIRROR
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A_GIVE_RING_TO_BEAUTY --> O_RECEIVE_BEASTS_RING
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O_BEAUTY_TRUSTS --> A_PLACE_ROSE
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O_BEAUTY_TRUSTS --> A_PLACE_ROSE
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A_PLACE_ROSE --> O_RECEIVE_WHITE_ROSE_2
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A_PLACE_ROSE --> O_RECEIVE_WHITE_ROSE_2
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@@ -540,6 +544,7 @@ flowchart TD
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C8 --> A_PLAY_BONES
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C8 --> A_PLAY_BONES
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C8 --> P_PROBLEM_STYX
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C8 --> P_PROBLEM_STYX
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C8 --> P_PROBLEM_CHARON
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C8 --> P_PROBLEM_CHARON
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P_PROBLEM_CHARON --> A_PAY_CHARON
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O_RECEIVE_COINS --> A_PAY_CHARON
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O_RECEIVE_COINS --> A_PAY_CHARON
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A_PAY_CHARON --> O_FERRY_ACCESS
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A_PAY_CHARON --> O_FERRY_ACCESS
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