diff --git a/src/inspiration/kings-quest-vi-chart.mmd b/src/inspiration/kings-quest-vi-chart.mmd index 8995c9a..28a30df 100644 --- a/src/inspiration/kings-quest-vi-chart.mmd +++ b/src/inspiration/kings-quest-vi-chart.mmd @@ -94,6 +94,7 @@ flowchart TD C1 --> P_PROBLEM_NEED_MAP C1 --> P_PROBLEM_FERRYMAN C1 --> P_PROBLEM_JOLLO + C1 --> A_SEARCH_BOOKSHELF %% Village - Parallel independent paths (S3, S4, S5, S6 in original) P_PROBLEM_PAWN_SHOP --> A_TALK_TO_PAWN_BROKER @@ -340,6 +341,7 @@ flowchart TD %% Parallel paths after maze - S23/S24 are PARALLEL, S20/S21 are PARALLEL O_MAZE_PATH_OPEN & O_RECEIVE_SKULL & O_RECEIVE_COINS & O_TRAP_STOPPED --> A_NAVIGATE_TO_SKELETON A_NAVIGATE_TO_SKELETON --> O_NAVIGATE_MAZE["O: Maze navigated, shield found"] + O_NAVIGATE_MAZE --> P_PROBLEM_DARK_L2 %% ============================================================================= %% PHASE 6: Isle of the Beast - Return Visit (with Shield) @@ -357,6 +359,7 @@ flowchart TD O_RECEIVE_SHIELD --> P_PROBLEM_ARCHER P_PROBLEM_ARCHER --> A_USE_SHIELD_STATUE A_USE_SHIELD_STATUE --> C4 + C4 --> P_PROBLEM_ROSE_HEDGE O_RECEIVE_SCYTHE["O: Receive Scythe from IoM"] -.-> P_PROBLEM_ROSE_HEDGE P_PROBLEM_ROSE_HEDGE --> A_CUT_HEDGE @@ -383,6 +386,7 @@ flowchart TD O_BEAUTY_TRUSTS --> A_GIVE_RING_TO_BEAUTY A_GIVE_RING_TO_BEAUTY --> O_RECEIVE_BEAUTYS_DRESS A_GIVE_RING_TO_BEAUTY --> O_RECEIVE_MIRROR + A_GIVE_RING_TO_BEAUTY --> O_RECEIVE_BEASTS_RING O_BEAUTY_TRUSTS --> A_PLACE_ROSE A_PLACE_ROSE --> O_RECEIVE_WHITE_ROSE_2 @@ -540,6 +544,7 @@ flowchart TD C8 --> A_PLAY_BONES C8 --> P_PROBLEM_STYX C8 --> P_PROBLEM_CHARON + P_PROBLEM_CHARON --> A_PAY_CHARON O_RECEIVE_COINS --> A_PAY_CHARON A_PAY_CHARON --> O_FERRY_ACCESS