Start work on docstrings

This commit is contained in:
oakes
2014-01-19 22:02:30 -05:00
parent 265ee56228
commit f7664fdce7
3 changed files with 83 additions and 1 deletions

View File

@@ -4,10 +4,16 @@
[com.badlogic.gdx.graphics.g2d Animation BitmapFont TextureRegion]))
(defmacro bitmap-font
"Returns a [BitmapFont](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/g2d/BitmapFont.html)
(bitmap-font)
(bitmap-font file-handle region)
"
[& options]
`(BitmapFont. ~@options))
(defn texture*
"The function version of `texture`"
[arg]
(u/create-entity
(cond
@@ -19,34 +25,74 @@
arg)))
(defmacro texture
"Returns an entity based on [TextureRegion](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/g2d/TextureRegion.html)
(texture \"image.png\")
(texture \"image.png\" :flip true false)
(texture \"image.png\"
:flip true false
:set-region 0 0 100 100)
"
[arg & options]
`(let [entity# (texture* ~arg)]
(u/calls! ^TextureRegion (u/get-obj entity# :object) ~@options)
entity#))
(defmacro texture!
"Calls a single method on a `texture` entity, returning whatever the method
itself does
(texture! entity :flip true false)
(texture! entity :get-region-width)
"
[entity k & options]
`(u/call! ^TextureRegion (u/get-obj ~entity :object) ~k ~@options))
(defmacro play-mode
"Returns a static field from [Animation](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/g2d/Animation.html)
(play-mode :loop)
(play-mode :loop-pingpong)
(play-mode :loop-random)
(play-mode :loop-reversed)
(play-mode :normal)
(play-mode :reversed)
"
[key]
`(u/static-field-upper :graphics :g2d :Animation ~key))
(defn animation*
"The function version of `animation`"
[duration textures]
(Animation. duration
(u/gdx-array (map #(u/get-obj % :object) textures))
(play-mode :normal)))
(defmacro animation
"Returns an [Animation](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/g2d/Animation.html) object
(animation 0.2
[walk-1 walk-2 walk-3]
:set-play-mode (play-mode :loop-pingpong))
"
[duration textures & options]
`(u/calls! ^Animation (animation* ~duration ~textures) ~@options))
(defmacro animation!
"Calls a single method on an `animation` object, returning whatever the method
itself does
(animation! object :set-play-mode (play-mode :loop))
"
[object k & options]
`(u/call! ^Animation ~object ~k ~@options))
(defn animation->texture
"Returns a `texture` entity with a frame from `animation` based on the total
time the `screen` has been showing
(animation->texture screen anim)
"
([{:keys [total-time]} ^Animation animation]
(texture* (.getKeyFrame animation total-time true)))
([{:keys [total-time]} ^Animation animation is-looping?]