From fd9223327cadaa660dfe7e211c9b79cbbb8fab2f Mon Sep 17 00:00:00 2001 From: oakes Date: Mon, 20 Jan 2014 02:02:46 -0500 Subject: [PATCH] Make comment more accurate --- README.md | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/README.md b/README.md index 12c58d7..93e6673 100644 --- a/README.md +++ b/README.md @@ -18,8 +18,6 @@ Clojure also brings the benefits of functional programming. This is becoming a b ## Documentation -There are several ways to dive into play-clj: - * Check out [the example games](https://github.com/oakes/play-clj-examples) * Read [the tutorial](TUTORIAL.md) * Read [the generated docs](http://oakes.github.io/play-clj) @@ -48,7 +46,7 @@ There are several ways to dive into play-clj: (let [; load a sprite sheet from your resources dir sheet (texture "tiles.png") ; split the sheet into 16x16 tiles - ; (the "texture!" function lets you call TextureRegion methods directly) + ; (the texture! macro lets you call TextureRegion methods directly) tiles (texture! sheet :split 16 16) ; get the tile at row 6, col 0 player-image (texture (aget tiles 6 0))