Start work on docstrings
This commit is contained in:
@@ -4,4 +4,5 @@
|
||||
:license {:name "Public Domain"
|
||||
:url "http://unlicense.org/UNLICENSE"}
|
||||
:dependencies [[com.badlogicgames.gdx/gdx "0.9.9"]
|
||||
[org.clojure/clojure "1.5.1"]])
|
||||
[org.clojure/clojure "1.5.1"]]
|
||||
:plugins [[lein-marginalia "0.7.1"]])
|
||||
|
||||
@@ -26,11 +26,13 @@
|
||||
(load "core_listeners")
|
||||
|
||||
(defn ^:private reset-changed!
|
||||
"Internal use only"
|
||||
[e-atom e-old e-new]
|
||||
(when (not= e-old e-new)
|
||||
(compare-and-set! e-atom e-old e-new)))
|
||||
|
||||
(defn defscreen*
|
||||
"Internal use only"
|
||||
[{:keys [on-show on-render on-hide on-pause on-resize on-resume]
|
||||
:as options}]
|
||||
(let [screen (atom {})
|
||||
@@ -68,6 +70,20 @@
|
||||
:input-listeners (global-listeners options execute-fn!)}))
|
||||
|
||||
(defmacro defscreen
|
||||
"Creates vars for all the anonymous functions provided to it, so they can be
|
||||
replaced by simply reloading the namespace, and creates a var for the symbol `n`
|
||||
bound to a map containing various important values related to the screen
|
||||
|
||||
(defscreen text-screen
|
||||
:on-show
|
||||
(fn [screen entities]
|
||||
(update! screen :renderer (stage))
|
||||
(label \"Hello world!\" (color :white)))
|
||||
:on-render
|
||||
(fn [screen entities]
|
||||
(clear!)
|
||||
(render! screen entities)))
|
||||
"
|
||||
[n & {:keys [] :as options}]
|
||||
`(let [fns# (->> (for [[k# v#] ~options]
|
||||
[k# (intern *ns* (symbol (str '~n "-" (name k#))) v#)])
|
||||
@@ -76,16 +92,30 @@
|
||||
(defonce ~n (defscreen* fns#))))
|
||||
|
||||
(defn defgame*
|
||||
"Internal use only"
|
||||
[{:keys [on-create]}]
|
||||
(proxy [Game] []
|
||||
(create []
|
||||
(when on-create (on-create this)))))
|
||||
|
||||
(defmacro defgame
|
||||
"Creates a var for the symbol `n` bound to a [Game](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/Game.html)
|
||||
object
|
||||
|
||||
(defgame hello-world
|
||||
:on-create
|
||||
(fn [this]
|
||||
(set-screen! this main-screen)))"
|
||||
[n & {:keys [] :as options}]
|
||||
`(defonce ~n (defgame* ~options)))
|
||||
|
||||
(defn set-screen!
|
||||
"Creates a [Screen](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/Screen.html)
|
||||
object, sets it as the screen for the `game`, and runs the functions from
|
||||
`screens` in the order they are provided in
|
||||
|
||||
(set-screen! hello-world main-screen)
|
||||
"
|
||||
[^Game game & screens]
|
||||
(let [add-inputs! (fn []
|
||||
(input! :set-input-processor (InputMultiplexer.))
|
||||
@@ -105,5 +135,10 @@
|
||||
(dispose [this])))))
|
||||
|
||||
(defn update!
|
||||
"Runs the equivalent of `(swap! screen-atom assoc ...)`, where `screen-atom`
|
||||
is the atom storing the screen map behind the scenes
|
||||
|
||||
(update! screen :renderer (stage))
|
||||
"
|
||||
[{:keys [update-fn!]} & {:keys [] :as args}]
|
||||
(update-fn! args))
|
||||
|
||||
@@ -4,10 +4,16 @@
|
||||
[com.badlogic.gdx.graphics.g2d Animation BitmapFont TextureRegion]))
|
||||
|
||||
(defmacro bitmap-font
|
||||
"Returns a [BitmapFont](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/g2d/BitmapFont.html)
|
||||
|
||||
(bitmap-font)
|
||||
(bitmap-font file-handle region)
|
||||
"
|
||||
[& options]
|
||||
`(BitmapFont. ~@options))
|
||||
|
||||
(defn texture*
|
||||
"The function version of `texture`"
|
||||
[arg]
|
||||
(u/create-entity
|
||||
(cond
|
||||
@@ -19,34 +25,74 @@
|
||||
arg)))
|
||||
|
||||
(defmacro texture
|
||||
"Returns an entity based on [TextureRegion](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/g2d/TextureRegion.html)
|
||||
|
||||
(texture \"image.png\")
|
||||
(texture \"image.png\" :flip true false)
|
||||
(texture \"image.png\"
|
||||
:flip true false
|
||||
:set-region 0 0 100 100)
|
||||
"
|
||||
[arg & options]
|
||||
`(let [entity# (texture* ~arg)]
|
||||
(u/calls! ^TextureRegion (u/get-obj entity# :object) ~@options)
|
||||
entity#))
|
||||
|
||||
(defmacro texture!
|
||||
"Calls a single method on a `texture` entity, returning whatever the method
|
||||
itself does
|
||||
|
||||
(texture! entity :flip true false)
|
||||
(texture! entity :get-region-width)
|
||||
"
|
||||
[entity k & options]
|
||||
`(u/call! ^TextureRegion (u/get-obj ~entity :object) ~k ~@options))
|
||||
|
||||
(defmacro play-mode
|
||||
"Returns a static field from [Animation](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/g2d/Animation.html)
|
||||
|
||||
(play-mode :loop)
|
||||
(play-mode :loop-pingpong)
|
||||
(play-mode :loop-random)
|
||||
(play-mode :loop-reversed)
|
||||
(play-mode :normal)
|
||||
(play-mode :reversed)
|
||||
"
|
||||
[key]
|
||||
`(u/static-field-upper :graphics :g2d :Animation ~key))
|
||||
|
||||
(defn animation*
|
||||
"The function version of `animation`"
|
||||
[duration textures]
|
||||
(Animation. duration
|
||||
(u/gdx-array (map #(u/get-obj % :object) textures))
|
||||
(play-mode :normal)))
|
||||
|
||||
(defmacro animation
|
||||
"Returns an [Animation](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/g2d/Animation.html) object
|
||||
|
||||
(animation 0.2
|
||||
[walk-1 walk-2 walk-3]
|
||||
:set-play-mode (play-mode :loop-pingpong))
|
||||
"
|
||||
[duration textures & options]
|
||||
`(u/calls! ^Animation (animation* ~duration ~textures) ~@options))
|
||||
|
||||
(defmacro animation!
|
||||
"Calls a single method on an `animation` object, returning whatever the method
|
||||
itself does
|
||||
|
||||
(animation! object :set-play-mode (play-mode :loop))
|
||||
"
|
||||
[object k & options]
|
||||
`(u/call! ^Animation ~object ~k ~@options))
|
||||
|
||||
(defn animation->texture
|
||||
"Returns a `texture` entity with a frame from `animation` based on the total
|
||||
time the `screen` has been showing
|
||||
|
||||
(animation->texture screen anim)
|
||||
"
|
||||
([{:keys [total-time]} ^Animation animation]
|
||||
(texture* (.getKeyFrame animation total-time true)))
|
||||
([{:keys [total-time]} ^Animation animation is-looping?]
|
||||
|
||||
Reference in New Issue
Block a user