Files
play-clj/src/play_clj/core_graphics.clj
2014-01-21 02:38:46 -05:00

371 lines
12 KiB
Clojure

(in-ns 'play-clj.core)
; tiled maps
(defn tiled-map*
"The function version of `tiled-map`"
[s]
(if (string? s)
(.load (TmxMapLoader.) s)
s))
(defmacro tiled-map
"Returns a [TiledMap](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/maps/tiled/TiledMap.html)
(normally, you don't need to use this directly, because the *-tiled-map
macros that create the renderers will call this themselves)"
[s & options]
`(u/calls! ^TiledMap (tiled-map* ~s) ~@options))
(defmacro tiled-map!
"Calls a single method on a `tiled-map`
(tiled-map! screen :get-layers)"
[screen k & options]
`(let [^BatchTiledMapRenderer object# (u/get-obj ~screen :renderer)]
(u/call! ^TiledMap (.getMap object#) ~k ~@options)))
(defn tiled-map-layers
"Returns a list with [MapLayer](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/maps/MapLayer.html)
objects cooresponding to each layer in the tiled map in `screen`
(tiled-map-layers screen)"
[screen]
(let [^BatchTiledMapRenderer renderer (u/get-obj screen :renderer)
^MapLayers layers (-> renderer .getMap .getLayers)]
(for [^long i (range (.getCount layers))]
(.get layers i))))
(defn tiled-map-layer*
"The function version of `tiled-map-layer`"
[screen layer]
(if (isa? (type layer) MapLayer)
layer
(->> (tiled-map-layers screen)
(drop-while #(not= layer (.getName ^MapLayer %)))
first)))
(defmacro tiled-map-layer
"Returns a [TiledMapTileLayer](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/maps/tiled/TiledMapTileLayer.html)
from the tiled map in `screen` that matches `layer`
(tiled-map-layer screen \"water\")"
[screen layer & options]
`(let [^TiledMapTileLayer object# (tiled-map-layer* ~screen ~layer)]
(u/calls! object# ~@options)))
(defmacro tiled-map-layer!
"Calls a single method on a `tiled-map-layer`
(tiled-map-layer! (tiled-map-layer screen \"water\")
:set-cell 0 0 nil)"
[object k & options]
`(u/call! ^TiledMapTileLayer (cast TiledMapTileLayer ~object) ~k ~@options))
(defn tiled-map-cell*
"The function version of `tiled-map-cell`"
[screen layer x y]
(.getCell ^TiledMapTileLayer (tiled-map-layer screen layer) x y))
(defmacro tiled-map-cell
"Returns a [TiledMapTileLayer.Cell](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/maps/tiled/TiledMapTileLayer.Cell.html)
from the tiled map in `screen` from the given `layer` and position `x` and `y`
(tiled-map-cell screen \"water\" 0 0)"
[screen layer x y & options]
`(let [^TiledMapTileLayer$Cell object# (tiled-map-cell* ~screen ~layer ~x ~y)]
(u/calls! object# ~@options)))
(defmacro tiled-map-cell!
"Calls a single method on a `tiled-map-cell`
(tiled-map-cell! (tiled-map-cell screen \"water\" 0 0)
:set-rotation 90)"
[object k & options]
`(u/call! ^TiledMapTileLayer$Cell ~object ~k ~@options))
; renderers
(defn orthogonal-tiled-map*
"The function version of `orthogonal-tiled-map`"
[path unit]
(OrthogonalTiledMapRenderer. ^TiledMap (tiled-map* path) ^double unit))
(defmacro orthogonal-tiled-map
"Returns an [OrthogonalTiledMapRenderer](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/maps/tiled/renderers/OrthogonalTiledMapRenderer.html)
with the tiled map file at `path` and `unit` scale
(orthogonal-tiled-map \"level1.tmx\" (/ 1 8))"
[path unit & options]
`(u/calls! ^OrthogonalTiledMapRenderer (orthogonal-tiled-map* ~path ~unit)
~@options))
(defmacro orthogonal-tiled-map!
