Make comment more accurate

This commit is contained in:
oakes
2014-01-20 02:02:46 -05:00
parent 5065fcf7eb
commit fd9223327c

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@@ -18,8 +18,6 @@ Clojure also brings the benefits of functional programming. This is becoming a b
## Documentation
There are several ways to dive into play-clj:
* Check out [the example games](https://github.com/oakes/play-clj-examples)
* Read [the tutorial](TUTORIAL.md)
* Read [the generated docs](http://oakes.github.io/play-clj)
@@ -48,7 +46,7 @@ There are several ways to dive into play-clj:
(let [; load a sprite sheet from your resources dir
sheet (texture "tiles.png")
; split the sheet into 16x16 tiles
; (the "texture!" function lets you call TextureRegion methods directly)
; (the texture! macro lets you call TextureRegion methods directly)
tiles (texture! sheet :split 16 16)
; get the tile at row 6, col 0
player-image (texture (aget tiles 6 0))