371 lines
12 KiB
Clojure
371 lines
12 KiB
Clojure
(in-ns 'play-clj.core)
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; tiled maps
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(defn tiled-map*
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"The function version of `tiled-map`"
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[s]
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(if (string? s)
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(.load (TmxMapLoader.) s)
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s))
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(defmacro tiled-map
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"Returns a [TiledMap](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/maps/tiled/TiledMap.html)
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(normally, you don't need to use this directly, because the *-tiled-map
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macros that create the renderers will call this themselves)"
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[s & options]
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`(u/calls! ^TiledMap (tiled-map* ~s) ~@options))
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(defmacro tiled-map!
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"Calls a single method on a `tiled-map`
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(tiled-map! screen :get-layers)"
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[screen k & options]
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`(let [^BatchTiledMapRenderer object# (u/get-obj ~screen :renderer)]
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(u/call! ^TiledMap (.getMap object#) ~k ~@options)))
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(defn tiled-map-layers
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"Returns a list with [MapLayer](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/maps/MapLayer.html)
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objects cooresponding to each layer in the tiled map in `screen`
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(tiled-map-layers screen)"
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[screen]
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(let [^BatchTiledMapRenderer renderer (u/get-obj screen :renderer)
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^MapLayers layers (-> renderer .getMap .getLayers)]
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(for [^long i (range (.getCount layers))]
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(.get layers i))))
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(defn tiled-map-layer*
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"The function version of `tiled-map-layer`"
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[screen layer]
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(if (isa? (type layer) MapLayer)
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layer
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(->> (tiled-map-layers screen)
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(drop-while #(not= layer (.getName ^MapLayer %)))
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first)))
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(defmacro tiled-map-layer
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"Returns a [TiledMapTileLayer](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/maps/tiled/TiledMapTileLayer.html)
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from the tiled map in `screen` that matches `layer`
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(tiled-map-layer screen \"water\")"
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[screen layer & options]
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`(let [^TiledMapTileLayer object# (tiled-map-layer* ~screen ~layer)]
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(u/calls! object# ~@options)))
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(defmacro tiled-map-layer!
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"Calls a single method on a `tiled-map-layer`
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(tiled-map-layer! (tiled-map-layer screen \"water\")
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:set-cell 0 0 nil)"
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[object k & options]
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`(u/call! ^TiledMapTileLayer (cast TiledMapTileLayer ~object) ~k ~@options))
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(defn tiled-map-cell*
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"The function version of `tiled-map-cell`"
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[screen layer x y]
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(.getCell ^TiledMapTileLayer (tiled-map-layer screen layer) x y))
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(defmacro tiled-map-cell
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"Returns a [TiledMapTileLayer.Cell](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/maps/tiled/TiledMapTileLayer.Cell.html)
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from the tiled map in `screen` from the given `layer` and position `x` and `y`
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(tiled-map-cell screen \"water\" 0 0)"
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[screen layer x y & options]
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`(let [^TiledMapTileLayer$Cell object# (tiled-map-cell* ~screen ~layer ~x ~y)]
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(u/calls! object# ~@options)))
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(defmacro tiled-map-cell!
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"Calls a single method on a `tiled-map-cell`
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(tiled-map-cell! (tiled-map-cell screen \"water\" 0 0)
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:set-rotation 90)"
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[object k & options]
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`(u/call! ^TiledMapTileLayer$Cell ~object ~k ~@options))
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; renderers
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(defn orthogonal-tiled-map*
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"The function version of `orthogonal-tiled-map`"
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[path unit]
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(OrthogonalTiledMapRenderer. ^TiledMap (tiled-map* path) ^double unit))
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(defmacro orthogonal-tiled-map
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"Returns an [OrthogonalTiledMapRenderer](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/maps/tiled/renderers/OrthogonalTiledMapRenderer.html)
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with the tiled map file at `path` and `unit` scale
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(orthogonal-tiled-map \"level1.tmx\" (/ 1 8))"
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[path unit & options]
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`(u/calls! ^OrthogonalTiledMapRenderer (orthogonal-tiled-map* ~path ~unit)
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~@options))
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(defmacro orthogonal-tiled-map!
