Break 2d stuff into separate namespace
This commit is contained in:
104
src/play_clj/g2d.clj
Normal file
104
src/play_clj/g2d.clj
Normal file
@@ -0,0 +1,104 @@
|
||||
(ns play-clj.g2d
|
||||
(:require [play-clj.utils :as u])
|
||||
(:import [com.badlogic.gdx.graphics Texture]
|
||||
[com.badlogic.gdx.graphics.g2d Animation SpriteBatch TextureRegion]
|
||||
[com.badlogic.gdx.maps.tiled.renderers BatchTiledMapRenderer]
|
||||
[com.badlogic.gdx.scenes.scene2d Actor Stage]))
|
||||
|
||||
; drawing
|
||||
|
||||
(defmulti sprite-batch #(-> % :renderer class) :default nil)
|
||||
|
||||
(defmethod sprite-batch nil [_])
|
||||
|
||||
(defmethod sprite-batch BatchTiledMapRenderer
|
||||
[{:keys [^BatchTiledMapRenderer renderer]}]
|
||||
(.getSpriteBatch renderer))
|
||||
|
||||
(defmethod sprite-batch Stage
|
||||
[{:keys [^Stage renderer]}]
|
||||
(.getSpriteBatch renderer))
|
||||
|
||||
(defn draw-actor!
|
||||
[^SpriteBatch batch {:keys [^Actor object] :as entity}]
|
||||
(assert object)
|
||||
(doseq [[k v] entity]
|
||||
(case k
|
||||
:x (.setX object v)
|
||||
:y (.setY object v)
|
||||
:width (.setWidth object v)
|
||||
:height (.setHeight object v)
|
||||
nil))
|
||||
(.draw object batch 1))
|
||||
|
||||
(defn draw-texture!
|
||||
[^SpriteBatch batch {:keys [^TextureRegion object x y width height]}]
|
||||
(assert (and object x y width height))
|
||||
(.draw batch object (float x) (float y) (float width) (float height)))
|
||||
|
||||
(defn draw-entity!
|
||||
[^SpriteBatch batch entity]
|
||||
(if (not (map? entity))
|
||||
(draw-entity! batch (u/create-entity entity))
|
||||
(case (:type entity)
|
||||
:actor
|
||||
(draw-actor! batch entity)
|
||||
:texture
|
||||
(draw-texture! batch entity)
|
||||
nil)))
|
||||
|
||||
(defn draw! [{:keys [renderer] :as screen} entities]
|
||||
(assert renderer)
|
||||
(let [^SpriteBatch batch (sprite-batch screen)]
|
||||
(.begin batch)
|
||||
(doseq [entity entities]
|
||||
(draw-entity! batch entity))
|
||||
(.end batch))
|
||||
entities)
|
||||
|
||||
; textures
|
||||
|
||||
(defn texture*
|
||||
[arg]
|
||||
(u/create-entity
|
||||
(cond
|
||||
(string? arg)
|
||||
(-> ^String arg Texture. TextureRegion.)
|
||||
(map? arg)
|
||||
(TextureRegion. ^TextureRegion (:object arg))
|
||||
:else
|
||||
arg)))
|
||||
|
||||
(defmacro texture
|
||||
[arg & options]
|
||||
`(let [entity# (texture* ~arg)]
|
||||
(u/calls! ^TextureRegion (:object entity#) ~@options)
|
||||
entity#))
|
||||
|
||||
(defmacro texture!
|
||||
[entity k & options]
|
||||
`(u/call! ^TextureRegion (:object ~entity) ~k ~@options))
|
||||
|
||||
(defmacro play-mode
|
||||
[key]
|
||||
`(u/static-field-upper :graphics :g2d :Animation ~key))
|
||||
|
||||
(defn animation*
|
||||
[duration textures]
|
||||
(Animation. duration
|
||||
(u/gdx-array (map :object textures))
|
||||
(play-mode :normal)))
|
||||
|
||||
(defmacro animation
|
||||
[duration textures & options]
|
||||
`(u/calls! ^Animation (animation* ~duration ~textures) ~@options))
|
||||
|
||||
(defmacro animation!
|
||||
[object k & options]
|
||||
`(u/call! ^Animation ~object ~k ~@options))
|
||||
|
||||
(defn animation->texture
|
||||
([{:keys [total-time]} ^Animation animation]
|
||||
(texture* (.getKeyFrame animation total-time true)))
|
||||
([{:keys [total-time]} ^Animation animation is-looping?]
|
||||
(texture* (.getKeyFrame animation total-time is-looping?))))
|
||||
Reference in New Issue
Block a user