oakes
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fc433e7b63
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Add type hint
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2014-01-04 21:01:31 -05:00 |
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oakes
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a139c0757f
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Add tiled-map functions
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2014-01-04 20:59:02 -05:00 |
|
oakes
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33367be7aa
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Add mutations to the image function
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2014-01-03 10:14:39 -05:00 |
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oakes
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77081f74f9
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Make functions pure
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2014-01-03 10:06:47 -05:00 |
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oakes
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7fe9000f39
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Add another type hint
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2014-01-03 09:23:45 -05:00 |
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oakes
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e4a3c12329
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Add image-width and image-height
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2014-01-03 02:31:28 -05:00 |
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oakes
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51ad41440a
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Add type hints
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2014-01-03 02:20:39 -05:00 |
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oakes
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c8888306f8
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Remove sprite batch stuff and make sure nil values are removed from the entities list
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2014-01-02 11:00:23 -05:00 |
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oakes
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2557e66193
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Remove whitespace
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2014-01-01 17:15:42 -05:00 |
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oakes
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7066311f76
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Set entities by returning them at the end of the methods
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2014-01-01 16:35:17 -05:00 |
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oakes
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9ff18b682d
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Define the screen methods as top-level vars to allow refreshing when namespace is reloaded
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2014-01-01 14:25:19 -05:00 |
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oakes
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8b71590125
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Don't store width/height in screen map
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2014-01-01 04:10:26 -05:00 |
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oakes
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89f8e3463b
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Use dummy function in defgame as well
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2014-01-01 03:54:23 -05:00 |
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oakes
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bd36cff1e3
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Clean up dummy functions
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2014-01-01 03:52:32 -05:00 |
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oakes
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c8b539d513
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Use defonce and add other fixes
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2014-01-01 03:19:20 -05:00 |
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oakes
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b711031e80
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Remove platform-specific projects
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2013-12-31 22:29:57 -05:00 |
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