"Calls a single method on an `orthogonal-tiled-map`"
[screen k & options]
`(let [^OrthogonalTiledMapRenderer object# (u/get-obj ~screen :renderer)]
(u/call! object# ~k ~@options)))
(defn isometric-tiled-map*
"The function version of `isometric-tiled-map`"
[path unit]
(IsometricTiledMapRenderer. ^TiledMap (tiled-map* path) ^double unit))
(defmacro isometric-tiled-map
"Returns an [IsometricTiledMapRenderer](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/maps/tiled/renderers/IsometricTiledMapRenderer.html)
with the tiled map file at `path` and `unit` scale
(isometric-tiled-map \"level1.tmx\" (/ 1 8))"
[path unit & options]
`(u/calls! ^IsometricTiledMapRenderer (isometric-tiled-map* ~path ~unit)
~@options))
(defmacro isometric-tiled-map!
"Calls a single method on an `isometric-tiled-map`"
[screen k & options]
`(let [^IsometricTiledMapRenderer object# (u/get-obj ~screen :renderer)]
(u/call! object# ~k ~@options)))
(defn isometric-staggered-tiled-map*
"The function version of `isometric-staggered-tiled-map`"
[path unit]
(IsometricStaggeredTiledMapRenderer. ^TiledMap (tiled-map* path)
^double unit))
(defmacro isometric-staggered-tiled-map
"Returns an [IsometricStaggeredTiledMapRenderer](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/maps/tiled/renderers/IsometricStaggeredTiledMapRenderer.html)
with the tiled map file at `path` and `unit` scale
(isometric-staggered-tiled-map \"level1.tmx\" (/ 1 8))"
[path unit & options]
`(u/calls! ^IsometricStaggeredTiledMapRenderer
(isometric-staggered-tiled-map* ~path ~unit)
~@options))
(defmacro isometric-staggered-tiled-map!
"Calls a single method on an `isometric-staggered-tiled-map`"
[screen k & options]
`(let [^IsometricStaggeredTiledMapRenderer object#
(u/get-obj ~screen :renderer)]
(u/call! object# ~k ~@options)))
(defn hexagonal-tiled-map*
"The function version of `hexagonal-tiled-map`"
[path unit]
(HexagonalTiledMapRenderer. ^TiledMap (tiled-map* path) ^double unit))
(defmacro hexagonal-tiled-map
"Returns a [HexagonalTiledMapRenderer](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/maps/tiled/renderers/HexagonalTiledMapRenderer.html)
with the tiled map file at `path` and `unit` scale
(hexagonal-tiled-map \"level1.tmx\" (/ 1 8))"
[path unit & options]
`(u/calls! ^HexagonalTiledMapRenderer (hexagonal-tiled-map* ~path ~unit)
~@options))
(defmacro hexagonal-tiled-map!
"Calls a single method on a `hexagonal-tiled-map`"
[screen k & options]
`(let [^HexagonalTiledMapRenderer object# (u/get-obj ~screen :renderer)]
(u/call! object# ~k ~@options)))
(defn stage*
"The function version of `stage`"
[]
(Stage.))
(defmacro stage
"Returns a [Stage](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/Stage.html)
(stage)"
[& options]
`(u/calls! ^Stage (stage*) ~@options))
(defmacro stage!
"Calls a single method on a `stage`"
[screen k & options]
`(let [^Stage object# (u/get-obj ~screen :renderer)]
(u/call! object# ~k ~@options)))
; batch
(defmulti batch
"Internal use only"
#(-> % :renderer class))
(defmethod batch BatchTiledMapRenderer
[{:keys [^BatchTiledMapRenderer renderer]}]
(.getSpriteBatch renderer))
(defmethod batch Stage
[{:keys [^Stage renderer]}]
(.getSpriteBatch renderer))
; rendering
(defmulti draw-entity!
"Internal use only"
(fn [_ entity] (:type entity)))
(defmethod draw-entity! nil [_ _])
(defmethod draw-entity! :actor
[^SpriteBatch batch {:keys [^Actor object] :as entity}]
(assert object)
(doseq [[k v] entity]
(case k
:x (.setX object v)
:y (.setY object v)
:width (.setWidth object v)
:height (.setHeight object v)
nil))
(.draw object batch 1))
(defmethod draw-entity! :texture
[^SpriteBatch batch {:keys [^TextureRegion object x y width height]}]
(assert object)
(let [x (float (or x 0))
y (float (or y 0))
width (float (or width (.getRegionWidth object)))
height (float (or height (.getRegionHeight object)))]
(.draw batch object x y width height)))
(defn draw!