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"Calls a single method on an `orthogonal-tiled-map`"
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[screen k & options]
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`(let [^OrthogonalTiledMapRenderer object# (u/get-obj ~screen :renderer)]
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(u/call! object# ~k ~@options)))
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(defn isometric-tiled-map*
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"The function version of `isometric-tiled-map`"
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[path unit]
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(IsometricTiledMapRenderer. ^TiledMap (tiled-map* path) ^double unit))
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(defmacro isometric-tiled-map
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"Returns an [IsometricTiledMapRenderer](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/maps/tiled/renderers/IsometricTiledMapRenderer.html)
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with the tiled map file at `path` and `unit` scale
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(isometric-tiled-map \"level1.tmx\" (/ 1 8))"
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[path unit & options]
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`(u/calls! ^IsometricTiledMapRenderer (isometric-tiled-map* ~path ~unit)
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~@options))
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(defmacro isometric-tiled-map!
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"Calls a single method on an `isometric-tiled-map`"
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[screen k & options]
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`(let [^IsometricTiledMapRenderer object# (u/get-obj ~screen :renderer)]
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(u/call! object# ~k ~@options)))
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(defn isometric-staggered-tiled-map*
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"The function version of `isometric-staggered-tiled-map`"
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[path unit]
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(IsometricStaggeredTiledMapRenderer. ^TiledMap (tiled-map* path)
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^double unit))
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(defmacro isometric-staggered-tiled-map
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"Returns an [IsometricStaggeredTiledMapRenderer](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/maps/tiled/renderers/IsometricStaggeredTiledMapRenderer.html)
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with the tiled map file at `path` and `unit` scale
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(isometric-staggered-tiled-map \"level1.tmx\" (/ 1 8))"
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[path unit & options]
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`(u/calls! ^IsometricStaggeredTiledMapRenderer
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(isometric-staggered-tiled-map* ~path ~unit)
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~@options))
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(defmacro isometric-staggered-tiled-map!
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"Calls a single method on an `isometric-staggered-tiled-map`"
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[screen k & options]
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`(let [^IsometricStaggeredTiledMapRenderer object#
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(u/get-obj ~screen :renderer)]
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(u/call! object# ~k ~@options)))
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(defn hexagonal-tiled-map*
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"The function version of `hexagonal-tiled-map`"
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[path unit]
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(HexagonalTiledMapRenderer. ^TiledMap (tiled-map* path) ^double unit))
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(defmacro hexagonal-tiled-map
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"Returns a [HexagonalTiledMapRenderer](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/maps/tiled/renderers/HexagonalTiledMapRenderer.html)
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with the tiled map file at `path` and `unit` scale
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(hexagonal-tiled-map \"level1.tmx\" (/ 1 8))"
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[path unit & options]
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`(u/calls! ^HexagonalTiledMapRenderer (hexagonal-tiled-map* ~path ~unit)
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~@options))
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(defmacro hexagonal-tiled-map!
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"Calls a single method on a `hexagonal-tiled-map`"
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[screen k & options]
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`(let [^HexagonalTiledMapRenderer object# (u/get-obj ~screen :renderer)]
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(u/call! object# ~k ~@options)))
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(defn stage*
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"The function version of `stage`"
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[]
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(Stage.))
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(defmacro stage
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"Returns a [Stage](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/Stage.html)
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(stage)"
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[& options]
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`(u/calls! ^Stage (stage*) ~@options))
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(defmacro stage!
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"Calls a single method on a `stage`"
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[screen k & options]
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`(let [^Stage object# (u/get-obj ~screen :renderer)]
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(u/call! object# ~k ~@options)))
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; batch
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(defmulti batch
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"Internal use only"
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#(-> % :renderer class))
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(defmethod batch BatchTiledMapRenderer
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[{:keys [^BatchTiledMapRenderer renderer]}]
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(.getSpriteBatch renderer))
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(defmethod batch Stage
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[{:keys [^Stage renderer]}]
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(.getSpriteBatch renderer))
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; rendering
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(defmulti draw-entity!
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"Internal use only"
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(fn [_ entity] (:type entity)))
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(defmethod draw-entity! nil [_ _])
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(defmethod draw-entity! :actor
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[^SpriteBatch batch {:keys [^Actor object] :as entity}]
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(assert object)
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(doseq [[k v] entity]
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(case k
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:x (.setX object v)
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:y (.setY object v)
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:width (.setWidth object v)
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:height (.setHeight object v)
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nil))
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(.draw object batch 1))
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(defmethod draw-entity! :texture
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[^SpriteBatch batch {:keys [^TextureRegion object x y width height]}]
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(assert object)
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(let [x (float (or x 0))
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y (float (or y 0))
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width (float (or width (.getRegionWidth object)))
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height (float (or height (.getRegionHeight object)))]
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(.draw batch object x y width height)))
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(defn draw!
