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647fa9f7a277442f2c6df97a55939fe622a34f31
play-clj/src/play_clj
History
oakes 5f5e1e6e8b Break skin initialization into separate function
2014-09-24 12:18:56 -04:00
..
core_basics.clj
Fix how asset manager loads sounds
2014-09-24 12:07:39 -04:00
core_cameras.clj
Allow width and height to work without a camera
2014-05-23 13:54:49 -04:00
core_graphics.clj
Rename draw-entity! to draw! to reduce redundancy
2014-09-22 20:58:31 -04:00
core_listeners.clj
Don't save duplicate entities vectors in timeline
2014-09-19 14:46:25 -04:00
core_utils.clj
Change how recording is started
2014-09-23 05:39:07 -04:00
core.clj
Change how recording is started
2014-09-23 05:39:07 -04:00
entities.clj
Rename draw-entity! to draw! to reduce redundancy
2014-09-22 20:58:31 -04:00
g2d_physics.clj
Fix conditional that throws exception
2014-09-24 11:36:24 -04:00
g2d.clj
Fix how asset manager loads bitmap font
2014-09-23 16:36:46 -04:00
g3d_physics.clj
Skip entities that don't have bodies
2014-05-11 15:45:14 -04:00
g3d.clj
Remove unnecessary quote-unquote
2014-06-19 17:23:26 -04:00
math.clj
Remove unnecessary quote-unquote
2014-06-19 17:23:26 -04:00
physics.clj
Update template versions and remove body-type from physics.clj
2014-04-24 21:28:23 -04:00
repl.clj
Make the filter-fn the first arg to be consistent with filter
2014-08-02 22:25:57 -04:00
ui.clj
Break skin initialization into separate function
2014-09-24 12:18:56 -04:00
utils.clj
Fix libGDX capitalization
2014-08-02 16:43:49 -04:00
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