"Draws the `entities` with the renderer from `screen`
(draw! screen entities)"
[{:keys [renderer] :as screen} entities]
(assert renderer)
(let [^SpriteBatch batch (batch screen)]
(.begin batch)
(doseq [entity entities]
(draw-entity! batch entity))
(.end batch))
entities)
(defn ^:private render-map!
"Internal use only"
[{:keys [^BatchTiledMapRenderer renderer ^Camera camera]}]
(when camera (.setView renderer camera))
(.render renderer))
(defn ^:private render-stage!
"Internal use only"
[{:keys [^Stage renderer ^Camera camera]}]
(when camera
(.setCamera renderer camera)
(.setViewport renderer (. camera viewportWidth) (. camera viewportHeight)))
(doto renderer .act .draw))
(defn render!
"Calls the renderer from `screen` and optionally draws and returns the
`entities`
(render! screen entities)"
([{:keys [renderer] :as screen}]
(cond
(isa? (type renderer) BatchTiledMapRenderer)
(render-map! screen)
(isa? (type renderer) Stage)
(render-stage! screen)))
([screen entities]
(render! screen)
(draw! screen entities)))
; cameras
(defn orthographic*
"The function version of `orthographic`"
[]
(OrthographicCamera.))
(defmacro orthographic
"Returns an [OrthographicCamera](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/OrthographicCamera.html)
(orthographic)"
[& options]
`(let [^OrthographicCamera object# (orthographic*)]
(u/calls! object# ~@options)))
(defmacro orthographic!
"Calls a single method on an `orthographic`"
[screen k & options]
`(let [^OrthographicCamera object# (u/get-obj ~screen :camera)]
(u/call! object# ~k ~@options)))
(defn perspective*
"The function version of `perspective`"
[]
(PerspectiveCamera.))
(defmacro perspective
"Returns an [PerspectiveCamera](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/PerspectiveCamera.html)
(perspective)"
[& options]
`(let [^PerspectiveCamera object# (perspective*)]
(u/calls! object# ~@options)))
(defmacro perspective!
"Calls a single method on a `perspective`"
[screen k & options]
`(let [^PerspectiveCamera object# (u/get-obj ~screen :camera)]
(u/call! object# ~k ~@options)))
(defn size!
"Sets the size of the camera in `screen`
(size! screen 480 360)"
[screen width height]
(let [^OrthographicCamera camera (u/get-obj screen :camera)]
(assert camera)
(.setToOrtho camera false width height)))
(defn width!
"Sets the width of the camera in `screen`, adjusting the height so the ratio
remains in tact
(width! screen 480)"
[screen new-width]
(size! screen new-width (* new-width (/ (game :height) (game :width)))))
(defn height!
"Sets the height of the camera in `screen`, adjusting the width so the ratio
remains in tact
(height! screen 360)"
[screen new-height]
(size! screen (* new-height (/ (game :width) (game :height))) new-height))
(defn x!
"Sets only the x position of the camera in `screen`"
[screen x]
(let [^Camera camera (u/get-obj screen :camera)]
(assert camera)
(set! (. (. camera position) x) x)
(.update camera)))
(defn y!
"Sets only the y position of the camera in `screen`"
[screen y]
(let [^Camera camera (u/get-obj screen :camera)]
(assert camera)
(set! (. (. camera position) y) y)
(.update camera)))
(defn z!
"Sets only the z position of the camera in `screen`"
[screen z]
(let [^Camera camera (u/get-obj screen :camera)]
(assert camera)
(set! (. (. camera position) z) z)
(.update camera)))
(defn position!
"Sets the position of the camera in `screen`"
([screen x y]
(position! screen x y nil))
([screen x y z]
(when x (x! screen x))
(when y (y! screen y))
(when z (z! screen z))))