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"Draws the `entities` with the renderer from `screen`
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(draw! screen entities)"
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[{:keys [renderer] :as screen} entities]
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(assert renderer)
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(let [^SpriteBatch batch (batch screen)]
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(.begin batch)
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(doseq [entity entities]
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(draw-entity! batch entity))
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(.end batch))
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entities)
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(defn ^:private render-map!
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"Internal use only"
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[{:keys [^BatchTiledMapRenderer renderer ^Camera camera]}]
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(when camera (.setView renderer camera))
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(.render renderer))
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(defn ^:private render-stage!
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"Internal use only"
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[{:keys [^Stage renderer ^Camera camera]}]
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(when camera
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(.setCamera renderer camera)
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(.setViewport renderer (. camera viewportWidth) (. camera viewportHeight)))
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(doto renderer .act .draw))
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(defn render!
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"Calls the renderer from `screen` and optionally draws and returns the
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`entities`
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(render! screen entities)"
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([{:keys [renderer] :as screen}]
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(cond
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(isa? (type renderer) BatchTiledMapRenderer)
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(render-map! screen)
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(isa? (type renderer) Stage)
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(render-stage! screen)))
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([screen entities]
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(render! screen)
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(draw! screen entities)))
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; cameras
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(defn orthographic*
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"The function version of `orthographic`"
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[]
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(OrthographicCamera.))
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(defmacro orthographic
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"Returns an [OrthographicCamera](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/OrthographicCamera.html)
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(orthographic)"
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[& options]
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`(let [^OrthographicCamera object# (orthographic*)]
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(u/calls! object# ~@options)))
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(defmacro orthographic!
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"Calls a single method on an `orthographic`"
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[screen k & options]
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`(let [^OrthographicCamera object# (u/get-obj ~screen :camera)]
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(u/call! object# ~k ~@options)))
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(defn perspective*
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"The function version of `perspective`"
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[]
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(PerspectiveCamera.))
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(defmacro perspective
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"Returns an [PerspectiveCamera](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/PerspectiveCamera.html)
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(perspective)"
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[& options]
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`(let [^PerspectiveCamera object# (perspective*)]
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(u/calls! object# ~@options)))
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(defmacro perspective!
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"Calls a single method on a `perspective`"
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[screen k & options]
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`(let [^PerspectiveCamera object# (u/get-obj ~screen :camera)]
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(u/call! object# ~k ~@options)))
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(defn size!
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"Sets the size of the camera in `screen`
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(size! screen 480 360)"
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[screen width height]
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(let [^OrthographicCamera camera (u/get-obj screen :camera)]
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(assert camera)
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(.setToOrtho camera false width height)))
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(defn width!
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"Sets the width of the camera in `screen`, adjusting the height so the ratio
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remains in tact
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(width! screen 480)"
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[screen new-width]
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(size! screen new-width (* new-width (/ (game :height) (game :width)))))
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(defn height!
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"Sets the height of the camera in `screen`, adjusting the width so the ratio
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remains in tact
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(height! screen 360)"
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[screen new-height]
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(size! screen (* new-height (/ (game :width) (game :height))) new-height))
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(defn x!
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"Sets only the x position of the camera in `screen`"
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[screen x]
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(let [^Camera camera (u/get-obj screen :camera)]
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(assert camera)
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(set! (. (. camera position) x) x)
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(.update camera)))
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(defn y!
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"Sets only the y position of the camera in `screen`"
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[screen y]
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(let [^Camera camera (u/get-obj screen :camera)]
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(assert camera)
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(set! (. (. camera position) y) y)
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(.update camera)))
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(defn z!
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"Sets only the z position of the camera in `screen`"
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[screen z]
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(let [^Camera camera (u/get-obj screen :camera)]
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(assert camera)
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(set! (. (. camera position) z) z)
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(.update camera)))
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(defn position!
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"Sets the position of the camera in `screen`"
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([screen x y]
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(position! screen x y nil))
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([screen x y z]
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(when x (x! screen x))
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(when y (y! screen y))
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(when z (z! screen z))))
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