Make all mutations entities to allow pure functional games

This commit is contained in:
oakes
2013-12-31 15:28:50 -05:00
parent 49ea7602e8
commit f66b8dd597
4 changed files with 56 additions and 25 deletions

View File

@@ -12,10 +12,22 @@
(assert (number? tile-size))
(float (/ 1 tile-size)))
(defn render-tiled-map!
[{:keys [^BatchTiledMapRenderer renderer ^OrthographicCamera camera]}]
(.setView renderer camera)
(.render renderer))
(defmethod execute-entity :render-tiled-map [{:keys [screen] :as entity}]
(doto (:renderer screen)
(.setView (:camera screen))
.render)
entity)
(defn tiled-map-layer
[{:keys [^BatchTiledMapRenderer renderer]} layer]
(-> renderer .getMap .getLayers (.get layer)))
(defn tiled-map-cell
[{:keys [^BatchTiledMapRenderer renderer] :as screen} layer x y]
(-> (if (or (string? layer) (number? layer))
(tiled-map-layer screen layer)
layer)
(.getCell x y)))
(defmulti create-renderer :type :default :orthogonal-tiled-map)
@@ -44,3 +56,9 @@
(defn resize-camera!
[{:keys [^Camera camera]} width height]
(.setToOrtho camera false width height))
(defn move-camera!
[{:keys [^Camera camera]} x y]
(when x (set! (. camera x) x))
(when y (set! (. camera y) y))
(.update camera))